Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

jaxco101 says

This review may contain spoilers

8/10 - Agree Disagree

I always wondered why no one ever did a clone war era RTS title besides star wars BG until i saw this mod. Now empire at war is definitely one of my favorite star wars RTS games, even with all its flaws and issues, and when i saw this mod i went almost nuts. That being said i feel theres a coupla issues with the mod.

1. Match start Balance needs work! how the hell can anyone cope in a round of galactic conquest when the Confederacy has ships and troops that can blow the republic into oblivion? Just from the the beginning of the game yu only have 3, 3 SHIPS that actually stand a fighting chance against the other ships that the Confederacy uses. Plus the ai knows it has the advantage and its goin to press that advantage, sooo expect a full force Confederacy blitzkrieg to come your way early in the match. Bear in mind this is on a easy setting soooo i don't even want to know what the ai is like on the other difficulties.

2. Animation is abit slugish, especially on a ATTE. now i wasnt expecting it too look amazing, hell NOO!!! It's a mod, of coarse its gona look abit wrong but, when it looks like almost no effort went into the walk cycle of the fore mentioned walker then it's like you are labeling the mod to be crap. I know a lot of work goes into making walk cycles, i'm a animator myself, but i know these guys can do better plus this is one of my favorite vehicles of this particular era and i would like to see it be done justice! plus theres something wrong with clone troopers feet when they are in cover mode. Attention to detail matters folks!!

3. Unit balancing needs some attention. Now this mod as it stands already is a pretty fast paper vs scissors game, you can lose troops or fighters or even cruisers when you aren't paying attention. A perfect example of this is when you are playing as the republic and you're orbital defenses have all but failed and are about to be invaded. Now you can apply some upgrades to you're infantry to give em a boost and they'll pretty much take a beating from most of the ground units the enemy will throw at you and miraculously survive the ordeal. Soo this where the saying the deadliest soldier is a clone and his blaster comes from.

Overall i would say the mod is awesome. Sure the issues that stand the most out for me aren't game breakers, simply features i'll have to adjust to but, as for someone who is used to Empire at war game play style the aforementioned issues must be addressed and i know this is only v1.1.5 and that v1.2 is on its way (and praying it comes soon) sooo maybe theses issues have been addressed just worrying for nothing. Sooo if you are like me and looking for awesome clone war RTS this is the one and i look forward to the future that the team will bring out.