Stargate: Revenge of the Fallen is a Battlefield 2142 Modification. It takes place after Season 5 of Stargate Atlantis. Story: A Goa'uld takes over a Prior and with him some of the last followers of the Ori. Together with his fellow Jaffa and the help of the Lucian Alliance he attacks the Tau'ri. A new Confict arises. Defend and Attack important places, both in Pegasus and the Milkyway to fulfill your destiny.
looks good to me. the staff could use some work though.
Thats not the Staff Weapon. thats the Poker that makes people scream lol,
Great job on the gate man.
Isn't it the Ori's staff weapon tho?
indeed. it does appear to be a ori weapon.
meh close enough.
wow good texture
do you have the dial sequence for it too? would be cool if you could dial the gates like in the source-engine-based mods and then fly through it with an jumper or so.
btw: good gate model^^ made by dabt right? looks like one of his models. the one here just needs lighting chevrons while activated or i just recognize it there^^
Nope, the Modell is not the one made by dabt, it's done by Razor a few years ago for a Freelancer Mod which never got released. But the Textures are the ones from dabt's Gate, so it looks very familiar. (As you may know, dabt is one of the Dev's of the Mod.)
A Dialing Sequence sadly can't be done as the BF 2142 Engine does not support this kind of Triggers. Lights to the Chevrons will be added as soon as the Transport script works properly.
lol i know dabt is one of the devs
he worked for my freelancer stargate mod too^^
just a little idea but you said a dialing sequence is not directly possible because of the engine?
it's nearly the same at hl2 so we had to build our own "script\" more or less.
do you have counter and case triggers in this engine? then it's easy to do a sequence just need how to do this.
Well I could try to code it right into the Gamemode which is written in Python. But at first I have to get the Vehicle Transporter to work properly.
We really could have done a Dailing sequence without any problems if EA hadn't took out the "Push a Button something happens" code in the Executable.
lol **** happens
The transport script is working good now as I have completely rewritten it (it's not pretty, but it does its job ^^). But I don't see the need for a dialing sequence ingame - of course, it would be nice, but I don't think it is worth the effort. Maybe after the Release of Version 1.0 ;)