Total conversion for SAGE engine. Prequel to Command & Conquer: Tiberian Dawn. Sequel to Command & Conquer: Red Alert.
The Scavenger refinery is the main source of income for the Scavengers faction. As usual, you're getting a free bonus ore miner for instant action.
can you create ore miners from one of these like RA3?
what do you mean ? =\
He obviously is a new C&C player
what he means will you be able to build Harvesters from this structure after the free one... im guessing "no" and im also the games build mechanism would be more conventional like the older C&C games since this mod is a tie in of the 2 series.
Besides that, as far as I know they're trying to create a mod with a Westwood(-ish) feel.. Not like the games that were released after EA took over Westwood, and started messing up the series.
which reminds me, I like it how the buildings you're creating resemble the style used in the concept of Renegade 2 (note: NOT Tiberium folks!).
If you look at The first Decade included games, structures that were titled as say land vehicle production structures were the only structures to make land vehicles, came generals and supply depos could make harvester units, which is ok I guess, but came RA3 and alot changed, Naval, and War factories built some of the same units.
But the story was perfect for TD and RA until EA took over, RA3 is a nice change, being more amusing, but It screwed with base Gameplay.
Before that however CnC3 just seems to Screw up The Tiberium Universe.
And I just have to ask, am I the only one who thinks that CnC3 is just too damn depressing? to much desert...
NERD POWERS ACTIVATE!