Republic Assault is a full scale conversion mod for the Petroglyphy game Star Wars Forces of Corruption. Using elements from both the current canon, and existing EU to create the best possible game experience.

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Report RSS General Grievous, Magnaguards, and final testing before 0.9 (view original)
General Grievous, Magnaguards, and final testing before 0.9
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vaderjames
vaderjames - - 31 comments

Today????

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Sergeant Barlex Author
Sergeant Barlex - - 1,753 comments

Not today, but soon. There's a ton of text to add.

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steddy96
steddy96 - - 315 comments

And even to fix I guess

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Sergeant Barlex Author
Sergeant Barlex - - 1,753 comments

Is there incorrect text? I'm more focused on adding text, but please let me know if there are any with any errors. (Wouldn't be surprised as I tend to work on this at the worst time)

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Niner Skirata
Niner Skirata - - 1,807 comments

Too much cartoony for me lol. BUT your models are great

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Sergeant Barlex Author
Sergeant Barlex - - 1,753 comments

I know. First version is the animated series style, second is movie style.

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Guest
Guest - - 689,224 comments

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Bucman55
Bucman55 - - 795 comments

I bet movie style is going to take a while.

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Sergeant Barlex Author
Sergeant Barlex - - 1,753 comments

I don't think so. One of the bigger reasons everything takes so long, is because everything tends to go through several changes in style, what they have on the model, and armament. For example, I'm modifying the Z6, heavy repeater, heavy gunner, and sniper once more to be more in line with DICE's heavy and specialist classes for BF2.

Once I have 1.0 out, I'll have a clear vision on how to translate everything over to movie. Only hard thing will be rigging, as I'll have laid the groundwork for everything else (XML, lua, particles, projectiles, star ships). And even that won't be to hard, as a lot of stuff uses the same animations and skeletons, but with different weapons, addons, and textures.

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HetzerHetz
HetzerHetz - - 435 comments

Roger Roger intensifies...

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Alackofcaring
Alackofcaring - - 119 comments

awesome stuff.

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davidreed
davidreed - - 54 comments

at-ot walking animation needs to be fixed it just hovers when walking

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Sergeant Barlex Author
Sergeant Barlex - - 1,753 comments

AT-OT is very, very WIP. Animations aren't my strong suit now, and definitely not back then.

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davidreed
davidreed - - 54 comments

k

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Airman429th
Airman429th - - 167 comments

Looking gooooood cant wait !

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Sephiroth0812
Sephiroth0812 - - 725 comments

Are those clankers on Coruscant?

If so, welp, the Senate is in for some trouble if the Jedi and Clones aren't showing up soon.

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generalgrievoushero
generalgrievoushero - - 69 comments

That is me. The best General Grievous cause I'm good~

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Description

Finally rigged up some new CIS infantry, now I just need to figure out how to modify the AI to play well with all the new stuff.

Credits:
Krome Studios - Mesh and texture for Grievous and Magnaguard
RaW - Animation and skeleton for Grievous and Magnaguard
Sergeant Barlex - Rig, and texture fixes

Now, I've begun to do my own final tests to check if everything is playable for 0.9. So far everything has either played fine, been fixed, or just need a minor fix.