Red Alert 3: Transcending aims to create a new Skirmish experience based on RA3 Uprising. It will bring you all 11 Uprising units, the Uprising maps, load screens and 8 new skirmish co-commanders with video feedback.

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Bad news everyone. I had to re-balance all the new co-commanders because they performed bad on island levels. All strategic states had to change while keeping the unique styles for each co-commander. The mod will be delayed to 2011

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Bad news everyone. I had to re-balance all the new co-commanders because they performed bad on island levels. All strategic states had to change while keeping the unique styles for each co-commander.

Currently half of the new AI's has been re-balanced. The mod will be delayed to 2011


Help needed

After watching multiple AI battles, I noticed that the allied AI looses it's techlevel when it retreats it's construction yard.
This can somehow be fixed with outposts ( unfolded prospector ). However I can't get the AI to upgrade the techlevel of the outpost. Does anyone know how to fix this?
This won't have any influence with the release. The mod will be released even if I don't get an answer.

Comments
R3ven
R3ven

Try making the state that causes the ConYard to upgrade to affect AlliedOutPost too.

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ZeroMD Author
ZeroMD

The AlliedTechBuildState builds an upgraded called Upgrade_AlliedTech2 and Upgrade_AlliedTech3. The upgraded on the AlliedOutPost are called the same. I even tried to change the upgraded for the AlliedOutPost, but that didn't fix anything.

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C&C: Red Alert 3
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