A historic-themed Rats project, originally for Source engine, new port coming to Unreal 4.
I'm cleaning the model up geometry. Dividing it up by object or material.
Getting rid of unused faces, such as the nodraw faces, which unfortunately export as well.
Some geometry will be redone completely, like the quilt on the bed.. its awful because of Hammer brush limitations. But now that its in 3D Studio max, for CE2.. I can do a very high res and realistic quilt! :D
I'll be able to fix the TV with my new freedom as well.
Anything that was a brush before, can have added resolution. Smooth curves, high res detail.
Here is a preview though for now.
nice render, i only never liked blanket
Wow, nice lighting.