This is a mod in progress for "Call to Arms" changing the theme into the Star Wars universe with new high quality content, new non-linear RPG gameplay, and many new game mechanics!
Known issues: Walking through the shield won't let you bypass it when shooting the shield carrier. Shadows need to disabled for specific model bone.
Nice
Fancy
But, why..?
Because aliens.
amazing job! love the walk animation as well!
i loved the animation in the At St, the shields are OP, will they have a time limit?
Thank you, and it's not overpowered, that simply depends on how it will be used in the missions, like for your main character when fighting a superior number of enemy hordes. Or for the enemy if it's a miniboss. You won't see whole squads equipped with shields. And they will only be used for units that carry special devices.