A conversion for 'Empire at War: Forces of Corruption', Return of the Clones is based on a what-if senario - what if parts of the old Republic had survived Order 66, leading to a civil war not between the Empire and Rebellion, but between the Empire and Republic. In order to make things a little more realistic, the Zann Consortium is also now equipped with old, abandoned Confederacy equipment.

Report abuse Return of the Clones v5.2
Filename
return_of_the_clones_v5.2.zip
Type
Full Version
Uploader
Darth_Windu
Date
Oct 11th, 2010
Size
126.33mb (132,470,548 bytes)
Downloads
33,302 (10 today)
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Description

Play as the evil Galactic Empire, the corrupt Zann Consortium, the heroic Galactic Republic, or the new Rebel Alliance! As the Empire reaches new heights of power, challenges form against its rule. While the corrupt Tyber Zann collects and upgrades relics from the Clone Wars to aid his bid for power, a new Republic rises in the outer rim. Taking control of Kamino, new Supreme Chancellor Mon Mothma alongside Jedi Masters Yoda and Obi-Wan Kenobi create a new Clone army, untainted by the Sith, and ready to restore freedom to the galaxy once more. Meanwhile from a secret base on Hoth, Borsk Fey'lya and others have formed a Rebel Alliance, determined to sweep away all contenders whom they see as corrupt... v5.1 of 'Return of the Clones' includes the restored Rebel Alliance with a few new heroes alongside numerous bug fixes and new models.

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Return of the Clones v5.2
Post comment Comments  (0 - 50 of 76)
starkiller12
starkiller12 Oct 12 2010, 9:56am says:

yea a new version

+1 vote     reply to comment
WarJunkie
WarJunkie Oct 13 2010, 5:36am says:

and i thought this mod was dead.

+1 vote     reply to comment
Forloftol
Forloftol Oct 14 2010, 10:51am replied:

same 0.O

+1 vote     reply to comment
eawfocmaster
eawfocmaster Oct 21 2010, 7:51pm replied:

same here

+1 vote     reply to comment
Darth_Windu
Darth_Windu Oct 15 2010, 6:51am says:

Well essentially it is. I just never got around to uploading v5.2 onto this site, so I figured I'd better do it.

+1 vote     reply to comment
hating3
hating3 Oct 16 2010, 11:30pm replied:

now only the AI is not moving they just stand there on GC and skimerish

+1 vote     reply to comment
chris528
chris528 Oct 17 2010, 11:32am replied:

hating3 all you have to do is go in to your mods data file and go to your xml file and remove the AI and enum files from the mod.

+2 votes     reply to comment
hating3
hating3 Oct 23 2010, 12:11am replied:

but they arent upgrading in space or land mayb up 2 tech lvl 1/2 on land and in space even on hard only 3

+1 vote     reply to comment
JBAndy1979
JBAndy1979 Jan 4 2013, 1:32pm replied:

Do you know the code or what not that needs to be put into Steam's launch sequence to make this work? I can't find it.

+1 vote     reply to comment
neanderman83
neanderman83 Oct 15 2010, 11:56am says:

this might sound silly, but have any changes made to this v. 5.2 or is the same one from file front. (great work)

thanks

+1 vote     reply to comment
Darth_Windu
Darth_Windu Oct 21 2010, 7:36am replied:

it's exactly the same

+1 vote     reply to comment
eawfocmaster
eawfocmaster Oct 15 2010, 7:42pm says:

what is add to this version

+1 vote     reply to comment
hating3
hating3 Oct 16 2010, 5:23pm says:

having problems when im in space skimerish and i kill the free fighters i win automatically they dont even do anything as well

+1 vote     reply to comment
Chyraan
Chyraan Nov 1 2010, 2:16pm says:

can you help me? i do exact follow the readme but everywhere stand [MISSING] and the half game is CloneWar the other is the real game T__T

i play the german version of EaW and FoC version 1.1

+1 vote     reply to comment
Darth_Windu
Darth_Windu Nov 14 2010, 11:24pm replied:

Hi Chyraan,

The [MISSING] is because the custom/new text is only in English. As you're playing the German version, the game isn't finding the corresponding text for the game to display, so it thinks it isn't there.

+1 vote     reply to comment
masterdude94
masterdude94 Apr 6 2011, 1:01am replied:

try renaming the MasterTextfileEnglish to MasterTextfileGerman or something like that. it should work

+2 votes     reply to comment
DarkPeliconious
DarkPeliconious Nov 17 2010, 4:36pm says:

Does this update fix the error where in Galactic Conquest It showed two clone trooper icons and I beleive two AT-TE Icons which cut off two other unlits like on yavin I could have everything built (Barracks, Officer Academy, light vehicle factory, ARC training facility, Jedi Temple, etc.) but some units wouldn't be displayed. And also, Did you increase the size of the Venator for the Republic or no? Or did you fix that in other updates? Or am I on a compltely diffrent RotC Mod?

+1 vote     reply to comment
Skystalker97
Skystalker97 Dec 19 2010, 4:57am replied:

"Does this update fix the error where in Galactic Conquest It showed two clone trooper icons and I beleive two AT-TE Icons which cut off two other unlits like on yavin I could have everything built"

DarkPeliconious, the doubled icons are for the ep. 3 clones and the AT-TE that deploys ep.3 clones. There is a small difference in appearence, but otherwise no difference. The fact that they cut off other units is annoying, but that can't be fixed.

+1 vote     reply to comment
Skystalker97
Skystalker97 Dec 19 2010, 4:52am says:

I absolutely love this mod, I can't praise the design enough.
I would like to thank you, Darth_Windu and everyone else who helped you make this mod.

Thanks, you brought some fun back to this game.

Skystalker97

+1 vote     reply to comment
Skystalker97
Skystalker97 Dec 19 2010, 4:54am says:

Ohh, just one suggestion, if you could make a patch that increases the unit cap, I would do so.

(All of us love huge battles and total destruction :) )

+2 votes     reply to comment
Wariscool
Wariscool Dec 20 2010, 9:14am replied:

if u want to u can change the unit cap manually
Go into your XMLs file and open up FACTIONS scroll through until you get a line which says something like
Faction Name="Rebel">

<Is_Debug_Switchable_To> Yes </Is_Debug_Switchable_To>
<Create_Player_In_Multiplayer_Games> No </Create_Player_In_Multiplayer_Games>

<Text_ID> TEXT_FACTION_REBELS </Text_ID>
<Icon_Name> i_icon_rebel.tga </Icon_Name>
<Alternate_Icon_Name> rebel_icon.tga </Alternate_Icon_Name>
<Ground_Base_Icon_Name> groundbase_icon.tga </Ground_Base_Icon_Name>
<Star_Base_Icon_Name> spacestation_icon.tga </Star_Base_Icon_Name>
<Ground_Transport_Icon_Name> trooper_icon.tga </Ground_Transport_Icon_Name>
<Fleet_Icon_Name> i_icon_fleet.tga </Fleet_Icon_Name>
<Ship_Icon_Name> g_fleet.tga </Ship_Icon_Name>
<Squadron_Icon_Name> g_squad.tga </Squadron_Icon_Name>
<Color> 185, 40, 39, 255 </Color>
<Display_Font_Color> 185, 40, 39, 255 </Display_Font_Color>
<No_Colorization_Color> 199, 105, 59, 255 </No_Colorization_Color>
<Big_Fleet_Color> 185, 40, 39, 150 </Big_Fleet_Color>
<Credits_Accumulation_Factor> 0.95 </Credits_Accumulation_Factor>
<Planet_Icon_Scale> 10.0 </Planet_Icon_Scale>
<Planet_Icon_Offset> 10.0, 10.0, -1.1 </Planet_Icon_Offset>
<Is_Playable>true</Is_Playable>
<Primary_Enemy> Empire </Primary_Enemy>
<Hyperspace_Speed_Factor>0.07</Hyperspace_Speed_Factor>
<Is_Neutral> No </Is_Neutral>
<Force_Alignment>Light</Force_Alignment>
<Minimum_Visible_Base_Level>1</Minimum_Visible_Base_Level>
<Basic_AI>BasicRebel</Basic_AI>
<Can_Win_By_Destroying_Super_Weapon>Yes</Can_Win_By_Destroying_Super_Weapon>
<Faction_Super_Weapon> </Faction_Super_Weapon>
<Skirmish_Land_Bomber> Y-Wing_Bombing_Run </Skirmish_Land_Bomber>
<Space_Tactical_Unit_Cap>25</Space_Tactical_Unit_Cap>
EDIT THIS LAST LINE TO WHAT EVER NUMBER YOU WANT

+1 vote     reply to comment
Galen_Marek
Galen_Marek Dec 22 2010, 11:57am says:

Why isn't there an AI?

+1 vote     reply to comment
arc1commando
arc1commando Dec 27 2010, 11:45am says:

is there a mod launcher because when I start from the normal launchers the games just the same as before

+1 vote     reply to comment
blowerr
blowerr Jan 11 2011, 7:58pm says:

i need help i cant figure out how to install this mod on my pc i dont understand most about computers cans ome one help

+1 vote     reply to comment
blowerr
blowerr Jan 11 2011, 8:04pm says:

need help i cant figure out how to install this mod on my pc i dont understand most about computers cans ome one help

+1 vote     reply to comment
DarthWindu
DarthWindu Jan 28 2011, 3:59pm says:

in your guys' opinion whats better this mod, or clone wars mod?

im playing clone wars mod right now, but theres a lot of bugs

+1 vote     reply to comment
Benn_Klingon
Benn_Klingon Feb 1 2011, 8:45am replied:

this mod is better - but the ai in the clone war mod never really worked for me so maybe my game is just messed up

+1 vote     reply to comment
Benn_Klingon
Benn_Klingon Feb 1 2011, 8:43am says:

Never got to thank u for this mod.. Thanks! wasted untold hours of my life on this thing - it's great!

+1 vote     reply to comment
Darth_Windu
Darth_Windu Feb 2 2011, 4:24am replied:

To clarify, this 'DarthWindu' person is NOT me. Thank you for the kind comments though :-)

+1 vote     reply to comment
KREVEDKO
KREVEDKO Feb 21 2011, 1:03pm says:

I LIKED THIS MOD BUT EVERYONE EVERYWHERE JUST STAND((( WHAT'S PROBLEM???

+1 vote     reply to comment
DarthNemesis
DarthNemesis Mar 5 2011, 9:08am says:

Yes i have the same problem nothing moves other then my units

+1 vote     reply to comment
KREVEDKO
KREVEDKO Mar 21 2011, 2:34pm replied:

Maybe the problem is in version DarthNemesis what version your FoC is?

+1 vote     reply to comment
abduul
abduul Mar 6 2011, 8:15am says:

what can i do about the carack cruise it is invinsible

+1 vote     reply to comment
abduul
abduul Mar 6 2011, 8:20am says:

my mod works perfect just carack cruiser is problem invisible

+1 vote     reply to comment
DarthWright
DarthWright Mar 25 2011, 4:41pm says:

Is this for eaw or eaw foc

+1 vote     reply to comment
qwerty645638
qwerty645638 Aug 2 2011, 3:40pm replied:

swfoc, unfortunately. ... even though its under EAW mods ... but still DarthWright .. its foc :-(

+1 vote     reply to comment
modsrule434
modsrule434 Apr 2 2011, 2:19pm says:

can some one help i have down loaded the mod but when i play it the title is diffrent but the game is the exact same as before

0 votes     reply to comment
YourFace
YourFace Apr 8 2011, 10:02am says:

Going to play this till RaW comes out.

+1 vote     reply to comment
qwerty645638
qwerty645638 Apr 8 2011, 7:16pm says:

use your right click and properties, after you MAKE a shortcut, THEN type start-in as the game EX: "C:Program Files(x86)\LucasArts\Star Wars Forces Of Corupption" or whereever the games (FoC) icon is = YAAAAAYYY THE MOD WORK, was this helpful????

0 votes     reply to comment
Förster44
Förster44 Apr 26 2011, 7:54pm says:

For me the mod doesn't work, when I start the mod I only get a blackscreen :-(

+1 vote     reply to comment
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pacmanordie
pacmanordie Aug 17 2011, 12:06am says:

how do i install this hahaha?

+1 vote     reply to comment
daniellisnermeicker
daniellisnermeicker Oct 21 2011, 7:23am says:

u should make a campaign fix

+1 vote     reply to comment
RotDsKayl07
RotDsKayl07 Oct 25 2011, 6:41am says:

I think this modification is great nice job dude :D

+1 vote     reply to comment
RC-1161
RC-1161 Nov 22 2011, 10:44am says:

Do i need Forces of corruption expansion for this? Cose my expansion won`t work :( But original one works :)

+1 vote     reply to comment
HTRK74JR
HTRK74JR Jan 7 2012, 12:13am says:

i can get the gae to launch, but then an exception occurs and it freezes. i need help, this is how it is for all mods i try to install, and they all have failed.

+1 vote     reply to comment
wieczorek98
wieczorek98 Jan 12 2012, 6:15am says:

At mine, there is when i play a normal battle (with republic/[missing]) against the rebels their base (in space), but they aren't do anything.

+1 vote     reply to comment
HerpDerpinson
HerpDerpinson Mar 13 2012, 4:56am says:

ah dang it.. same problem. AI in space battle is doing nothing. dunno if anyones gonna help us here.. im posting this anyway..

+1 vote     reply to comment
militaryman1225
militaryman1225 May 19 2012, 5:06pm says:

Hi, when loading the mod the game crashes to desktop. i have windows 7 64 bit. i did the RAM fix from lucasarts. the game w/ no mods works fine. is there a fix for this?

+1 vote     reply to comment
Darth_Windu
Darth_Windu Jul 18 2012, 11:55am replied:

You have to add the RAM fix into the RotC mod folder.

+2 votes     reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
Platform
Windows
Developed By
Darth_Windu
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Release Date
Released Aug 31, 2008
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MD5 Hash
417fa57c24c256352bb9ab38d5c0e83a
Related Mods
Return of the Clones (Star Wars: Empire at War: Forces of Corruption)
Return of the Clones Star Wars: Empire at War: Forces of Corruption - Single & Multiplayer Real Time Strategy
Related Games
Star Wars: Empire At War
Star Wars: Empire At War Single & Multiplayer Real Time Strategy