Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.
Another unveiling of a planet for the mod. This weeks was picked by the fans... Coruscant!
Posted by z3r0x on Sep 16th, 2009
Hello everyone, and welcome to another Planet unveiling. We asked the fans what planet they would want to see next, and overwhelmingly, the fans responded with Coruscant! We are not ones to disappoint so we decided rather than showing a relatively minor planet like Dantooine, we agreed with the fans and felt a planet that has a ton, (and we mean a ton) more eye candy would be more fun to profile. Designing Coruscant was a blast. Normally, I dont like to do Urban maps as they are not that pleasing to the eye. However, Coruscant reminds me of New York City times about a million. So I thought, if I'm gonna do this planet it NEEDS to be at night and lit up like a Christmas tree. This process was a bit more work, as it required the design and rigging of about 70 new props, plus the re-rigging of about a dozen stock models, re-skinning some others, as well as making some things that were new to us all. A vanilla skydome was NOT gonna work, so I took a page from my FPS design background and created a Skybox. Those of you familiar with Qradient will understand what I am referring to. Skydomes are great for large expanses of sky but to do what we wanted to do. A true skybox was needed. Now, sadly EAW's engine would never allows us to fill this map with the amount of people, and vehicles, that would be needed so we had to settle with a lived in city but not as jammed as we would have liked. You will notice we decided not to add in the Jedi Temple or Senate buildings. The reason for this is simple. Those areas have been shown a hundred times, and we did make new models for them, including some cool vehicles such as the Magnaline 3000 and the AirBus, we felt it was getting too crowded. Plus we didnt want half the map taken up by one giant prop such as the Senate building. We hope you enjoy. Feel free to comment, and again let us know what planet you would like to see next. We have been seeing many requests for Korriban, and we do have something kick ass in store for the Valley of the Lords so stay tuned.
Overlooking a landing pad
Disturbance at a popular nightspot
Coruscant Security Clones question a murder suspect
Thanks for stopping by and tune in again for our next installment ;)