Last version of the Realism Mod. Many changes and fixes made. Enjoy!
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::::::::::::::::::: Realism Mod 0.9.9.2 by Realism Mod Team
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RU / EN / DE
:: In this version
01. In game it is returned smoke a pomegranate, is on sale at the dealer on the base of Freedom. (thanks SoCR, Ra7)
02. Now the player can activate man-made anomalies, using artefacts from stock. The artefact is put in pistol slot or as it is hung up on a belt earlier. (thanks SoCR, Ra7)
03. It is more than blood, its structures are changed, an alpha-channel are corrected. (thanks Ra7, SoCR, Xarvius)
04. The length of a lantern's beam is increased up to 25 meters. (thanks Ra7, SoCR)
05. Characteristics of the armor are completely changed: now they are more approached to real and logical parameters, the parameter of weariness is added depending on type/complexity of a suit. (thanks Ra7, SoCR)
06. The hud-interface is changed (thanks Ra7, SoCR)
07. The effect of explosive fraction at shot-guns is removed. (thanks SoCR, Ra7)
08. Range of a throw a pomegranate is changed. The bug with too long "manner" a bolt on the right key is corrected. (thanks SoCR, Ra7)
09. The weight of artefacts is changed, the price is changed, is reduced them spawn time, removed some shaider effects, at some artefacts is removed the luminescence (or reduced). (thanks Xarvius, SoCR, Ra7)
10. The damage from anomalies is increased. (thanks SoCR, Ra7)
11. "Abnormal" posteffects are changed. (thanks Xarvius)
12. Zone damages for a Hero and for NPCs are corrected. (thanks Xarvius)
13. In 2,5 times is increased drop rate of animal parts, the prices are changed. (thanks Ra7, SoCR)
14. Monsters now eat representatives of the class too. (thanks Ra7, SoCR)
15. In game the dream is returned, activation occurs at any NPC through dialogue. The item of conversation now is born in the first list, instead of in the subitem as before (thanks Ab@dDon, Xarvius)
16. All NPCs registers a panic, limping after taking damage, hearing (all it is for a test and bug-reporting to a forum).
17. It is included prefetch-tweak for acceleration of loading of game (on a choice)
18. New structures of a grid of sights for SVD and G36 are included. (thanks Unlock)
19. Structures of first-aid sets are changed to more beautiful.
20. Sounds of shots of some weapon are changed.
21. The bug with wrong display of 'treasure' markers on a map is corrected. (thanks Maba)
22. Speed of sprint at all NPCs is reduced. (thanks Xarvius)
23. Lethal capacity of a pomegranate is increased (valid for all of them types). (thanks Xarvius)
24. The bug with impossibility of treatment friendly NPCs is corrected. (thanks Xarvius)
25. Now it is possible to join for a 'Duty'. (thanks Ra7)
26. Now it is possible to pass through the block-post of the 'Duty' for money, not carrying out quests. (thanks Ra7)
27. Nights (from 01.00) became really very dark. In the morning (till 7 mornings) appears a fog, its density depends on time of day. Completely dissipates to 8 o'clock in the morning. (thanks Ra7)
28. Anomalies from artefacts now are activated in 2 times more quickly. (thanks Ra7)
29. Lethal capacity of a TOZ is corrected.
30. The panic in order to prevent impasses is reduced. (test it and whenever possible write bug-report in a forum)
31. Stalkers are now playing on harmonicas.
32. It is rewrited huge amount of dialogues in German (thanks k@llashniKoff)
33. The choice of rate of an optical scope zoom for SVD and SVU (in the nature on them is scalable scope on x3-x9)
34. Nonlethal anomaly "Lift" is returned in game - throws upwards, is activated from an artefact "film" (thanks SoCR, Ra7)
35. The stealth-mode (it is necessary to test) is corrected (thanks Ra7, SoCR)
36. Marauding - we remove the reservation with killed NPC, but it wears out faster (thanks Ra7, SoCR)
37. Are strengthened the block-posts according to the increased opportunities of the player (On a choice. It is necessary to begin new game) (thanks Xarvius)
38. The sky and fog is re-drawn, 2 variants of a fog to a choice (thanks Xarvius)
39. Guide signs on base "Freedom" look in a new fashion (thanks Xarvius)
40. At NPC now there is a hearing - they react to a sound (thanks Ra7, SoCR)
41. Stalkers now understand, that АК it is better, than the sawn-off shotgun or MP5 (test it and report to a forum) (thanks Ra7, SoCR)
42. Changes are made to lantern: the light stain is drawn again, color, range and an illumination corner - 2 variants on a choice (32 degrees on 30 metres / 60 degrees on 18 metres) (thanks Xarvius, SoCR)
43. Modified ragdoll animations (thanks SoCR)
Installer:
- All that is possible - is made on a choice
- At repeated installations in case of a cancelling of any items (have removed a checkbox) correctly cleans unnecessary components
Cool, a new mod :D
Awful translation for the changelog, but cool mod.
woagh:D list of chances is prety nice...
why does it only work with 1.1 D:
2freredarme
This mod isnt new, in fact, its almost the first one.
The translation of the changelog isnt good, because the last version was made by the end of the Realism Mod Team existance. It doesnt have any effects on the quality of the mod itself, though.
As you might read from the readme file, previous translation was ok.
i r downloading now XD
I downloaded this, and have the game updated, but couldnt run it : (
I can run the game fine after uninstalling it, but with it installed, my screen goes black while it loads, then goes back to the desktop, no error messages or anything just closes.
After further testing, even if i disable every feature on the mod, the game itself still wont start.
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a very good mod,it has many things that Shadow of cernobyl needed.2 things though:Will you add blowouts?and secong will it be possible to add helmet hud?
realism.exe stop working :(
Is there a chance this mod will be updated to work with 1.0005 patch?
"In game it is returned smoke a pomegranate, is on sale at the dealer on the base of Freedom."
Hilarious translation