A conversion for 'Empire at War: Forces of Corruption', Return of the Clones is based on a what-if senario - what if parts of the old Republic had survived Order 66, leading to a civil war not between the Empire and Rebellion, but between the Empire and Republic. In order to make things a little more realistic, the Zann Consortium is also now equipped with old, abandoned Confederacy equipment.
Hi folks, I haven't been here for a long, long time but have recently gotten back into EaW/FoC modding. I'm considering doing a RotC v5.3 and require community help. Yes I know RaW is out, I don't care. I've fixed a few bugs from RotC v5.2, but if anyone has had any bugs from v5.2, please let me know so I can fix them for the proposed v5.3. Cheers.
Posted by Darth_Windu on Feb 12th, 2012
Hi folks,
I haven't been here for a long, long time but have recently gotten back into EaW/FoC modding. I'm considering doing a RotC v5.3 and require community help. Yes I know RaW is out, I don't care.
I've fixed a few bugs from RotC v5.2, but if anyone has had any bugs from v5.2, please let me know so I can fix them for the proposed v5.3.
Cheers.
i'd love to help.
this was the 1st mod i play and i fan in love with it and i am so happy that ur doing 5.3
Great, will get right on the hunt!
yes... the AI does absolute **** all...
Yeah I know about that, I may be able to fix that, might not.
Path finding is messed up for the bigger ships. Also, great to hear your back!
I'd love to help :P this was the first mod I played and I love it. I modified it a bit for personal use and I've got a video of it on Youtube. Youtube.com if you want me to help please send me a pm :)
darth windu, return of the clones 5.2 was absolutely stellar. i still love it. please do a 5.3 . i cant mod, i cant skin, i cant do anything to help. but i can offer some encouragement. excellent work. we would love a 5.3
thanks man!
I have a little free time here and there. What areas are you looking for help in?
I've done a bit to add new units and play style with 5.1. I got the Rebel AI to work in skirmish and am still testing it out. So far, it has nearly beaten me on hard on both land and space with a decent mix of units and heroes. It tends to outpace the Empire and Consortium in GC, as well. I'm still working on the right balance of T1B, T2B, T3B, T4B, and AAC.
I like raids, so I coded all factions to raid with up to one (ground) vehicle or infantry platoon and hero, generic or named for a total force of 2.
I just wish soneone would do a KAAC Freerunner model. That would be a great addition to the Rebel armor.
The first time I played RotC 4.3, the first version I downloaded, I fell in love with it. You have made an amazing mod, and you have my congratulations. While playing 5.2, I noticed that the Republic-era Rebublic heros aren't present. Jan Dodonna's "Freedom", Garm Bel Iblis' Juggernaut, and Beta are missing in all of the RotC games I've played.
I actually found out that Dodonna is in Skirmish, and Garm Bel Iblis is in Galactic conquest. However, Beta is still gone, and Bel Iblis' Juggernaut is backwards. I don't know if that was intentional or not.
Sweeeeeeeet! I love this mod so much and even prefer it to RaW!
I would be quite thrilled to see a new version of this mod! I know it is 2013 but I would be quite excited to see this if i could. I only joined this site so I could support you Darth_Windu! If you do decide to do this then I wish you the best of luck!
P.S. I love Venators and ships like the Venator.
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