This mod REQUIRES GZDoom 4.5 (4.10 recommended). This is a gameplay mod for DOOM II, Final DOOM, and FreeDOOM that aims to adapt the mechanics and weapons of the Ratchet & Clank series into GZDoom. There are a total of 27 weapons that can all be leveled up through the acquisition of XP, with all but the Omniwrench transforming at V5. Maximum health can be increased in the same fashion, reaching a maximum of 400. You'll be facing off against an extended bestiary with more complex behaviors than your standard DOOM monsters. The package contains modified versions of gleasspty's weapon wheel, Xaser's DAMNUMS, and Sgt_Mark_IV's Bolognese gore mod. Lastly, a mapset is in the works for this mod. Any and all help is welcome on this front.
This is my final update for Ratchet & Clank: Hot and Bothered. My life has pulled me in a direction where I can no longer work on Doom mods. It's been...
In the 3.0 release, the non-fullscreen HUD was missing. This was a silly mistake on my part, so this update addresses that. As usual, see below for the...
After two long years, Hot and Bothered 3.0 has finally arrived! See the companion article to this update for more information. See below for the changelog...
REQUIRES GZDoom 4.5. This is the final gameplay update for the mod. I'm going be focusing entirely on the maps that go along with it from here on out...
Less than a week after releasing the updated build, I found a pretty significant bug that renders the Decoy Glove unusable for the remainder of a campaign...
Initially, this update would have been put off for the release of the first map preview, but after a great deal of feedback from players and testers...
This is a minor update that focuses on bringing in features exclusive to the maps that I will be including in the finished build of 1.2. I've included...
This is primarily an audiovisual update to the mod, but a couple weapons behave differently, as shown in the changelog. As of this version, a third expansion...
This is the final gameplay update for Ratchet & Clank: Hot and Bothered. I initially intended for this to be the beginning of maps rolling out, but as...
NOTE: As of September 13, 2020, these files are NO LONGER SUPPORTED by the mod. You should still be able to use them, but some of the maps these are made...
Huge thanks to Tartlman on Discord for their feedback. A number of bugs have been squashed, and this version is now compatible with GZDoom 3.6 again...
This is an update to the gameplay portion of the mod. Minor alterations have been made to maps, namely the introduction of some scripts that will be necessary...
This first release will contain the entire gameplay segment of the mod as well as two maps to play around in. The release of 1.1 will include bug fixes...