Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

Sierra-025 says

3/10 - Agree (5) Disagree (1)

before I get into it, I Will say that this is a BEUTIFUL Mod, and I WANT to run it...

but there's an Issue; and this is why I gave it such a low rating:

- The CIS is designed to win, the Republic is designed to lose.

I say this because such imbalance is IMPOSSIBLE to accidently create.

Now, I'm not saying you guys are A-holes, this mod is otherwise AMAZING!! but I gotta wonder what the thought line was here...I just got off of trying to play a 'Outer Rim Sieges', and the CIS blew through me with one fleet that was a little bigger that the one I had started with on the planet they attacked(but they had a Lucrehulk, which meant that I was going to loose), and a doom fleet.

I don't know what I'm on about... I'm hoping that 1.2 fixes the issue...