This is a mod in progress for "Call to Arms" changing the theme into the Star Wars universe with new high quality content, new non-linear RPG gameplay, and many new game mechanics!

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TheGiles14
TheGiles14 - - 656 comments

Nice

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λpone
λpone - - 1,883 comments

Fancy

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Praetor-Nox
Praetor-Nox - - 400 comments

But, why..?

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Buzztr0n Author
Buzztr0n - - 705 comments

Because aliens.

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Roboute-Guilliman
Roboute-Guilliman - - 664 comments

amazing job! love the walk animation as well!

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HelloImMoonMoon
HelloImMoonMoon - - 341 comments

i loved the animation in the At St, the shields are OP, will they have a time limit?

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Buzztr0n Author
Buzztr0n - - 705 comments

Thank you, and it's not overpowered, that simply depends on how it will be used in the missions, like for your main character when fighting a superior number of enemy hordes. Or for the enemy if it's a miniboss. You won't see whole squads equipped with shields. And they will only be used for units that carry special devices.

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Description

Known issues: Walking through the shield won't let you bypass it when shooting the shield carrier. Shadows need to disabled for specific model bone.