I watched Rogue One last night in the theater and was amazed by it. It really did expand the Star Wars universe of that era for me. I think that some of the characters and certain super weapon's abilities can be implemented into the mod as well as parts of the movie's soundtrack. Being almost finished with my Star Wars Rebels additions, after adding ships, vehicles, heroes and parts of it's soundtrack to the mod, I plan to do the same with Rogue One.
Things you can expect in the addition, by faction:
Empire:
- Krennic with a Death Star construction boost and if possible some minor field commander role with a squad of his death troopers.
- Death Star "single reactor" fire ability that will only destroy land bases and not the entire planet.
Rebel:
- Captain Andor as a early lvl Rebel Hero (Probably a retexture of Han). His U-Wing as his transport ship and K-2S0 are impossible without proper models. Who knows, depends on model availability.
- Possibly Bail Organa as a Rebel non-combat hero, perhaps inspiring during ground or space battles and some minor price reduction ability. He could possibly have the ability to travel without starting battles and would provide a certain amount of information on that system, I'm thinking of him giving you complete system information, but only on Empire controlled planets.
- I was thinking of a way of giving Rebels more heroes, more non-combat heroes. I would like to have more heroes simple replacing each other as you progress trough the tech levels. Also, different GCs simple having different set of heroes. I will have to think this trough and plan it.
General:
- Rogue One soundtrack elements added and playing during various events in the game mixed with the OT, Rebels and other soundtracks...
- Some of the planets seen in the movie implemented. Scarif is problematic, at least space battle, there are ways around it. Ground map could be made. Moon Jedha already implemented.
Could do the Scarif space map like Awakening of the Rebellion did some of their maps, with a map-wide planet background. Not sure how you would get a shield gate prop in there though...
The problem would be the shield. I'll try to figure something out.
Currently, there's no way for the Black Sun or the Hutts to destroy the Death star. Is there a way to fix this?
there is for the black sun. you have to make sure the black sun hero that has a fighter squadron survives the battle with the death star and then its destroyed.
Yeah, you have to have the Black Sun Ace Squadron, I could also try to add the hack ability to a Black Sun hero. As for the Hutts, I'll implement a way soon.
i watched it and i liked it. tho i dont know if it has much new things to go off.
Well as I wrote, from the mod's perspective, new heroes, new music, Death Star's new ability, new planets...
Could you add the hammerhead ships, the new flagship , u wing and tie striker?
Hammerheads are in, everything else will be added if someone makes a free release model of it for FOC.
OH ok I see, I'm a bit new to the mod but it looks amazing and love the idea
No problem. Just today I've updated the description on the main page, it will tell you what things are already implemented in the v3.5 or 4.0.
Have you found a way to install this with steam version?
I found standard steam installation instructions
There's also a FOC Mod Manager you can download that enables mod on both steam and non steam versions of the game
hello, i have the 3.0 version of this mod, is awseome but im looking for the rogue one updated version, Where i can downoad it please?. thanks
Check mod's files :)