High-quality (hopefully) voxels for use in ZDoom or anything with .kvx voxel support. Also includes DECORATE flame effects and will eventually use custom lighting effects and more. Unfinished as a project, but certainly useable.

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Reikall's Doom Voxels

Reikall's Doom Voxels

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A collection of my voxels (and more) for Doom and Doom II via GZDoom.

Comments  (0 - 10 of 12)
reikall Creator
reikall

Update #9:
Just some quick and dirty fixes to improve functioning with Smooth Doom and probably Brutal Doom. Nothing else yet.

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reikall Creator
reikall

Update:
Gave the candles and candelabras flame effects.
Ditched the ANIMDEFS so that textures don't warp anymore.
Added brightmaps to textures that previously warped, among others.
Added some voxels you might never see.
Et cetera.

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reikall Creator
reikall

Update: New head on a pike and fire can (that I really need to draw new flame sprites for), revamped tech lamps with transparency effects, and probably other things I forgot.

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reikall Creator
reikall

Update:

Medikits, stimpacks, and berserk packs now have glowing symbols.
Various minor tweaks to other voxels.
Lighting has been changed. Attenuated lights are not working for me; I've switched them to be 'normal' lights so that they actually light up voxels.
There are now brightmaps for textures and flats. Let me know if I should leave these in or make them an add-on.

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Guest
Guest

hey Barrels I think could use a green glow like toxic waste ( look good in Darkdoom ;) )
also barrels don't show up in Brutal doom v21.

Doom 2 LvL 2 barrels clip with walls in a couple places

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mr-s-murrell
mr-s-murrell

thank you so much for the stimpacks :) I changed mine to a pointlight rather then a pulselight ( personal preference ) But they look great in Darkdoom mod.

also stimpacks work in brutal doom v21 now :)
regarding brutal doom .... he has many weapons which r his own and no1 expect you to make voxels for his weapons BUT perhaps a patch can be made to make all weapon pick ups the classic voxels since his weapons r just a spin on the classics. anways I think you should finish your hard work first and then if you feel like adding support for other mods that's an option.

this is once of the best voxel mods I have ever seen and the brightmaps r a welcome touch. any mod that targets to improve the classic visuals should be praised

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Guest
Guest

Hey there's an error with GZDoom 3.2.1

Script error, "reikalldoomvoxels.pk3:gldefs" line 497:
Unknown tag: flickerlight2

GZ said this apperently

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reikall Creator
reikall

It should be fixed now. Thanks for letting me know!

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Guest
Guest

hello could you make the red cross on the health kits glow red or shine red this be useful for mods like Darkdoom please :) or include the line here and il add it myself thank you

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reikall Creator
reikall

It requires a little more work than adding a line. It's on the to-do list, and I'll probably release it in an update this weekend.

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Guest
Guest

any chance the torches the red, blue , green once can give off more light? I couldn't figure out how to take a screenshot in gzdoom but the flames r dull in darkdoom. wouldn't eve know they where fire lol

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Guest
Guest

thank you so much :) my fav mod is Darkdoom and u cant see the health kits unless u shine the torch on them

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