Ultra HD textures. Amazing models for characters, monsters, weapons, hands and items. Enhanced weather, nature, structures, particles, shaders and post process effects. HQ sounds and interface.
The choice of the green for the camouflage is pretty much perfect. I squinted my eyes and the soldier's form just "melts" into the environment almost seamlessly. It's going to be a nightmare dueling those guys out in the open.
The lump of the hood around the neck, the drinking tube over the shoulder, the tactical vest, all of these are very believable to see on a soldier. Wow!
It'd be cool to also see "human touches" to what's on display, such as a package of bandages protruding a bit from a pouch (making it faster for them to grab), a high energy granola snack, zip ties, etc.
I've wanted to thank you for one of the things that I've seen you thoughtfully doing, but I kept forgetting to write to you the well deserved compliment. lol
I noticed that you're making an effort to cover the faces of the NPC's if they're "regulars," that is, they're not an important personality for the player to interact with.
This is smart. It greatly reduces the thought pattern in the player of "Oh, this guy AGAIN. Didn't I just kill his clone 30 seconds ago?"
I think that the Military faction suffered from this the most. Their big, bubble-headed helmets wrapped impossibly tight around a bare face that was identical to their comrade right next to them. It was weird, and it prevented a super deep level of immersion.
The effort that you're making with all of the factions to cover up the faces of the regulars is an intelligent one. It'll pay off in ways that most players won't even pickup on.
Keep up the great work Ninja! You keep impressing me over and over again.
Stunning, I've been waiting for this, also one question :
will you make exosuit also ?
He does not make these models. He simply made a massive merge of graphical overhaul mods. You would have to ask the original creator of the model.
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This looks GREAT!
The choice of the green for the camouflage is pretty much perfect. I squinted my eyes and the soldier's form just "melts" into the environment almost seamlessly. It's going to be a nightmare dueling those guys out in the open.
The lump of the hood around the neck, the drinking tube over the shoulder, the tactical vest, all of these are very believable to see on a soldier. Wow!
It'd be cool to also see "human touches" to what's on display, such as a package of bandages protruding a bit from a pouch (making it faster for them to grab), a high energy granola snack, zip ties, etc.
I've wanted to thank you for one of the things that I've seen you thoughtfully doing, but I kept forgetting to write to you the well deserved compliment. lol
I noticed that you're making an effort to cover the faces of the NPC's if they're "regulars," that is, they're not an important personality for the player to interact with.
This is smart. It greatly reduces the thought pattern in the player of "Oh, this guy AGAIN. Didn't I just kill his clone 30 seconds ago?"
I think that the Military faction suffered from this the most. Their big, bubble-headed helmets wrapped impossibly tight around a bare face that was identical to their comrade right next to them. It was weird, and it prevented a super deep level of immersion.
The effort that you're making with all of the factions to cover up the faces of the regulars is an intelligent one. It'll pay off in ways that most players won't even pickup on.
Keep up the great work Ninja! You keep impressing me over and over again.
Holy ****!
Is this a sunrise suit? O:
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I really appreciate how much detail you added to the gloves