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What we plan on doing is designing our own custom story for it, where the main character STARTS in the prison cell where the news reporter locked himself in and gets killed by Birkin rather than outside like Leon and Claire. You will be a prisoner that escaped, which I thought was very clever considering there is a second jail cell right next to the reporter that was open when you get there. What you will be doing is trying to escape the prison area considering the door is blocked off by the van that Leon pushes. I think the best thing to do for this is have you search for a coat like object that has a lot of friction, and you actually climb up the vent that Leon dropped down from to return to the cell block. The coat or friction object will be stowed away somewhere in the kennel and you will use that to climb up the vent. Then from there you end up on the third floor of the police station in that cogwheel room. You will jump down from the top considering there is a staircase that needs to be lowered. By jumping down from there, THERE IS NO RETURNING BACK TO THE PRISON CELL, UNTIL LEON PUSHES THE CAR OUT OF THE WAY. So basically from there you are trying to find a way out like Leon and Claire are doing by going to the underground laboratory. I think this is the best way to go about setting the game up because this way I can do the system where everything Leon and Claire do will affect your story and your progression through the game. Then not only can people relive the atmosphere of Resident Evil 2, but the player will also be able to listen in on classic cutscenes that shape the rest of the game while they play!
So Finals Week is officially over at R.I.T. for me at least and I am completely exhausted, I don't think I can move another limb. So here is how this next month of development is going to go, I am taking a small break during Christmas week to sit back and relax to regain any and all sanity I lost, get it sanity, Amnesia, well fuck you too :) Anyways so for the next week I am taking a break and hopefully the other 4 weeks I am back home in a roommateless house with no trace of him singing, "I Came in Like a Wrecking Ball," while he does his Physics homework, I should be able to get at least 4 more rooms created hopefully and I will have more to show you guys :D! Good news is that the Lobby is done, well pretty much I mean I only have one thing more to add and that is the crevice on the second floor that holds the unicorn medal in the B scenarios, but that is simple and quick so I will come back to that later so basically the most difficult part is done and the most detail oriented, the other ones will have equal amount of detail, but by god it will be easier to make a 4 walled room or hallway rather than a cluster fuck that shouts, "HEY! Play me!"