Red Alert 3 - Unleashed is set 26 years after Uprising. A total conversion of Red Alert 3, it will include 3 totally new factions with all new units, buildings and powers.

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A list of the United Coalition Structures with images and required tech levels.

Posted by RA3Unleashed on Nov 23rd, 2009

Construction Yard
Based on tried and tested technology, it is a vital part of the United Coalition base. Like it's predecessors, it can pack up into a Mobile Construction Vehicle.

Required Tech
- Mobile Constructon Vehicle

Power Plant
This structure powers the United Coalition war machine.

Required Tech - Construction Yard

Sturdy, but crudely built, the United Coalition barracks takes in those eager cadets, and turns them into fighting machines, or cannon fodder. You choose!

Required Tech - Construction Yard

The place where ore is brought to be turned into credits. Comes with one ore truck with the option to build more.

Required Tech - Power Plant

War Factory
A machine rather than a building, the War Factory churns out your tanks and metal vehicles.

Required Tech - Refinery

Built to last, any ships commissioned at the docks has a guarantee not to leak. At least until you take them into battle!

Required Tech
- Refinery

Tech Lab
Provides access to Tier 2 units and structures, access to Tier 3 is a purchased upgrade.

Required Tech - Power Plant, Refinery

Deploy up to two rotary based units from this building. Units have to return here to stock up on ammo.

Required Tech - Tech Lab (Tech Level 2)

This thick and heavy armoured wall blocks enemy ground movement, and can be built quickly

Tech Required - Construction Yard

Rail Gun
Using gauss technology, this rapid firing gun protects your base from both air and ground attacks.

Required Tech - Power Plant, Refinery

Tesla Twin
Using enhanced dual tesla technology, this advanced base defence can either be left to frazzle your victims, or using sycronised rotorary motion, produce double the spark for short periods.

Required Tech - Power Plant, Refinery, Tech Lab (Tech level 2)

This turret uses magnetic fields to disable and pull in enemy tanks within range, leaving them unable to move forward or fire for a short time.

Required Tech - Power Plant, Refinery, Tech Lab (Tech level 3)

The Electro-Magnetic Armour Projector magnetises the amour of units so that it temporarily repells metal projectiles (such as bullets and missles).

Required Tech - Power Plant, Refinery

This Super Weapon uses the United Coalitions advanced magnetic technology to pull an asteroid down from space to any target location to obliterate units or bases.

Required Tech - Power Plant, Refinery, Tech Lab (Tech level 2)

Nuclear Silo
This is the United Coalition's Ultimate Weapon. Discovered with the aid of an unpublished Eistein paper on nuclear fusion, the Nuke is capable of destroying entire bases with a single missile.

Required Tech - Power Plant, Refinery, Tech Lab (Tech level 3)

Post comment Comments
feillyne Staff Subscriber
feillyne Nov 23 2009 says:

At last, a pictured article! :-D

AFAIK, there are more Future Tech structures, though. ;-)
Repulser is interesting. Could be more deadly if it just paralysed them, leaving enemies for the prey of other base defenses/units.

+1 vote   reply to comment
Dave9559 Nov 24 2009 replied:

i changed the repulser to mag-disrupter ;) check it out

+2 votes     reply to comment
feillyne Staff Subscriber
feillyne Jan 25 2010 replied:

Thanks, that's more like it. ;-D

+1 vote   reply to comment
Jake@War Nov 23 2009 says:

Looking forward to the new pictures/models, keep em coming!

+2 votes     reply to comment
Spellbound Nov 24 2009 says:

I'm more interested in how the logo will be used ;)

+2 votes     reply to comment
horny97 Nov 24 2009 says:

one picture! also like the big bang gun sounds awesome and yea there are more future tech structures, so pherhaps something like this for them?

+2 votes     reply to comment
Dave9559 Nov 24 2009 replied:

yeah we will be releasing CotS info next probably in a few days, then FT a little later as we still need to play with fx and animes to see what's possible for there laser tech etc

+2 votes     reply to comment
Cjslayer16 Nov 25 2009 says:

oh sweet ! :D I like this :) still waiting anxiously you guys :)

+2 votes     reply to comment
RyanTaylorrz Feb 7 2010 says:

I like this factions design, its like a more aggressive soviet...

+1 vote     reply to comment
SоrataZ Feb 23 2010 says:

O.o' Their superweapon is a nuclear fusion missile? Even in RA terms, that sounds like a BIIIIG boom.

+1 vote     reply to comment
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