Remix Escalation is an Expansion Pack styled mod focused on bringing an entirely unique feel to every general. Hundreds of new units, powers, buildings, and three new Generals have already been added. Remix has been hosted on Revora for several years and is being added to ModDB to share with the wider community.
This version is now obsolete. Please use the Beta 0.90 version.
Remix Beta 0.75
INTRODUCTION:
This is a Bug-Fix release. Over the past week I’ve gotten more feedback than the whole year together. I appreciate the huge community response. For my part I’ve fixed a great many of the issues that creeped out during the 0.72 while making minimal changes to the game play.
VERSION NOTES 0.75
The following is a line item list of the changes in Beta 0.75:
The installer has been improved with the addition of a backup feature and uninstaller.
The Remix core .Big files now start with a “!” instead of “_” to resolve compatibility issues with certain releases of ZeroHour.
Small Drone units for Micro can no longer build drones of their own. This was exploitable in PvP.
Stealth Monument now has stealth, but has a longer reload, 90 seconds.
All Tier1 and Tier2 tech buildings have the same build times for all generals. Assault is the exception. He can hit T2 20 seconds sooner, but but reaches Tier3 30 seconds late. This is because he upgrades one structure instead of building a new one each time.
Cobra Tank, I deleted the camo netting entirely, so it shouldn't display when dead.
Cybr Reserve Strategy Center now uses correct command sets after toggling a strategy.
Cybr Mech Factory now has proper build time for a tech center.
Removed “SharedTimer” from Stealth Missile Silos. They now have independent timers with correct behavior.
Cybr Strategic Reserve command sets and buttons fixed
Fixed Game crash when changing Strategies while SpiderWeb is built.
Fixed Cybr Macro builder command sets when changing to/from drone command set.
Fixed Aslt Oil Refinery game crash.
AirF A10's now fly "Low and Slow" all the time and drop their payload faster. They will now always make 1 pass only, unless their target dies before they unload fully.
AirF A10's no longer have the "Guard Air" command.
Assault's MLRS trailer now has the same build requirements as the defense site.
Strategic Reserve centers no long grant the wide vision radius of a real Strat center with Search and Destroy.
AirF C27 Spartan now has correct description and tooltip
Demo and Aslt Biker lists now match their infantry choices correctly. Build times and costs of Bikers have also been corrected.
Chemical exports upgrade moved from "Powers Selector" to Black Market to fix band-select problem on dozers near the command center.
Assault GLA super Cannons now create GLA hole when destroyed
Demo GLA Bomber, Interceptor, and suicide plane tooltips and mouseovers fixed
Removed excess "subtlety upgrade" from Demo command truck. It is now at the palace only.
Demo Suicide plane behavior fixed. it now attacks and dies correctly.
Leonidas Mech no longer shoots while being built, no longer shakes, and the main cannon has been rebalanced with shorter range (still long, but not super) and less splash radius (still large, but not super)
All ground units (except walkers and infantry) can now move backwards
Laser General Artillery units now have less shroud clearing
AirF B4 icon fixed.
AirF LongBow guided missiles upgrade will no longer say "Air Field full"
Infantry General Dragon troop uses correct flame thrower
Infantry General Officers grant frenzy less often, but it lasts longer. This will reduce the impact on mini-gunners
All advanced dozers can build power plants.
Fixed labels for Su47 R&D buttons
added Mouseover text for SU47 black
SU47 Black now drops missiles faster and in a more narrow field of fire, they should hit more consistently now.
Heavy command tank *should* no longer have accelerated animations after combat.
Laser General super tank treads should no longer bounce.
AirF Designator base defense has corrected tooltip, name, and mouse over. The Air strike is determined by your escalation level.
Stealth GLA purchased powers prices cut in half.
Tank general ECM Uplink (and all other Subdual_Unresistable damage sources) should no longer play a damage FX on structures
Chimera tanks, health Raised and cost lowered.
All ground units now include "AirborneTargetingHieght" to prevent ground weapons from targeting them while parachuting or blasted into the air by a large shockwave.
GameData.ini has been edited to improve performance on systems lagging due to video problems with “DrawEntireTerrain”
VERSION NOTES 0.72
First off, some of you may wonder “Why Beta 0.72?” Beta 1.0 will have all 12 Generals at their prime and ready to play with every intended feature and full AI support. 72% is my estimate of how much of that work has been done. When you consider AI is a hefty chunk of what’s left that should make it clear this is very close to the final product in the game-play department.
There were far too many changes over far too long a time give a line-item list of changes. Instead rather I’m going to point out some highlights to check out and a few things to expect in future versions.
At this time there are 3 working AI factions. Air Force America, Tank China, and Demolitions GLA.
Tank General-
Tank’s AI is fairly well rounded. For new players the Passive AI should give an appropriate, if perhaps too simple, experience. Tank General’s Aggressive AI is extremely aggressive and considerably more challenging than the old Robot General Hard AI. Tank General’s Insane AI is properly insane. There is no semblance to “fair”. The Insane is only intended to play against with friends for a multi-player “Comp-Stomp”.
Demo General-
Demo’s AI is less polished than the others, but he still gives quite a good fight on the right setting. Demo’s Passive AI is truly passive. It builds no units and will not attack or defend itself. It can be a great test bed for trying a new army without fear, but serves little other purpose at this time. Demo’s Aggressive AI gives a steady an unrelenting onslaught. Its base building is less prolific than Tank’s but his steady stream of units will give any player a healthy challenge. Demo’s Insane AI is challenging to defend against, his attack is just as steady as the Aggressive’s, but he tech’s up considerably faster.
Air Force General -
Air Force is a beast. On Passive he has the potential to challenge most players. On Aggressive he is nearly unstoppable, plowing through Tank General Insane AI’s with ease. A single AirF Aggressive AI is only suitable for a Multi-player experience. AirF Insane AI is unstoppable. If you can beat him, save a replay, I want to see it, seriously.
Faction Progress has been good in other areas. AirF, SupW, Robo, Tank, Nuke, Infa, Flam, Demo, and Slth are all “done”. There will be little to no change in these generals in the coming versions with the exception of a very few planned units that will be added. Chem, , and Aslt will receive a little bit more, but nothing too dramatic; 2-4 new units each and possibly powers or upgrades. Laser General will be completely and totally overhauled in the next release.
INSTALLATION:
The self-extracting EXE will automatically point to your ZH installation folder. Click next to Install. The installer will take a backup of the ZH files overwritten during the install. If you have an older version of Remix Escalation installed it will be overwritten automatically.
To Uninstall the mod run the Uninstall.exe created in your ZH folder. It will restore the files backed up prior to the mod install and delete all mod files.
TROUBLESHOOTING:
Make sure no other mods or previous public releases of Remix are installed.
You can run the installer in a different folder and hand copy the needed files into place.
For futher assistance, check the forums for Q&As.
Forums.revora.net
Thanks for reading
Pendaelose
Awesome mod! To bad not all generals have AI,but the great units make that problem almost disappear :D
When all Generals are completed (Laser is still beeing worked on) further releases will have more and more AIs added.
And until someone can singelhandedly beat an aggressive USAF there still is a big challenge to go^^
where is remix escalation 0.75 download link or mirror iam a member and have the right to download this file how can i ???
Don't know what you mean the file has been downloaded by 300 ppl already so I don't know the problem you might have
how can i play this online with someone , or maybe you can play online with me :)
hay look i have a problem i hve the first decade and when it trys to find the generals icon it dosent find it (obviosly) anyways i need a script so i can just put it in the ini folder wich is much easyer for me...so...can you do taht pleese
we have a couple open topics about installing on "The First Decade" and there has been some discusion about it in the bugs topic. If you can't get the help you need from those just post the question on Revora and I can answer in detail there.
idk where to report bug so i decided to report them here.
- Laser gen Ion cannon tech (mayb one of their ion unit)cause mismatch in online play.
- Stealth Gen, after capture one of enemy unit which use power, so scud silos are remain offline and cannot regain the lost power even all of catured unit are destroyed (when play against laser.)
- Infantry Gen, when after upgrade relay center to infantry relay. When the relay was destroyed there is a somekind of drone hidden in the ground and generals power tab isn't vanish.
- Toxin gen, Chemical Delivery General Power on Nerve agent specialization can unlock 2 power which is canister artillery and superweapon unit which it should only unlock hero unit only.
- Tank Aggressive AI Always cause mismatch when reaching its base.
a great mod i've been played so far and actually i play only this mod at this time. This mod is ROCK!
Out home page link has bug reporting topics there. Revora has a great community and more guests and members are always welcome.
ok got it in. pendaelose you realy are on top of things arent you :)
Dude u doing well...
but why this mod units graphics are not look like the original zerohour units??
please try to update the graphics of the Buildings and Units like Original zerohour Graphics in your next update...
Reply me...
Hey i have a Question..
why everybody creating mods that alters the previous Generals units?? Try to create a unique mod that must challenging for other generals.. but don't alter the old general units..
AI not working in 0.75 in my PC. AI remain unmove. even they do not build any building. I checked all genarels.......... plz...plzzzzz give me a solution........thanks in advance
Same problem. Any answers?
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have only one comment...the best! waiting the final release:)
i cant download this mood
coz"The page cannot be found "
I'm not sure what to tell you, 19 people downloaded it today. ModDB may have had a brief outage, or you may have had a timeout.
Get your game off of FileFront their links and stuff are broken. Swear this thing hates me.
Ok I got the download to run... (now hold on the next question might sound alot stupid but here it is) ...but when I tell it to save in my Programs 86x/thefirstdecade/GeneralsZeroHour/yaddayaddaya/ that place. It says I don't have permission top save there. Now I am an administrator on my computer and I also downloaded Cold War Crisis to that folder would that have anything to do with your mod? Ya know conflict from the two? HELP!!!
I'm trying to install into my documents then move it to the correct file. I really want to use that crazy carpet bomber used in the beginning of the USAF video. Could you imaging 4 of those flying over your base? That would be awsome!!! Awsome watching them vaporize your base too!
Yes Yes Yes! You guys are doing a GREAT job I got it to work and it is AMAZING!!! Question though, have you finished the tooltips and names for everything because I'm getting a MISSING:tooltipfor""". Really annoying not knowing what I an buying. That Lancer bomber is SICK!!!
Great work; Legion
This should help you out
Forums.revora.net
Can I re-upload it on my Website ?
it's one of the best mods, but there is no big changes for GLA
and its too hard to it need full concentration
I love it but I'm facing a bug that you can't upgrade to level 2 it's not completing
Good Job
Seriously, what did you fix on this game? The AI doesn't work, you're missing a lot of scripts. Did you just soup-sandwich slap this together? You have a good concept, and I be no modder or anything of that nature, but when I played this, or tried, you basically wasted 15 minutes of my life and made my IQ drop 20 points. Thanks!
you must be playing a different game - not only does the AI work, it's brutal on hardest setting. This and N-Projects' (and poss. Evans) are some of the finest mod work being done on CnC.
If you've had issues getting it to work, try asking QUESTIONS nicely, and you'll likely get some help; I don't know, maybe you just like complaining and I should mind my own business. I like to complain about complainers, m'self...and now i've wasted 1 minute of *my* life - great.
Why AI is incomplete?
I've installed the game and have attempted to play it with my friend on a network. When we do, the AI teams we're playing against, on any difficulty, do absolutely nothing. I was wondering what could possibly be the problem/solution for this as this mod seems Über Alles!!!
Any help would be appreciated. Much thanks for your time and patience.
Also, forgot to add in my last post, when I installed the mod it had alot of "missing blah blah" for all the units. I fixed it by reinstalling - without un-installing - and unchecking the "play now" or whatever it said box.
is their any AI that works, or will their be an update released with AI support?
well the AI finally works for SOME generals....but WTF!?! either passive they dont attack ever, then the next one is agressive and they rush and spam like cazy...bring back the original "medium" level please, I would like to fight some enemies...but not be spammed in the first 20 seconds while I only have 2 tanks
The AI is not working ... what did you fix on this MOD? --'
Agressive = Only for Pro's :S
Guys,
For all of you who didn't read the "ReadMe"... The only working AI's at this time are AirF, Tank, and Demo. I was under a tight schedule crunch because I had to finish the current release prior to the end of my contract in Iraq. I felt releasing 3 AIs was better than postponing the release another 6 months or more.
In August I returned to the States, got a new job, and have moved to Huntsville AL. I'm settling into my new house and hope to resume mod work soon. The next release should include the rest of the AIs and a separate installer for TFD edition.
(btw, 99.9% of all mod complaints have come from TFD. There are work around directions on the forum.)
read the "read me" file sorry got it now
why the AI for easy cannot fight with me............
If you're AI installed correctly you should have working AI for Demo, Tank, and AirF generals. If you have TFD edition or for any other reason those 3 AI don't build a base then go to this forum and follow the directions. Forums.revora.net
Does it have naval stuff like aircraft carriers, submarines, and battelships?
No, not yet at least. There is an exploit on mods that use naval units that can let you build your ships on land. I've found a fix for this that I like, but it will require custom maps to implement.
Until I have all of my other plans done naval units are off the table.
ok thanks. please inform us ASAP when ready :).
You know I will. I've been staying busy on ModDB when I'm not working on the mod itself.
I'll play with AirForce general insane AI and I'll try to beat him, If everything goes as I planned, I'll send you the replay :P
i love the mod .. great units . great structures .great gameplay ..just wish the generals had AI..like smart AI lol ...but other than tht ...great mod :)
reporting a lot of lag during multiplayer lan games
The AI creates huge amounts of lag. In pure PvP I've had only stable games.
Worth note, huge swarms of infantry can slow the game, but I've taken steps to resolve that in the next version.
which generals have AIs?
AirF, Demo, and Tank. The next release will have full AI
having trouble starting the game.. i installed it into the ZH directory and when i try to open the game it crashes and says "serious error encountered.. it can be caused by things such as viruses" and stuff like that.. how to resolve this problem?
thanks in advance
all new units are MISSING, why?
Some versions of ZH, TFD specifically, don't install correctly. Your Generals.CSF file isn't int he right location. Or forums on Revora have instructions on how to fix this.