What we plan on doing is designing our own custom story for it, where the main character STARTS in the prison cell where the news reporter locked himself in and gets killed by Birkin rather than outside like Leon and Claire. You will be a prisoner that escaped, which I thought was very clever considering there is a second jail cell right next to the reporter that was open when you get there. What you will be doing is trying to escape the prison area considering the door is blocked off by the van that Leon pushes. I think the best thing to do for this is have you search for a coat like object that has a lot of friction, and you actually climb up the vent that Leon dropped down from to return to the cell block. The coat or friction object will be stowed away somewhere in the kennel and you will use that to climb up the vent. Then from there you end up on the third floor of the police station in that cogwheel room. You will jump down from the top considering there is a staircase that needs to be lowered. By jumping down from there, THERE IS NO RETURNING BACK TO THE PRISON CELL, UNTIL LEON PUSHES THE CAR OUT OF THE WAY. So basically from there you are trying to find a way out like Leon and Claire are doing by going to the underground laboratory. I think this is the best way to go about setting the game up because this way I can do the system where everything Leon and Claire do will affect your story and your progression through the game. Then not only can people relive the atmosphere of Resident Evil 2, but the player will also be able to listen in on classic cutscenes that shape the rest of the game while they play!
RESTARTING DEVELOPMENT! After much debate as to whether or not to return to the Amnesia community I assumed it would be a magnificent idea and basically said, "Fuck it," and jumped right back into developing the mod that was once forgotten. Currently I am developing this on my own, but I am looking for any aspiring 3D Modelers to jump on board and assist me in the recreation of this glorious game! This means enemies, static objects, entities, you name it, I am more prone towards people that can model humans though because I can do static based entities amongst other things, but when it comes to creating living breathing things I fall short. Anyways with that being said development is restarting as I am currently recreating the Police station hall right now detail for detail.