Everyone who played Clear Sky, know that mercenary Scar, sent to members of the group "Clean Sky" and personally Lebedev, attempted destruction of Arrow. As a result of this there was unprecedented power output. Zone has once again proved its unpredictability. And, of course, none of the events is not expected that they will provoke acquisition Zone humanity and awakening in her own mind. An animated area completely redrew the reality inside the perimeter. Everything has changed: the sky and the earth, the usual way, anomalies, mutants, and even the appearance of the main instigators (Zone Rogue marks!). A Scar, resurrected Zone, got a second chance to make his major choices in life. What's all going to end this time?"
This mod is hard, very hard. You can't go into it expecting to play it like the game or the majority of other mods. But isn't this what mods are meant to do? Challenge us and force us to do things differently.
The best mods make the biggest changes and this falls into that category. A total rebuild with many things never seen in STALKER before.
Try it and as long as your prepared to deal with something different you won't be disappointed.
Don't misunderstand me this is still unmistakeably STALKER.
I've been playing this mod for a good 12 hours in total now and it is definitely worth the screaming and hair pulling it starts with. I managed to reach the far off starting point and it's become a fun and interesting mod to play.
People who created this mod seem to be quite capable. It has a lot to offer but I am going to talk only about it's faction war component that makes CS very unique game. I hope that those who created this mod take up where FC (this mod is partly based on) was left. Currently this mod is too easy and provides no challange. I am not talking about combat but how faction war and economy is balanced:
- there are too many expensive guns. It becomes even more obvious when I join faction and start selling them. Even buying a squad is cheaper than it's gun prices combined. Good guns need to be rare.
- enemies need to be more agressive. I have completely switched off friendly spawn and maxed enemy spawn but still from the beginning I
am the one who is expanding constantly
- there needs to be a risk that player can loose the base. It forces player to build up defenses before wandering off
- if possible then spawn new squads only with basic equipment like Z-team. So player can equip them that gives more reason to loot and upgrade different guns
- small note - zombies are completely immune to all damage except buckshot. That is not realistic. Make it that other guns deal a lot less damage but not to the extent where one zombie takes down 3 squads.
Hardest mod avaible for stalker +1 point
Maps from all 3 stalker games +1 point
New weapons which looks powerfull but enemies are stronger +1 point
Improved faction system, you can spawn squad at your place +1 point
New monsters, prepare for giant spiders and aliens +1 point
Zombies are now challenge, they have RPGs and miniguns +1 point
Driveable vehicles +1 point
Nearly no crashes (actually more stable than most other mods), No corrupted saves (30 hours of gameplay) +1 point
Google translator is bad, the texts in-game are hilarious, but it wont help you and you will be often stuck -1 point
Some strange happenings (naked womans on sky, instead of granades from granade launcher there are dog´s skeletons, "shooting trough bush" visual effect is actually teared dollars) -1 point
I played ( attempted to ) from the link given at narod.ru : Narod.ru
Spoilers below :
You start with a music player, some vodka, no type of armor, no medical supplies, or even a knife to defend yourself. If lucky enough to reach the Skadovsk, thinking the marker there might provide you with some bare essentials, you'll realize this is barely true. Your best way to survive is trying to not stop running. If lucky enough to make it to the next map, use your binoculars to see half the zombified stalkers have RPGs, a quarter have Exo-Suits and Miniguns, and there's a few mutants about.
To those who created this, it's 'a bit' unplayable at this phase, unless you enjoy dying every few seconds or have inside knowledge on where to go, or what to do.
I don't at all mind a heavy challenge or a steep learning curve. Having more than a fraction of a slim chance to survive? Would be nice.
This mod played okay, had some nice sounds and textures in it, and a creepy atmosphere. Quite enjoyed that aspect.
Well, good luck playing.
Very nice indeed :)
This mod perfects Clear Sky, with hard enemies and misery like experience. Must download!
I never play this but im a going to play
"You cant change the current reality and the ZONE kick you out!!!!"
THIS MOD PUTS YOU ON THE EDGE OF YOUR SEAT ITS SPOOKY ITS VERY TOUGH IN PLACES AND IT WILL HAVE YOU CUSSING OUT LOUD.ITS BRILLIANT!! IT LOSES 2 POINTS BECAUSE THE STORYLINE IS TO EASY TO LOSE TRACK OF OTHER THAN THAT IF YOU HAVE NOT TRIED IT STALKERS YOU ARE STILL A ROOKIE.
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Highest Rated (8 agree) 9/10
This mod is hard, very hard. You can't go into it expecting to play it like the game or the majority of other mods. But isn't this what mods are meant to do? Challenge us and force us to do things differently. The best mods make the biggest changes and this falls into that category. A total rebuild with many things never seen in STALKER before. Try it and as long as your prepared to deal with something different you won't be disappointed. Don't misunderstand me this is still unmistakeably STALKER…
Feb 16 2013 by nashathedog