Republic Assault is a full scale conversion mod for the Petroglyphy game Star Wars Forces of Corruption. Using elements from both the current canon, and existing EU to create the best possible game experience.

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Report RSS Imperial I-class Star Destroyer (view original)
Imperial I-class Star Destroyer
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Tino1148
Tino1148 - - 169 comments

Looks amazing. Keep up the great work!

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{HEROIC}Elite
{HEROIC}Elite - - 808 comments

Beautiful!

{HEROIC}Elite

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Striker311
Striker311 - - 554 comments

Very nice glad to see it in game. Looks great.

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hoho96
hoho96 - - 3,797 comments

I'm freaking excited to play with this shiny doom triangle in FoC^^
for the longer time I thought the magnificent stuff of Elratie will never see the light in games I play (FoC or Stellaris). I'm overjoyed to find them soon to be in FoC :D

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Alackofcaring
Alackofcaring - - 119 comments

Top quality that

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Nolanstar
Nolanstar - - 100 comments

Love the look of he imperial units, good job.

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Jeroenimo
Jeroenimo - - 6,765 comments

You uhh, exported all those 4K maps in a compression that made them even larger? You know the game only has 2 gb of memory right? And even less texture memory because petro was stupid enough to make them seperate? Anyway, if you start getting random crashes sometime, now you know why.

Good to see someone test it though, how many can you get on the map before the game craps out?

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_w_
_w_ - - 6,176 comments

amusing downvotes, anyway i'm curious aswell... how large is "far larger"?

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Jeroenimo
Jeroenimo - - 6,765 comments

I got downvoted? For A. providing a solution to a possible future problem and B. asking for some performance info? I really don't understand some people to be honest. I do hope there'll be testing with these models.

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Elratie Creator
Elratie - - 571 comments

who knows how they think...

well as far as i know they are in 2k and saved as 24 bit is 12 mb big, for 4k that would be 48 mb.

Then there is the LOD system, with that you could easily turn off entire mesh pieces and textures to save performance.

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Sergeant Barlex Author
Sergeant Barlex - - 1,753 comments

It's all 2k maps, I know when to limit things. It also doesn't really matter, it's going to have a stupid high pop cap. 20 probably, so at most, you'll have 2 with 10 population cap left to spare.

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vaderjames
vaderjames - - 31 comments

How much left.

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Jeroenimo
Jeroenimo - - 6,765 comments

Bout tree fiddy

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vaderjames
vaderjames - - 31 comments

...?

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kubli Creator
kubli - - 1,934 comments

N O W L O O K A T T H I S M E M E T H A T I S N T R O G U E O N E

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vaderjames
vaderjames - - 31 comments

For completion

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Elratie Creator
Elratie - - 571 comments

when it´s done

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vaderjames
vaderjames - - 31 comments

I see you a lot around this mod are you apart of it?<--Not being rude or anything just wondering :p

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Sergeant Barlex Author
Sergeant Barlex - - 1,753 comments

I quote what I told J. "I decided to let Elratie show off his work here. That way, he'll have a larger audience, and more attention brought to his work."

As for you're completion question, it's been suspended indefinitely. All I wanted was to upgrade my PSU, and cooling. But no, my mobo had to die on me.

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Striker311
Striker311 - - 554 comments

Sorry to hear that good luck with your computer. Hope you had backups of all your work.

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Sergeant Barlex Author
Sergeant Barlex - - 1,753 comments

Thanks, I'm trying to figure it out. But it's getting quite troublesome without postcodes half the time.

Everything is on my HDD, so it should be fine.

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Description

What is this, the fourth iteration of the ISD? I think it's same to say, this is the final version.

Anyways, I'm proud to present Elratie's magnificent ISD in FoC. Currently, the ISD is rigged with:
•2 heavy ion cannons
•3 triple medium turbolasers
•6 quad turbolasers
•12 unannounced weapon types
•13 NK-7s (ion cannons)
•56 XX9s (turbolasers)

For a grand total poly count of
•HIC (610*2=1220)
•TMTBL (552*2=1104)
•QTBL (321*6=1926)
•NK-7 (328*13=4264)
•XX9 (128*56=7168)
•ISD (44852)

•Total - 60534

I also decided to try something else out. Normally, I use the DDS compression format DXT5. This will allow low size files, but it greatly reduces the quality of a texture. But this time, I decided to use 888 24 bit. The file becomes far larger, but for a few normal maps, and the quality boost it has, I decided it was worth it.

Credits (XX9)
•Sergeant Barlex - Mesh, texture, and rig

Credits (QTBL)
•YVaW - Mesh, and rig
•Sergeant Barlex - Texture

Credits (HIC, TMTBL, NK-7, ISD)
•Elratie - Mesh and textures
•Jeroenimo - Engine glows
•Sergeant Barlex - Rig and minor detail reduction