My mistake, I confused the names and uploads of the audio. The track is actually "Rock Face (OriginalInstrumental)" by AnalogByNature. I'm correcting this error across the videos and new articles, thank you.
Would be more interesting if the heli moved a lot more, tried to evade, shoot down your shots, maybe have windows on all 4 sides of the room and a few accessible floors with the heli circling around and firing at you from various positions.
As cool as this is, I think the player should be forced to move a little more. Perhaps the forward pillars could crumble under such intense fire and eventually force the player to fall back further each time the chopper gun winds up.
Nice work, it'll be quite interesting to have a heli battle where both turrets and RPG's can be involved. Also, what's the music?
Ending the Drought - Gurdonark
Ccmixter.org
I listened to Ending the Drought, and while it's a very good song, I don't think it's the one from this video :/
My mistake, I confused the names and uploads of the audio. The track is actually "Rock Face (OriginalInstrumental)" by AnalogByNature. I'm correcting this error across the videos and new articles, thank you.
Would be more interesting if the heli moved a lot more, tried to evade, shoot down your shots, maybe have windows on all 4 sides of the room and a few accessible floors with the heli circling around and firing at you from various positions.
As cool as this is, I think the player should be forced to move a little more. Perhaps the forward pillars could crumble under such intense fire and eventually force the player to fall back further each time the chopper gun winds up.
Just a thought. I don't know ****. Ignore me.