Republic Assault is a full scale conversion mod for the Petroglyphy game Star Wars Forces of Corruption. Using elements from both the current canon, and existing EU to create the best possible game experience.

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Report RSS Droids, Nulls, and Kallus (view original)
Droids, Nulls, and Kallus
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steddy96
steddy96 - - 315 comments

I can't wait to see them in game

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Tino1148
Tino1148 - - 169 comments

Very cool. Keep up the great work!

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CT-1119
CT-1119 - - 90 comments

I approve, and I see they're wearing the Phase I pauldrons that Captain Rex, Lieutenant Thire, and Captain Keeli used, nice work.

I wonder what Commander Orson Krennic looks like and what ship he commands..?

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Sergeant Barlex Author
Sergeant Barlex - - 1,753 comments

Thanks, I like them a lot better than the CWA version.

I'll likely rig Krennic in a standard white Imperial uniform, with his head kitbashed on top.

Mainly because I don't want to deal with cape riggin- I mean, it doesn't make sense for him to have it at a lower rank.

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kubli Creator
kubli - - 1,934 comments

You could use the Royal Guard's cape mesh and rig.

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CT-1119
CT-1119 - - 90 comments

Yeah, that could possibly be used, it's a simple matter of recolouring it white to match his Pre-GCW uniform that held his rank as a Commander. Also, since Krennic is essentially the Director of the Imperial Advanced Research Division and a science officer, I think he would command a modified Venator Class fitted with experimental tech during the Clone Wars and when the Empire is formed, he could command a modified Star Destroyer, painted black to match his personal shuttle and his Death Trooper squadron.

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Sergeant Barlex Author
Sergeant Barlex - - 1,753 comments

I think I actually gave Krennic a special Legacy-SD. With grey accents, and octuples instead of quads.

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Sergeant Barlex Author
Sergeant Barlex - - 1,753 comments

I thought about that, but I'm not really sure how to make it look good. It's either badly animate, or compress keys.

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CT-1119
CT-1119 - - 90 comments

Apparently, in some scene, Krennic had a no-cape version of his Uniform on Coruscant, presumably with his rank insignia of Commander, as he got his higher ranks by the events of Rogue One, so that could be used as well.

Starwars.wikia.com - On this there is a picture of Krennic not wearing his cape on Coruscant and his rank insignia in that picture could possibly refer to his rank of Commander.

You could possibly implement this uniform variant as alternative if the cape option doesn't work.

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Guest
Guest - - 689,572 comments

cool

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Tino1148
Tino1148 - - 169 comments

Upon the tech upgrades being researched, will the heros outfits and weapons reflect that? IE will CAPT REX helmet change?

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Sergeant Barlex Author
Sergeant Barlex - - 1,753 comments

Heroes will be a lot easier to do, than legions. But, I'd like to.

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Description

Got another image dump for you guys today

So to start off, big thanks to Jedi_Clone_X2 for sharing his newest animation set with me. I'm currently in the process of replacing the old Republic Commando animations, so the clones no longer have back issues from bending over so much.
~~~

So this time I decided to rebuild, and focus on some of the CIS units. For the B1's, I created an engineer, security, elite, and pilot droid (From left to right). For the B2's, I decided to replace my awful hand made animations with modified animations from Ozzy's mod, and added the B2-HA. Then for the BX Commando Droids, I decided to fix Ozzy's commandos instead of rebuilding the same thing. The new Commandos have fixed normals (You'll no longer see through them), and features a bump map with a specular map (No more super shinny droids).
~~~

Next, with some encouragement from X2 in the form of an accurate Westar-M5, I've rebuilt the Null ARC Troopers. They'll be recruitable from Special Forces HQ on their select planets. And yes, I know Prudii uses a Z6. I'm working on some decent, and accurate animation sets to replace the RaW set.
~~~

As for Kallus, some of you may remember my previous post of him (This one: Moddb.com ). His upper arms were incredibly screwed up, so I decided it would be easier just to rebuild him. Kallus now features X2's animations, and an E-11. I decided to replace his Bo-Rifle with the E-11, because I decided that the Siege of Lasan likely took place near the GCW.

Credits:
Krome Studios - B1, B2, E-5, Clone, and Clone parts
Konetos - BX Commando Droid
Free Radical - C-9979, Westar-M5
DICE - E-11
Netmarble - Agent Kallus
Jedi_Clone_X2 - Animations
MandoBardenJusik - B2, and BX skeleton and animations
Sergeant Barlex - Rigging, retextures