A conversion for 'Empire at War: Forces of Corruption', Return of the Clones is based on a what-if senario - what if parts of the old Republic had survived Order 66, leading to a civil war between the Empire and Republic. Meanwhile a grassroots Rebellion has started against the tyranny of the Empire, whilst Tyber Zann and his Consortium salvage old Confederacy droid, vehicles, and starships in order to make his own grab for power.
This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.
A conversion for 'Empire at War: Forces of Corruption', Return of the Clones is based on a what-if scenario - what if parts of the old Republic had survived Order 66, leading to a civil war between the Empire and Republic. Meanwhile a grassroots Rebellion has started against the tyranny of the Empire, whilst Tyber Zann and his Consortium salvage old Confederacy droid, vehicles, and starships in order to make his own grab for power.
Play as the evil Galactic Empire, the corrupt Zann Consortium, the heroic Galactic Republic, or the Rebel Alliance! As the Empire reaches new heights of power, challenges form against its rule. While the corrupt Tyber Zann collects and upgrades relics from the Clone Wars to aid his bid for power, a new Republic rises in the outer rim. Taking control of Kamino, new Supreme Chancellor Mon Mothma alongside Jedi Masters Yoda and Obi-Wan Kenobi create a new Clone army, untainted by the Sith, and ready to restore freedom to the galaxy once more. Meanwhile from a secret base on Hoth, Saw Gerrera and others have formed a Rebel Alliance, determined to sweep away all contenders whom they see as corrupt... v6 of 'Return of the Clones' includes the fully restored Rebel Alliance with a few new heroes alongside numerous bug fixes and new models.
v6.1
Changes:
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1. Republic - fixes a bug whereby the Republic couldn't build turrets and asteroid mining facilities in space
2. Rebellion - Hammerhead Corvette is the new anti-fighter corvette
- Dornean Gunship is the new missile corvette
- Corellian Corvette is the new frigate
- Nebulon B is the new assault frigate
v6
Changes:
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1. Republic - now upgrades tech the same way as the Empire
- great new models for all Clone Troopers
- new Acclamator/Republic Assault Ship model
2. Rebellion - reverts back to upgrading tech via theft
- new unique unit: the Profundity
- new Nebulon-B frigate model
- U-wing is now the transport for infantry units
3. Empire - new models for the ISD Mk1 and 2, ARC Hammer, Interdictor, all TIE fighters
- new unique unit: TIE Scimitar deploying from Grand Admiral Thrawn's Star Destroyer
v5.2
Changes:
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1. Republic - slightly changed Republic Gunship model
- new ship: Pelta Medical Frigate
2. Rebellion - new hero: Warb Afyon and the Sundered Heart
- new hero: General Rieekan and the Gargantuan
- Smuggler minor hero removed
- Bothan Spy minor hero added
- Rebel Assault Frigate Mk.2 replaced with Mk.1
3. Empire - Darth Vader now lands in TIE Advanced
4. Zann Consortium - Marauder Cruiser removed
- Trade Federation Missile Frigate added
5. Pirates - added Marauder Cruiser
6. Miscellaneous - new faction pedistals
- fixed Commander Cody firing bug
- various bug fixes
V5.1
Changes:
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1. Republic - new starbase models
- Kyle Katarn loses grenade ability, gains Force Healing ability
- loses Galactic Conquest 'raid' ability
2. Rebellion - new hero: Dash Rendar and the Outrider
- new hero: Zuckuss and the Mist Hunter
- Tani Abl'ya loses minor assassination ability, gains spying ability
- Tani's Shadowclaw loses invulnerability ability, gains cloaking ability
- gains Galactic Conquest 'raid' ability
3. Zann Consortium - Gizor Dellso gains Geonosian transport
- Hyena Bomber added
4. Miscellaneous - Naboo N-1 Fighter re-scaled
- various bug fixes
v5
Changes:
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1. Republic - new structures (models only)
- MPTL removed, SPHA-T returned
- Republic Cruiser replaced with Republic Frigate
- Tartan Cruiser replaced with Gozanti Cruiser
- altered types of fighters spawning from Acclamators, Venators, and Space Stations
2. Rebellion - added back in!
- all units except heroes returned to the game
- new hero: Borsk Fey'lya (Faction Leader)
- new hero: Admiral Ackbar's 'Home One'
- new hero: Tani Abl'ya
- new hero: Rogue Squadron
3. Zann Consortium - removed Admiral Ackbar as a hero
- Tyber Zann gains the 'Merciless' (Invisible Hand) as Flagship
- new hero transport (Sheathipede Shuttle)
- new vehicle transport (Trade Federation Lander)
4. Miscellaneous - fixed a number of bugs
- disabled the original EaW single-player campaigns
v4.3
Changes:
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1. Republic - added new sounds for Republic Dreadnought
2. Zann Consortium - added new sounds for Battledroids and Super Battledroids
3. Miscellaneous - included all fixes for v4.2
v4.2
Changes:
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1. Republic - removed SPHA-T, replaced with MPTL Artillery
- added ability to build Phase 2 (revenge of the Sith) Clone Troopers
v4.1
Changes:
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1. Republic - added IFT-X Hover Tank
- new Clone Trooper skins for Urban and Volcanic environments
- added Clone Commandos
- ARC Troopers changed to a strategic unit
2. Miscellaneous - fixed Green lightsabre bug for Jedi Knights
- fixed bug where Jedi would appear in a transport in space battles
- added correct models for Golan 1 and Golan 3 stations
v4
Changes:
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1. Republic - added UT-AT
- added BARC Speeders
- added Jedi Temple, can only be built on Yavin
- added Jedi Knights (fly Jedi Starfighters in space)
- new Clone, ARC Trooper, Clone Commander models
- new ARC Trooper icon
- new sounds for all Clone units
- added Kyle Katarn as a Jedi Knight hero
- added 'Beta' as an ARC Trooper hero
- Luke and Obi-Wan fly Jedi Interceptors in space
- new Republic Attack Cruiser model
- modified skins for the Republic Assault Ship and General Dodonna's "Freedom"
- AT-TE's now have an ambient sound whilst moving
- added autofire support for Republic Attack Cruiser, Republic Assault Ship, Republic Dreadnought, Tantive IV
- added new 'big' icon for Republic Attack Cruiser
- edited Naboo N-1 and V-19 icons
- new Command Bar and planet icons
- changed to red Imperial icon for landing zones
- edited all structures to include Republic logo
- Garm's Juggernaut health halved, population count halved
- icons, textures changed from Rebel symbol to Galactic Republic
- gains Dantooine, loses Carida in 'Equal Footing'
- Starbases over Mon Calamari spawn B-wings, over Fresia spawn X-wings, over Naboo spawn N-1's
2. Zann Consortium - added MTT
- added STAP
- replaced Droideka model with original FoC model
- Battledroid and Super Battledroid now healed by repair facility instead of bacta tank
- All Corruption missions fully fixed
- added Gizor Dellso, a Geonosian hero who has allowed the Consortium access to the old Confederacy equipment
3. Empire - added Prince Xizor hero. Able to remove corruption at 25% less credits than any other hero
- added Prince Xizor's "Virago"
- added Imperial Sniper unit
- Mara Jade's Shuttle more powerful, better shields, more armour
- original Death Star re-enabled, Death Star II now more expensive
- corrected all voice sounds for Captain Piett's Executor
- Thrawn 'removing corruption' sound changed from Rebel to Imperial
- gains Carida, loses Dantooine in 'Equal Footing'
4. Miscellaneous - fixed various text entries
- mining facilities now restricted to Alzoc III, Bespin, Kessel, Mustafar, Polus, Thyferra
- mining facilities now cost 1500 credits each, but add far more credits than before
- re-enabled original EaW single-player campaigns
- fixed Alderaan land graphics issues
- fixed various hero abilities in relation to new units
v3.2
Changes:
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1. Republic - replaced Phase 1 Clones with Phase 2 Clones, Kashyyk Troopers, and Marines
- removed AT-RT
- removed UT-AT
- re-skinned Swamp Speeder troopers to appear as Utapau clones
- replaced Garm Bel Iblis' 'Gargantuan' with modified Juggernaut
- ARC Troopers now come in suqads of four, twice as expensive
2. Zann Consortium - removed MTT
- added transport ability to Snail Droid
- removed STAP
- Defiler more expensive, slightly less useful
3. Empire - given control of The Maw in GC
4. Pirates - added back into the game
- added 'Ugly' Fighters
- added Skipray Blastboat
- now control Nal Hutta, Tatooine, and Atzerri
v3.1
Changes:
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1. Republic - added Phase 1 'Attack of the Clones' style Clone Troopers as the main Republic infantry.
2. Zann Consortium - added Diamond Cruiser, serving as an Escort Carrier in Zann's fleet, Unarmed and lightly armoured,
the Diamond serves by brigning in Vulture Droid squadrons to assist the rest of the fleet.
v3
Changes:
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1. Republic - added UT-AT. Medium tank, similar to, but less powerful than, the AT-TE.
2. Zann Consortium - all non-specialised units removed
- Federation Battleship added. Very large and expensive, but carries an endless supply of fighters
- Recusant Destroyer added. Has a large and powerful cannon at the front, but not well armoured.
- Munificent Frigate added. Mainstay of Zann's fleet, the Munificent is a poerful general purpose warship.
- Hardcell Corvette added. The anti-fighter space unit of the Zann fleet.
- Marauder Corvette added. Space artillery unit.
- Droid Trighter added. Large but agile anti-fighter craft.
- Vulture Droid added. Small and expendable fighter, often deployed in large numbers.
- AAT added. Zann's anti-armour land unit. Powerful, but not as versatile as Imperial or Republic units.
- MTT added. Large, heavily armoured transport unit.
- Snail Droid added. Fast, amphibious droid unit excellent at destroying light vehicles.
- STAP added. Light recon unit, slower but better armed than the Imperial Speeder Bike.
- Super Battle Droid added. Heavy infantry unit, well armed and armoured.
- Battle Droid added. Light infantry unit, decent firepower but very weak.
v2.2
Changes:
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1. Fixed Clone Commander 'staying in ground trasport' bug
2. Fixed Republic artillery not appearing bug
3. Fixed Droid Tank's lack of model and textures
4. Removed Republic SPMA-T artillery
5. Added Republic SPHA-T artillery
6. Modified installation to make it easier
7. Republic Gunship more expensive
8. AT-RT's more expensive
V2.1
Changes:
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1. Empire - Darth Vader reverted to as he appeared in EaW, now flies TIE Advanced
- Admiral Piett put in command of 'Executor', still built normally
- AT-PT added, same stats as former AT-ST
- AT-ST beefed up, replaces former M1 Repulsor Tanks
- M1 Repulsor tanks converted to Imperial Transport. Can carry five infantry squads or two vehicles
- Lancer Frigate slightly larger
2. Zann Consotrium - level 5 Space Station no longer available
3. Republic - added AT-RT. A light recon walker. Fast and with long sight but weak in combat
- significantly beefed up Republic Gunship
- increased range of Venator SPHA-T beam ability
4. Miscellaneous - fixed Acclamator and 'Freedom' invincibility issues
- fixed Republic Gunship and AT-AP crash issues
- added Alderaan pre-Death Star back into game
- included new custom icons for Clone Troopers, ARC Troopers, Clone Commanders
V2.0
Changes:
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1. Empire - Added Loronar Strike Cruiser, same stats as former Acclamator
- Added Mara Jade (Hero)
- TIE Fighter replaced with V-wing at Tech Level 1
- Broadside Cruiser removed
- Tartan Cruiser removed
- Lancer Frigate added, same stats as Tartan Cruiser
- Acclamator Cruiser removed
- Carrack Cruiser added. A small light cruiser, the Carrack lacks heavy armour and shields,
but makes up for this by having a very heavy Ion Cannon armament, bringing down enemy shields quickly
- Level 6 Space Station available exclusively at Coruscant
- Lancet Air Artillery removed
- Juggernaut transport removed
2. Hutts - Pod Walker (AT-AP) replaced with AAT Tank
- Swamp Speeder replaced with Enforcer Tank Droid
- Venator replaced with Nebulon B Frigate
- V-wings replaced with TIE-Wing and X-TIE uglies
3. Zann Consortium - Nerfed Aggressor special ability, recharge now 60 second sinstead of 10
- All Consortium units more expensive and weaker
4. Rebellion - no longer playable
5. Republic Heroes - General Dodonna's 'Freedom', the Republic Flagship
- Mon Mothma, the Republic faction leader
- Tani Ab'yla, a Republic Intelligence agent capable of assassinating minor heroes. Flies her Intelligence courier 'Shadowclaw' in space
- Han & Chewie, flying the 'Millenium Falcon' in space (now blue, as in RotS)
- R2-D2 and C-3PO
- Captain Antilles' 'Tantive IV' (now blue as in RotS)
- Yoda
- Obi-Wan Kenobi
- Luke Skywalker
- Garm Bel Iblis
6. Republic Space - Republic Attack Cruiser (Venator). Now includes destroyable Hanger hardpoint and SPHA-T Beam attack ability
- Republic Assault Ship (Acclamator). Now includes destroyable Shield Generator hardpoint
- Dreadnought Heavy Cruiser. Very sturdy and powerful mid-sized frigate
- Tartan Patrol Cruiser. similar to the old rebel Corellian Gunboat
- Republic Cruiser. Corvette-type ship for the Republic
- Mon Calamari Cruiser available (only two allowed at a time, only buildable at Mon Calamari)
- ARC-170. Large, well armed, well armoured fighter. Can be built and carried by Assault Ships and Attack Cruisers. Can perform a bombing run
- V-wing. Advanced single-seat fighter, deploys from Republic Starbases
- V-19. Older fighter, deploys from Republic Starbases
- All weapons are blue, except for the ARC-170 and V-wing which fire green lasers
- Level 6 Space Station available exclusively at Coruscant
- MC-30 Frigate
7. Republic Ground - AT-TE. Largest assault walker for the Republic, comes armed with a large cannon. Deploys Clone troopers as soon as it lands
- AT-AP. A useful walker best used for destroying enemy armoured units
- SPMA-T. Large, long range artillery. Extremely useful for striking at the enemy so that they cannot strike back
- Swamp Speeder. Small, fast, shielded vehicle most useful for reconnaissance and anti-infantry operations
- Republic Gunship. Exceptionally powerful air transport unit
- Clone Trooper. The best infantry in the galaxy, Clones are excellent garrison units
- Juggernaut Transport added
8. Miscellaneous - Any Republic ARC-170 squadron can kill the Death Star
- Obi-Wan, Yoda, Darth Vader, General Veers all gain Field Commander bonuses
hello i just want to help with the mod so i saw quite a few errors more than anything that textures are missing
1) all the helmets of the phase 1 clonetroopers except the basic one have no textures on their helmets
2) the imperial field commander remains in pose of T
3) the droid stap the driver has the same animation as in previous versions of the mod and its texture is not seen in the least
4) battle superdroids shoot like mercenaries from the zan consortium
5) the lander transport of the droids also has no texture
6) Commander Rex's Gloves and Badges are also blank without texture
7) R2-D2 does not move from its place nor use its abilities and it is not solved by putting it in a transport unit and taking it out (I already tried)
8) the dreagnaut cruises are very uneven they destroyed me one three corellian corvettes
Nice to see this mod back!