Republic Assault is a full scale conversion mod for the Petroglyphy game Star Wars Forces of Corruption. Using elements from both the current canon, and existing EU to create the best possible game experience.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Clones, Droids, and Mandalorians (view original)
Clones, Droids, and Mandalorians
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Doni8
Doni8 - - 178 comments

''Sector is clear''

Reply Good karma Bad karma+5 votes
HetzerHetz
HetzerHetz - - 435 comments

BOOM

"NOT CLEAR, NOT CLEAR!!"

Reply Good karma Bad karma+5 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

So where to start with this dump

So here are some of the DICE inspired clone overhauls. Currently, I have a Z6, sniper, and specialist. The Z6 has a backpack, kama, arm band, shoulder armor, shoulder ammo, forearm grenades, and helmet visor. This will also carry over to the heavy gunner, and repeater.

The sniper, and specialist share armor. They have a pauldron, rangefinder, arm band, bandoleer, backpack, and holsters. The difference is the sniper has a powerful, single blast DC-15X, while the specialist has a multi-burst Valken-38X which can turn into a rapid fire rifle for a short time. Both come in the same unit company, but provide different styles of fighting.
~~~

Next, we have some new CIS fighters. The STAP is fairly straight forward. It's a small, fast, infantry killer. It's meant to deal with the majority of clone infantry, but still needs the damage/armor/shield tables rehauled in order to work.

The E-5C wielding B1 is the droid gunner. It's similar to the clone heavy gunner, but is far faster, more deadly, but has a far smaller health pool. I may change the skin to the DICE B1 heavy, not sure yet though.
~~~

Now for Gar Saxon, and the Imperial Super Commandos. I'm personally really happy with how the rig turned out. Anyways, these guys are buildable only on Mandalore during the Empire's reign. The regular super commando comes in a company of 6, and have a build limit of 5. Gar Saxon comes with 5 elite Super Commandos, and will spawn with tech 6 on Mandalore.

Both Mandalorian units now have the signature "pew pew" of Mandalorian guns, now that I finally understand how the audio works with EaW.

Credits:
DICE - All clone addons, Valken-38X
Krome Studios - Rangefinder, B1 Battle Droid, STAP, E-5C base, Heavy's Kama
SOE - Clone troopers, Z6
Capital Games - Gar Saxon, Imperial Super Commando
Free Radical - DC-15X
Pandemic Studios - Gar Saxon, Super Commando animations
Jedi_Clone_X2 - Sniper, and Z6 animations
Sergeant Barlex - E-5C mod, rigging, kitbash