Republic Assault is a full scale conversion mod for the Petroglyphy game Star Wars Forces of Corruption. Using elements from both the current canon, and existing EU to create the best possible game experience.

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Report RSS Just A Couple Concepts (view original)
Just A Couple Concepts
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Hawkbat
Hawkbat - - 66 comments

All are pretty good ideas. Maybe have the Clone Guards for default/random Clone Commanders that can be built, because Commanders like Bly already have their own guards.

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Sergeant Barlex Author
Sergeant Barlex - - 1,753 comments

Thanks, my main idea was to have them for generic heroes like with what you said with the generic commanders. So instead of the clone commander and 4 carbine troopers, the carbine troopers would be reskined to have the guard shoulder pads.

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robertsor
robertsor - - 251 comments

Just one question, did you maybe thought about replacing RAW model of republic star destroyer with clone wars model? I mean I like that one more (clone wars model) so just asking.

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Sergeant Barlex Author
Sergeant Barlex - - 1,753 comments

While I'm all for using TCW animated series style content, I'm not a big fan of the design of the Venator. My personal preference is on the movie style design by Evillejedi (RaW).

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Description

So this is nothing concrete, but I really wanted to know some opinions on these concepts I had.

So the first one, as seen in the image, is the Clone guard. The idea was he's basically a guard of high ranking individuals like the Clone Commander in the field team.

Next concept I had was a more specialized field team. With the recent addition of the field team, I though instead of just plain carbine guards, why not have a bit more in specialization. So there would be a sniper, vanguard (PLEX), carbine or riflemen, and a Z6 clone.

Third concept is a GC space mining facility. Similar to the mining facility on land, this would basically take the skirmish asteroid mining facility and make it build able.

Final concept is a refinery building. The idea is basically the RaW refinery, in which it's a one time per planet build, with enhanced income. The current stats are as follows:

A 10% boost to the base planetary icome
An absolute income modifier of 35, though I'm not quite sure what this does
and a 3.0 multiplier on mining colonies

Once again, these are all concepts I recently had and would love any advice.