Morning, folks. We're pleased to inform you that after an unpleasant administrative error by somebody, the site is now back online with a cleaner redesign! It's still WIP, so don't worry too much if you find any empty pages!
But that's not the main news. The main news is that I would like to bring RE:CB to Source!
That's right. After years of being put off by learning all the new tricks of the trade, I've finally decided to take the leap onto Source. A bit of backstory...
After RE:CB Beta 2 was released, I wanted to take a long break from RE:CB, so I did. I didn't even play the game for about 3 months! Then I started toying with the idea of a single-player version of the mod, which took on various forms. The first being set in a snowy village town in Canada, as shown in this section of the site: Recoldblood.com
Then it became set in Raccoon city again. We had working inventory, which you could equip, check, combine(!) and use items! I coded the gunpowder (A, B, C and ALL combinations) from RE3, as well as coded every single possible combination that could be made from them (Gunpowder C + Grenade rounds made flame rounds, for example). On top of that, I added item chests that you could actually store items in and retrieve in different maps, made objects you could climb onto (like the stepladders in the RE games) and added a system for checking items ("Looks like an ordinary painting" etc). Also, I added the M79 grenade launcher, with which you could use flame, acid, freeze or normal rounds by combining them together. Also, RE:CB SP utilised the fantastic Paranoia graphical effects, such as normal maps and specular, the special flashlight and on top of that, I was donated some great shadow code by SysOp, originally developed by BuZer of Paranoia. Wow.
But HL1 is an old engine, and all of that plus more is possible with the Source engine. Now this is where you lot come in. A mod isn't a mod without a mod team, so we're looking for anyone in any role that's experienced at what he or she does! A design document is being drawn up and the mod is still in planning stages, but we'd still love to hear from you. Programmers are top priority. So if you'd like a chance to work with the people who brought you Afraid of Monsters Director's Cut, Ragnarok Arena, Cry of Fear, Heart of Evil Enhancement Pack, Opposing Force Redux and, of course, RE:CB, then give me an email or add me on MSN, both of which are: youareyag@hotmail.com. On top of that, you can post here or on the RE:CB forums at www.recoldblood.com/forums..
As a final thought, here's the latest, scrapped RE:CB SP Beta area:
www.recoldblood.com/recbspbeta2.php
Don't forget to get in touch if you're interested!
Minuit out.
i can do some mapping if you guys need it.
Good luck with the transition.
Think of the title scenes you could put together for a source version of RE:CB. =p
Best of luck guys,I can't wait for the mod ^^
But PLEASE take your time with the mod; if you know theres a bug take another week+ to fix it =D
Percision is Key for those awesome mods =D
But seeing as your all from AoM:DC, and HoE, You probably know all about that stuff XD
Still, best of luck!
i play everydays beta 2 with my friend.
but, more maps is more fun D:!
anyone here can mapping?