Rendroc's Mods for Brothers in Arms: Road to Hill 30 and Earned in Blood will bring your World War II experience to all new levels of realism and immersion. For true fans of Brothers in Arms, this is the way that these games were meant to be played.
Earned in Blood version 4.31 adds new language support including a Polish translation (thanks to morticore) and some bug fixes to HollywoodFX and HollywoodFXLite. This is Rendroc's latest release of Brothers in Arms Mods, containing CommandMod, Dangerous AI Mod, WarZone, WZGravity, DemonicMP, CustomWeapons, HollywoodFX, and more.
The Command Mod was created to add a few more commands to the EiB Squad
Leader's repertoire, hopefully providing new gameplay experiences using
more varied strategic options.
Rendroc's Enhanced Squad Command Interface for Single Player Provides:
Installation and Playing
Simply run the downloaded .exe file to install the Command Mod. Use the installer's default BrothersInArms (Or BrothersInArmsEIB for EiB) directory. Do not select the "System" directory, as you might with some other mods.
Using Mutators in Single Player:
There are two ways to use this Mod. The first is to launch BiA with
the installed Shortcut. The Mod will be pre-loaded for the first map.
You can play any game (including Skirmish Mode), but if you quit to
return to the Main Menu, the Mutator will no longer be active. You
can reactivate it by restarting the game using the shortcut, or by
following the instructions below.
The other way is to start BiA, and from the Main Menu, select "Story",
then "Chapters". Click "Mutators" (at the bottom), then select
"CommandMod", click "Add" and then "Back" (at the bottom), then choose
which map/chapter you want to play. When you return to the Main Menu,
the Mod is not active anymore and you will have to repeat this step to
activate it again. Also, you cannot play Skirmish with the Mod using
(RtH30 requires the latest patch to run mutators using the menu described above.)
This is a separate Mutator that is included in this installation.
Activate it in the Mutators menu as above. It cannot be preloaded.
The Germans will attempt to flank and avoid being flanked, and will
sometimes even assault you and your squads.
Reinforcements from 1st Platoon, Fox Company 502 PIR (known as "Big Jack's Mob")
have arrived. They were split up for a special extraction mission and the rest
were reassigned to supporting operations by 3rd Platoon (that's Red & Baker's).
They won't be under your direct command, but they are no less determined
to see the success of the mission.
War Zone Hints:
The Mob are extremely aggressive, perhaps crossing the line from
courageous into stupidity. However, their strength and tenacity are
unmatched. They will attempt to maneuver and flank
on their own. Some will follow you and your men, others will stay
If the Mob sees you order your men to target an enemy unit, they will
decrease their movement to provide supporting fire. If you order an
assault, they will whole-heartedly participate.
The Mob will try to allow your own men the best cover area, but
things can get crowded. Try ordering your men to areas that have lots
of cover options and, if possible, a safe distance behind so as to
give the Mob a chance to advance on their own.
If the Level/Map/Chapter is simply too crowded for the number of
enemies and allies, try the included "Battle Zone" mod instead, which
will introduce less soldiers into the battle.
Road to Hill 30 Maps are usually better suited for Battle Zone. The
wide open spaces commonly seen in EiB allow more freedom of movement
by the additional soldiers of the War Zone.
War Zone & Dangerous AI:
Enabling War Zone without Dangerous AI will keep one out of three
German Units mostly stationary. Enabling both Mutators will give
equal mobility to all German Units.
Known War Zone Issues:
In Cinematic Pauses before, after, and sometimes during the missions,
other characters not controlled by the player (eg. Mac, Baker, Cassidy)
will be entering and exiting the scene. Sometimes, their path will
be blocked by the extra soldiers, and at other times, they will block the
paths of the extra soldiers. Sometimes, you may see soldiers simply
disappear instead of executing their usual exit routine. These
problems should not disrupt the flow of gameplay.
At other times, there may be important characters missing entirely, or
the entire game may pause waiting for an event that is not possible
for some reason. (EiB's "Roses All The Way" Chapter may be especially
In these cases, try reloading from the last Checkpoint, or try making
it to the next Checkpoint and load again from there. If you can take
the time, please email me ( mjc1975 [at] gmail [dot] com ) and I might
be able to fix it for a future release.
WarZone will have no effect with the RtH30 Map, "Rendezvous with Destiny".
Performance / Frame Rate Issues:
Older video cards may have issues with all of the additional soldiers
in play. You may need to adjust your video settings to compensate.
Since some additional buttons combinations will be used for issuing
orders, you may have to change your key setup so that you can press
the necessary buttons simulaneously. Also, you may already be used to
pressing certain keys to Cancel the Command Ring. However, the only
recommended method for cancelling the Command Ring with this mod is
the "Use" key.
Command Ring Button (Tap for Waypoint):
Release Command Button (Or Tap Again for Waypoint) = Move
Press Use = Cancel Command or Waypoint Mode
Press Switch Weapon = Alternate No Target Mode
If Panzerfaust / MG in Ring = Move, Pickup / Man MG
Press Melee = Move, Maneuver Under Cover
Press Fire (No Target) = Move, Widen Formation
Press Jump = Advance
Press Fire (Target) = Assault
Double Click Fire (Target) = Assault w/ Assault Cam
Press Grenade = Throw Grenade
Press and Hold Grenade = Throw Smoke Grenade
Press and Hold Grenade = Throw Smoke Grenade
Hold Fall Out = Fall Back
Hold Fall Out + Press Fire = Widen Formation
Hold Crouch = Peek Cam
DemonicMP creates AI-controlled Demon players to fill empty slots not
occupied by human players, once all human players have chosen their
The AI Players will attempt to complete the objectives for their team
just as a human player would. They will pick up explosives,
codebooks, and maps; arm and defuse bombs; attack, defend, escort,
intercept, and flank. They should work properly on any multiplayer
map that was created using the standard Gearbox Victory Conditions.
WarZoneMP will add up to 20 additional AI-controlled soldiers to
the map. They have the same abilities as the non-player squads of
DemonicMP. Since there is no player controlling them (Human or Demon)
it is not possible to order them; also, they cannot pick up items, or
arm or disarm explosives.
You can use WarZoneMP with or without the other multiplayer
mutators. DemonicMP is not required.
Enable the WZGravity mutator to experience more realistic physics for dead/dying bodies and projectiles such as grenades and panzerfausts.