This mod is no longer in development, but has been re-opened for downloads at a developer's request. Running. It feels like it's the only thing you've ever done. Run. Ran. Fled. But who could blame you? It started with the flu, or some sort of strange cold. That shit doesn't matter now. What matters is the fact that zombies, and strange monsters, and god knows WHAT else are out there. Better yet, they're right behind you. Kill them? Fat chance. The only gun you've seen in a good amount of time ran out of ammo hours ago, and that rusty old pipe in your hands doesn't look like any zombie killer you've ever seen. Finally, you see something that looks safe. Its an old Inn, the kind you'd see on the side of the road while driving down an interstate. You seem to have traveled from the city a bit, and the door to the main building is open. As you draw closer, and closer, it shuts! Suddenly, the entire situation seems ten times worse. From all around, zombies are swarming over you...

Report article RE:CB Site back online - RE:CB coming to Source?

Morning, folks. We're pleased to inform you that after an unpleasant administrative error by somebody, the site is now back online with a cleaner redesign! It's still WIP, so don't worry too much if you find any empty pages! But that's not the main news. The main news is that I would like to bring RE:CB to Source!

Posted by Minuit on Aug 25th, 2008 digg this super bookmark


Morning, folks. We're pleased to inform you that after an unpleasant administrative error by somebody, the site is now back online with a cleaner redesign! It's still WIP, so don't worry too much if you find any empty pages!

But that's not the main news. The main news is that I would like to bring RE:CB to Source!

That's right. After years of being put off by learning all the new tricks of the trade, I've finally decided to take the leap onto Source. A bit of backstory...

After RE:CB Beta 2 was released, I wanted to take a long break from RE:CB, so I did. I didn't even play the game for about 3 months! Then I started toying with the idea of a single-player version of the mod, which took on various forms. The first being set in a snowy village town in Canada, as shown in this section of the site: Recoldblood.com

Then it became set in Raccoon city again. We had working inventory, which you could equip, check, combine(!) and use items! I coded the gunpowder (A, B, C and ALL combinations) from RE3, as well as coded every single possible combination that could be made from them (Gunpowder C + Grenade rounds made flame rounds, for example). On top of that, I added item chests that you could actually store items in and retrieve in different maps, made objects you could climb onto (like the stepladders in the RE games) and added a system for checking items ("Looks like an ordinary painting" etc). Also, I added the M79 grenade launcher, with which you could use flame, acid, freeze or normal rounds by combining them together. Also, RE:CB SP utilised the fantastic Paranoia graphical effects, such as normal maps and specular, the special flashlight and on top of that, I was donated some great shadow code by SysOp, originally developed by BuZer of Paranoia. Wow.

But HL1 is an old engine, and all of that plus more is possible with the Source engine. Now this is where you lot come in. A mod isn't a mod without a mod team, so we're looking for anyone in any role that's experienced at what he or she does! A design document is being drawn up and the mod is still in planning stages, but we'd still love to hear from you. Programmers are top priority. So if you'd like a chance to work with the people who brought you Afraid of Monsters Director's Cut, Ragnarok Arena, Cry of Fear, Heart of Evil Enhancement Pack, Opposing Force Redux and, of course, RE:CB, then give me an email or add me on MSN, both of which are: youareyag@hotmail.com. On top of that, you can post here or on the RE:CB forums at www.recoldblood.com/forums.

As a final thought, here's the latest, scrapped RE:CB SP Beta area:

www.recoldblood.com/recbspbeta2.php
Don't forget to get in touch if you're interested!
Minuit out.

Comments
death5421
death5421 Aug 25 2008, 8:46pm says:

i can do some mapping if you guys need it.

+1 vote     reply to comment
Torgue
Torgue Aug 26 2008, 11:25am says:

Good luck with the transition.

+1 vote     reply to comment
Shoot_me
Shoot_me Aug 31 2008, 12:32am says:

Think of the title scenes you could put together for a source version of RE:CB. =p

+1 vote     reply to comment
ZANTA_CLAWS
ZANTA_CLAWS Sep 29 2009, 1:21pm says:

Best of luck guys,I can't wait for the mod ^^
But PLEASE take your time with the mod; if you know theres a bug take another week+ to fix it =D
Percision is Key for those awesome mods =D
But seeing as your all from AoM:DC, and HoE, You probably know all about that stuff XD
Still, best of luck!

+1 vote     reply to comment
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RE:CB Team
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Released Dec 25, 2007
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