Calradia 1050 A.D.: Mercenary Uprising is a single-player mod for Mount & Blade Warband 1.166 and higher. Calradia 1050 A.D. Mercenary Uprising V. 3.0 is built on the following major modifications for Warband: *Diplomacy 4.2. *Pre-Battle Orders and Deployment (PBOD).92 including Formations. *Freelancer 1.51. (with several fixes from Floris 2.55 and some modified code by me). *JacobHinds improved morale and routing system code. *Three added factions (Keltons, Khergiz, and Geroians). *My own modification of troop recruiting including town and castle recruitment and manor recruitment as well as customizable troops and extensively re-worked faction troops. *** The mod also includes several popular OSP kits and codes, including bridge battles, tavern animations, banking, outposts, recruitment from castles, and the salt mine. *** The mod has added a good number of armor,weapons, and horses from various OSPs as well as many of my own work.

Description

This version incorporates the previous fixes, addresses all other known issues, adds new features, scenes, troop changes, items, and other improvements. The full changelog is included in the Features and Credits files in the module. Bugfixes: Fixed bug where townspeople would spawn during bandit night attack in towns. Fixed Akkedan town scene. Fixed the Ashford town scene. Fixed spot on map near Spahtum Castle where troops might get stuck. Fixed skybox errors occuring when HDR not enabled (change to skyboxes.txt) Fixed some of the problematic dialogs with Barezan at the salt mine. It appears to work fine now. Fixed the faction relations report to correctly show the two new factions and also correctly name the Eastern Province. Sebival Noyan now has appropriate civilian clothing.

Preview
Calradia 1050 A.D.: Mercenary Uprising V 1.1 (OLD)
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Huseby
Huseby - - 1 comments

Thank you sir! Looking forward to this version

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