A conversion for 'Empire at War: Forces of Corruption', Return of the Clones is based on a what-if senario - what if parts of the old Republic had survived Order 66, leading to a civil war between the Empire and Republic. Meanwhile a grassroots Rebellion has started against the tyranny of the Empire, whilst Tyber Zann and his Consortium salvage old Confederacy droid, vehicles, and starships in order to make his own grab for power.

Add file Report Return of the Clones v5.2
Filename
return_of_the_clones_v5.2.zip
Category
Full Version
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Darth_Windu
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126.33mb (132,470,548 bytes)
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44,712 (6 today)
MD5 Hash
417fa57c24c256352bb9ab38d5c0e83a
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Description

Play as the evil Galactic Empire, the corrupt Zann Consortium, the heroic Galactic Republic, or the new Rebel Alliance! As the Empire reaches new heights of power, challenges form against its rule. While the corrupt Tyber Zann collects and upgrades relics from the Clone Wars to aid his bid for power, a new Republic rises in the outer rim. Taking control of Kamino, new Supreme Chancellor Mon Mothma alongside Jedi Masters Yoda and Obi-Wan Kenobi create a new Clone army, untainted by the Sith, and ready to restore freedom to the galaxy once more. Meanwhile from a secret base on Hoth, Borsk Fey'lya and others have formed a Rebel Alliance, determined to sweep away all contenders whom they see as corrupt... v5.1 of 'Return of the Clones' includes the restored Rebel Alliance with a few new heroes alongside numerous bug fixes and new models.

Preview
Return of the Clones v5.2
Comments  (0 - 50 of 98)
starkiller12
starkiller12

yea a new version

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WarJunkie
WarJunkie

and i thought this mod was dead.

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Forloftol
Forloftol

same 0.O

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eawfocmaster
eawfocmaster

same here

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Darth_Windu Author
Darth_Windu

Well essentially it is. I just never got around to uploading v5.2 onto this site, so I figured I'd better do it.

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hating3
hating3

now only the AI is not moving they just stand there on GC and skimerish

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chris528
chris528

hating3 all you have to do is go in to your mods data file and go to your xml file and remove the AI and enum files from the mod.

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hating3
hating3

but they arent upgrading in space or land mayb up 2 tech lvl 1/2 on land and in space even on hard only 3

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JBAndy1979
JBAndy1979

Do you know the code or what not that needs to be put into Steam's launch sequence to make this work? I can't find it.

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DEADPOOL11
DEADPOOL11

i enjoy the Return of the Clones v5.2 make more updates

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neanderman83
neanderman83

this might sound silly, but have any changes made to this v. 5.2 or is the same one from file front. (great work)

thanks

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Darth_Windu Author
Darth_Windu

it's exactly the same

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eawfocmaster
eawfocmaster

what is add to this version

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hating3
hating3

having problems when im in space skimerish and i kill the free fighters i win automatically they dont even do anything as well

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Chyraan
Chyraan

can you help me? i do exact follow the readme but everywhere stand [MISSING] and the half game is CloneWar the other is the real game T__T

i play the german version of EaW and FoC version 1.1

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Darth_Windu Author
Darth_Windu

Hi Chyraan,

The [MISSING] is because the custom/new text is only in English. As you're playing the German version, the game isn't finding the corresponding text for the game to display, so it thinks it isn't there.

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Trinto94
Trinto94

try renaming the MasterTextfileEnglish to MasterTextfileGerman or something like that. it should work

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DarkPeliconious
DarkPeliconious

Does this update fix the error where in Galactic Conquest It showed two clone trooper icons and I beleive two AT-TE Icons which cut off two other unlits like on yavin I could have everything built (Barracks, Officer Academy, light vehicle factory, ARC training facility, Jedi Temple, etc.) but some units wouldn't be displayed. And also, Did you increase the size of the Venator for the Republic or no? Or did you fix that in other updates? Or am I on a compltely diffrent RotC Mod?

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Skystalker97
Skystalker97

"Does this update fix the error where in Galactic Conquest It showed two clone trooper icons and I beleive two AT-TE Icons which cut off two other unlits like on yavin I could have everything built"

DarkPeliconious, the doubled icons are for the ep. 3 clones and the AT-TE that deploys ep.3 clones. There is a small difference in appearence, but otherwise no difference. The fact that they cut off other units is annoying, but that can't be fixed.

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Skystalker97
Skystalker97

I absolutely love this mod, I can't praise the design enough.
I would like to thank you, Darth_Windu and everyone else who helped you make this mod.

Thanks, you brought some fun back to this game.

Skystalker97

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Skystalker97
Skystalker97

Ohh, just one suggestion, if you could make a patch that increases the unit cap, I would do so.

(All of us love huge battles and total destruction :) )

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Wariscool
Wariscool

if u want to u can change the unit cap manually
Go into your XMLs file and open up FACTIONS scroll through until you get a line which says something like
Faction Name="Rebel">

<Is_Debug_Switchable_To> Yes </Is_Debug_Switchable_To>
<Create_Player_In_Multiplayer_Games> No </Create_Player_In_Multiplayer_Games>

<Text_ID> TEXT_FACTION_REBELS </Text_ID>
<Icon_Name> i_icon_rebel.tga </Icon_Name>
<Alternate_Icon_Name> rebel_icon.tga </Alternate_Icon_Name>
<Ground_Base_Icon_Name> groundbase_icon.tga </Ground_Base_Icon_Name>
<Star_Base_Icon_Name> spacestation_icon.tga </Star_Base_Icon_Name>
<Ground_Transport_Icon_Name> trooper_icon.tga </Ground_Transport_Icon_Name>
<Fleet_Icon_Name> i_icon_fleet.tga </Fleet_Icon_Name>
<Ship_Icon_Name> g_fleet.tga </Ship_Icon_Name>
<Squadron_Icon_Name> g_squad.tga </Squadron_Icon_Name>
<Color> 185, 40, 39, 255 </Color>
<Display_Font_Color> 185, 40, 39, 255 </Display_Font_Color>
<No_Colorization_Color> 199, 105, 59, 255 </No_Colorization_Color>
<Big_Fleet_Color> 185, 40, 39, 150 </Big_Fleet_Color>
<Credits_Accumulation_Factor> 0.95 </Credits_Accumulation_Factor>
<Planet_Icon_Scale> 10.0 </Planet_Icon_Scale>
<Planet_Icon_Offset> 10.0, 10.0, -1.1 </Planet_Icon_Offset>
<Is_Playable>true</Is_Playable>
<Primary_Enemy> Empire </Primary_Enemy>
<Hyperspace_Speed_Factor>0.07</Hyperspace_Speed_Factor>
<Is_Neutral> No </Is_Neutral>
<Force_Alignment>Light</Force_Alignment>
<Minimum_Visible_Base_Level>1</Minimum_Visible_Base_Level>
<Basic_AI>BasicRebel</Basic_AI>
<Can_Win_By_Destroying_Super_Weapon>Yes</Can_Win_By_Destroying_Super_Weapon>
<Faction_Super_Weapon> </Faction_Super_Weapon>
<Skirmish_Land_Bomber> Y-Wing_Bombing_Run </Skirmish_Land_Bomber>
<Space_Tactical_Unit_Cap>25</Space_Tactical_Unit_Cap>
EDIT THIS LAST LINE TO WHAT EVER NUMBER YOU WANT

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Galen_Marek
Galen_Marek

Why isn't there an AI?

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arc1commando
arc1commando

is there a mod launcher because when I start from the normal launchers the games just the same as before

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CloneCommOmar
CloneCommOmar

Search Empire At War on Moddb..(here,lol).Click the game,then its downloads. First is a mod launcher. Helpful!

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blowerr
blowerr

i need help i cant figure out how to install this mod on my pc i dont understand most about computers cans ome one help

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blowerr
blowerr

need help i cant figure out how to install this mod on my pc i dont understand most about computers cans ome one help

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DarthWindu
DarthWindu

in your guys' opinion whats better this mod, or clone wars mod?

im playing clone wars mod right now, but theres a lot of bugs

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Benn_Klingon
Benn_Klingon

this mod is better - but the ai in the clone war mod never really worked for me so maybe my game is just messed up

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Benn_Klingon
Benn_Klingon

Never got to thank u for this mod.. Thanks! wasted untold hours of my life on this thing - it's great!

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Darth_Windu Author
Darth_Windu

To clarify, this 'DarthWindu' person is NOT me. Thank you for the kind comments though :-)

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KREVEDKO
KREVEDKO

I LIKED THIS MOD BUT EVERYONE EVERYWHERE JUST STAND((( WHAT'S PROBLEM???

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DarthNemesis
DarthNemesis

Yes i have the same problem nothing moves other then my units

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KREVEDKO
KREVEDKO

Maybe the problem is in version DarthNemesis what version your FoC is?

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abduul
abduul

what can i do about the carack cruise it is invinsible

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abduul
abduul

my mod works perfect just carack cruiser is problem invisible

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DarthWright
DarthWright

Is this for eaw or eaw foc

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qwerty645638
qwerty645638

swfoc, unfortunately. ... even though its under EAW mods ... but still DarthWright .. its foc :-(

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modsrule434
modsrule434

can some one help i have down loaded the mod but when i play it the title is diffrent but the game is the exact same as before

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kevinam
kevinam

same thing

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YourFace
YourFace

Going to play this till RaW comes out.

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qwerty645638
qwerty645638

use your right click and properties, after you MAKE a shortcut, THEN type start-in as the game EX: "C:Program Files(x86)\LucasArts\Star Wars Forces Of Corupption" or whereever the games (FoC) icon is = YAAAAAYYY THE MOD WORK, was this helpful????

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Förster44
Förster44

For me the mod doesn't work, when I start the mod I only get a blackscreen :-(

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pacmanordie
pacmanordie

how do i install this hahaha?

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daniellisnermeicker
daniellisnermeicker

u should make a campaign fix

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RotDsKayl07
RotDsKayl07

I think this modification is great nice job dude :D

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TheRomanRuler
TheRomanRuler

Do i need Forces of corruption expansion for this? Cose my expansion won`t work :( But original one works :)

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HTRK74JR
HTRK74JR

i can get the gae to launch, but then an exception occurs and it freezes. i need help, this is how it is for all mods i try to install, and they all have failed.

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wieczorek98
wieczorek98

At mine, there is when i play a normal battle (with republic/[missing]) against the rebels their base (in space), but they aren't do anything.

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Star Wars: Empire at War: Forces of Corruption
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