Calradia 1050 A.D.: Mercenary Uprising is a single-player mod for Mount & Blade Warband 1.166 and higher. Calradia 1050 A.D. Mercenary Uprising V. 3.0 is built on the following major modifications for Warband: *Diplomacy 4.2. *Pre-Battle Orders and Deployment (PBOD).92 including Formations. *Freelancer 1.51. (with several fixes from Floris 2.55 and some modified code by me). *JacobHinds improved morale and routing system code. *Three added factions (Keltons, Khergiz, and Geroians). *My own modification of troop recruiting including town and castle recruitment and manor recruitment as well as customizable troops and extensively re-worked faction troops. *** The mod also includes several popular OSP kits and codes, including bridge battles, tavern animations, banking, outposts, recruitment from castles, and the salt mine. *** The mod has added a good number of armor,weapons, and horses from various OSPs as well as many of my own work.

Description

This file contains the missing textures for the tyrk_armor_heavi_a and tyrk_armor_heavi_b meshes. Copy the textures to the mod's Textures folder.

Preview
Calradia 1050 A.D. v. 2.01 Missing Textures Only
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Guest
Guest - - 689,484 comments

cok küzel olmus yapanın eline salık

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Redleg99 Author
Redleg99 - - 936 comments

I don't understand your language. My apologies.

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Guest
Guest - - 689,484 comments

he/she is appreciating for the mod.It is very good indeed.

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Redleg99 Author
Redleg99 - - 936 comments

Thank you. I appreciate your support.

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borchawok
borchawok - - 4 comments

Alright, so the mode is great, as usual I am not disappointed, but there is one thing I can't figure out. I've got the missing texture file as well as the patch but I have a problem with some Shields that keep shining when I am far from them.

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Redleg99 Author
Redleg99 - - 936 comments

I believe I have all the shield problems fixed for the next version (2.1) which will be released by mid March.

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DeepestGnome
DeepestGnome - - 38 comments

LIAR

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Redleg99 Author
Redleg99 - - 936 comments

What am I lying about? The release date or the shields problems? The shields are all fixed by the version 2.01 updates. The release date has been pushed back due to lack of time to work on the mod. Read the developer notes for more information.

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Guest
Guest - - 689,484 comments

I have problems with town updates and fort updates being completed...they are going to day 1 and just stoping!

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Redleg99 Author
Redleg99 - - 936 comments

The fort updates are a problem with the outpost code. I don't know about the problems with the town upgrades. I have never seen it before. What were you building in the town?

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