Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

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By now many of you are aware that Imperial Assault 2 ran into a near grinding halt a few months ago. We have gone through many plans for the mod. Releasing it as Open Source, Space Only, or just canceling it all together. Needless to say all of those options fell short of the great mod we wanted to deliver to the public. At the end of May, I was approached by my old friend Z3r0x regarding Version 4 of his mod, known as Republic At War. Republic at War aimed at creating a Clone War experience ver

Posted by z3r0x on Jul 19th, 2008

(Written by Bryant with edits by z3r0x)

Hello Everyone,

By now many of you are aware that Imperial Assault 2 ran into a near grinding halt a few months ago. We have gone through many plans for the mod. Releasing it as Open Source, Space Only, or just canceling it all together. Needless to say all of those options fell short of the great mod we wanted to deliver to the public. At the end of May, I was approached by my old friend Z3r0x regarding Version 4 of his mod, known as Republic At War. Republic at War aimed at creating a Clone War experience very similar to Imperial Assault 2. Both mods had lost most of their staff, and were moving at a slow pace. It was decided that we would pool all the resources and create one great Clone Wars mod, it would be beneficial for not only both mods, but for the community as well. Now, IA2 and RaW have some creative differences, so combining them could cause problems for both fans and staff alike. After many debates we have finally reached a compromise that I believe everyone will be happy with.

The Details:
Imperial Assault 2 and Republic at War will both be released at the same time. Each version will have identical code that allows them to be compatible for online play. The only differences between them will be cosmetic. IA2 and RaW will both have different splash screens and some audio depending on were you download it from. If you download it from IA2, it will have IA2 themes, skins and audio. If you download it from EEaW, it will include RaW themes music and audio. If you download the mod from filefront it will have a custom mix of the two showcasing the two mods seamless integration. Additionally there will be a special unit ingame skin that will identify which version you are using during online play. Republic at War has many non cannon units that IA2 does not, but to allow us to make one Supermod we decided to have one standard skirmish faction, but change unit lists for Galactic Conquest. There will be two main GC campaigns, Rise of the Empire and Republic at War. Both of these will follow the clone wars and use the same tech style, but Rise of the Empire will follow much of the cannon material, while Republic at War will allow you to experience many of the non cannon events and battles from the comics and clonewars cartoon series.

Imperial Assault 2: Imperialassault.com
Republic at War: Everythingeaw.com

Q: Will IA2 Still be Released?
A: Yes! IA2 will be released in its entirety.

Q: Will Republic at War still be Released?
A: Yes! Z3r0x is decided to releasing the mod as well as supporting IA2.

Q: So, who is incharge here?
A: Z3r0x is incharge of Republic at War, as well as the ground portion of IA2. Swgbex helps run IA2, and is incharge of the Space portion. I am incharge of IA2 and am of making sure both partys are satisfied upon release.

Q: There are two websites, which one should I use?
A: You can use either of the websites. IA2 and RaW both have dedicated fanbases, so I encourage you to check both. The IA2 website will be dedicated to the mod only while Everything Empire at War is a more general EaW site.

Q: So both mods are the same mod?
A: Yes, the code is the same, the only differences are cosmetic depending on the download source.

Q: Sounds good, when can I play?
A: We are working on a "Beta" that will be released at the end of August, full version to follow in the following months.

Q: Awesome! What will this Beta have? Space? Land?
A: The beta will have both space and land, but will not include the full unit list. We still have work to do.

Q: Will Raw have any special things besides the graphics differences?
A: Yes, the mod on eeaw will have a addional GC called "Outer Rim Sieges"
plus there will be a additional skirmish map unique for RaW.

Q: What about the SP Campaign?
<!-- / message --><!-- sig --> A: The Core mod will be released soon. The SP Campaign which is being built as we speak will be released some time after as a Addon or Expansion to the mod. __________________

Post comment Comments
timothylau123
timothylau123 Jan 2 2011, 2:26am says:

so is this for FoC or for normal EAW

+1 vote     reply to comment
Kiest
Kiest Jan 20 2011, 8:10pm replied:

FoC only

you can also check the last December 2010 update for more info.

+1 vote     reply to comment
MatthiasVH
MatthiasVH Aug 27 2013, 1:40pm says:

how is stuff going here, 5 years later?

+1 vote     reply to comment
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Everythingeaw.com
Release Date
Released Jun 30, 2013
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