Rocks 2 Rockets is a mod-mod of Caveman 2 Cosmos. It has been trimmed down with the aim of getting it playable through the end of the game on a significantly less capable system than is required by C2C. It is still a large mod, just less demanding than C2C. There have been some adjustments for balance purposes. There have also been a few modifications for other reasons, and perhaps a bug fix or two that is not yet in C2C. The entire "galactic" era has been cut out, as has much of the "transhuman" era. Less drastic cuts have been made across the earlier eras. Features supplied by the game engine as of C2C version 26 are all present, including the viewport functionality, as well as many later bug fixes, AI improvements, and optimizations. R2R has a topic in the mod-mods subforum of the Caveman 2 Cosmos forum at the Civilization Fanatics' Center.
This is patch version 0.3 for Rocks 2 Rockets version 0, 0.1, or 0.2. It is only a patch, you must have the full version 0 of Rocks 2 Rockets installed for it to be of any use. You do not need to have the earlier patches installed as this patch also includes everything that was in those, but it will install fine if you do have them.
This is patch version 0.3 for Rocks 2 Rockets version 0, 0.1, or 0.2.
It is only a patch, you must have the full version 0 of Rocks 2 Rockets installed for it to be of any use. You do not need to have the earlier patches installed as this patch also includes everything that was in those, but it will install fine if you do have them.
It will replace many files and add a few new files, all listed in the "Files in this patch" section in the included Patch v0.3 Notes.txt file.
What is in this patch:
Everything in all earlier patches, including the world map scenario.
There is also a new DLL file with bugfixes, some optimizations for slightly faster turn times over patch v0.2, and a few new features.
Once it is installed, the information you see by moving your mouse over your civilization's flag in game will report the Rocks 2 Rockets version as v0.3 and the DLL as build 3. Any game saved with it will, when loaded, show the Save File versions as version 3. If you don't see this, then it has not been installed properly.
You can continue playing existing saves. If you do, it will pop up a dialog box immediately after you get to the game map asking if you want to do a "modifier recalculation". This is part of a cross-version compatibility feature added to Civ4 by the C2C mod team allowing you to keep playing the same save with a new version of the mod. Existing dog based units, like trained dogs, will still be the same unit type they were before, but new ones will be the new Canine type which gives a different set of promotions. Likewise for the various Criminal type units like the Thief.
You can skip the modifier recalculation with no significant issues if you and the various AI players are still in the Prehistoric era and have only one city since very little relevant to that time period has changed. If you are past this point, I suggest giving it a try.
If you do the recalculation and it crashes, start again and skip it. (It can case a "Memory Allocation Failure" type crash on computers with a small amount of memory.)
Whether you do the recalculation or not, the next time you save the game the save file will include the new version number, and such, and after that it won't ask if you want to recalculate when you load the save.