"Every night the same hunter-chopper scans the town. Every-night it does the same thing and then leaves. The Combine finally found our shelter and yet they do nothing. I want to know why."

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Mr.Walrus
Mr.Walrus

Nice work, it'll be quite interesting to have a heli battle where both turrets and RPG's can be involved. Also, what's the music?

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ChrisMurray Author
ChrisMurray

Ending the Drought - Gurdonark

Ccmixter.org

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Mr.Walrus
Mr.Walrus

I listened to Ending the Drought, and while it's a very good song, I don't think it's the one from this video :/

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ChrisMurray Author
ChrisMurray

My mistake, I confused the names and uploads of the audio. The track is actually "Rock Face (OriginalInstrumental)" by AnalogByNature. I'm correcting this error across the videos and new articles, thank you.

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aidas2
aidas2

Would be more interesting if the heli moved a lot more, tried to evade, shoot down your shots, maybe have windows on all 4 sides of the room and a few accessible floors with the heli circling around and firing at you from various positions.

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Urby
Urby

As cool as this is, I think the player should be forced to move a little more. Perhaps the forward pillars could crumble under such intense fire and eventually force the player to fall back further each time the chopper gun winds up.

Just a thought. I don't know ****. Ignore me.

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Description

A work-in-progress boss fight against a particularly nasty Hunter-Killer.

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chopper_devtest.wmv
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