Hey everyone,
Sorry for the slight delay in our update schedule that we've been using as of late; we had a lot of hiccups and situations occur within a relatively short amount of time so we didn't really have anything really worth showing last week. However, we have been working quite a bit this last week to get some new content at least slightly polished, and we think some of it is ready to be shown publicly.
Keep in mind, all of this is WIP and subject to change as we see fit.
Also, before we get into the update material, the team has decided to move away from scheduled updates. This decision was made mostly because it set many of our content creators in a mindset where they felt they needed to contribute for the updates and make material that only looked good, and wasn't really suited for actual use. This is something that can easily wreck a mod's development, and we didn't want to have that happen any time soon. If you check our website, we recently removed the update schedule from there, which might be irksome to some people. However, we will be posting updates in the future, and we will also have occasional "mini-updates" containing a mystery map or a small amount of overall content compared to our normal updates, as well as an approximation of when the larger updates will occur. Like many of you have stated, we believe in quality over quantity, and the update schedule was just not letting us accomplish that.
Now, on to the content. Keep in mind, the images on the news update are not the only ones here. We have more, higher resolution pictures in our gallery, so check those out!
First off, the modeling department. We've got some new help recently that should allow us to make more custom models to use in both our maps and our weapons. Here is the revamped AKM model that we have recently started texturing, which you guys might see in the near future.
The other area that will be shown is our mapping, as of late. First up is a little update on the construction site; we've added more detailing and fog to the map, as well as incorporating the same skybox used in our previous industrial map, for continuity reasons of course.
Next is a newcomer to our mod page, an early look at our version of Ravenholm.
The starting area will be quite a bit different then what most people will expect, so stay tuned as we will provide more updates on our maps as time goes on.
Last but not least, we have another mystery map for you all! This one should be fun to see what names get thrown at it!
And if you don't know by now, the last mystery level was indeed our take on the entrance to the Air Exchange, that one got figured out pretty quickly; you all are sharp!
Also, keep in mind that at the moment we only have a very limited amount of custom textures and models available to our mappers, and so many of our maps are going to be heavily overhauled, at least visually, down the line.
Speaking of custom content, we would appreciate some help from you guys. If any of you have a good amount of experience making a variety of model and/or world textures, as well as mapping in Source, we would be glad to hear from you! The more content we can get working, the better our updates can get!
Thanks for reading and we hope you enjoyed it,
- The Raising the Bar Development Team
(buried)
I appreciate everything you doing, but even if you are inventing wheel again, why you set this as acheivement in our eyes? I talking about AK model in particular. There is a thousands, no, millions variations of AK74 model, and you showing what YOU done. Or should i say "what you DONE". It will be much greater if you would just tell "we moving to completion of weapons outfit part" and show us something we NOT seen.
I fail to see your point, hes showing us the progress made in the mod, what should it matter what hes decides to show us.
At least he's making it from scratch and not simply ripping one from FPSBanana or someplace else.
And on that day. -14 ***** were given to you. Have Fun.
Make that -18...
-23
Nope, -22 lol
He does have a point...
So... my question is, are you guys doing New York City 17, Euro City 17, or the mix?
We are going to be doing a mix of the two, eventually we will have enough maps and such done to publicly elaborate on how the system of combining the two styles works, right now it's a little bit messy.
Isn't Euro 17 in the leak too similar to the retail? Why not just do American City 17 on itself? Sorry if these are stupid questions.
There are many areas that would be very difficult to convert over to a New York-style C17, and in that conversion unique gameplay elements could be lost, although it would be interesting to try. For the most part though, it allows us to have more variety of locations to keep things fresh.
Good luck to you guys!
Hey, I know you guys are doing a hard work there, but... I do ask, keep or incase you guys have to heavily modify the Air Exchange map, do keep/add the Easter Egg that exists on the Leaked map.
(The one in a elevator with a funny music and the metrocop.)
And more then obvious and required... Allahu Akbar down the combine's throat! :D
It's being made fully from scratch, without using those leaked maps.
(Lol that easter egg... I found it out yesterday while playing it)
That easter egg is a must for damn sure, like it was the most hillarious thing ever in the leaked maps.
they could make a custom animation of him actually dancing omg
this looks awesome! nice work on the style of the city 17 and the AK47 (:
Really good update, A little sad to hear that you guys have to slow down with the updates but with a small team like this I understand that its just not feasible at the moment and rushes the modders.
It does make me a little uneasy though if only because I have seen so many HL2 beta projects slowly die off or suddenly die without a word, So I am praying it does not happen here.
It won't die any time soon, you can count on that. We plan to finish what we started, even if it takes a while.
(Just going to say)
If for some reason RTB does die, I'll be continuously pestering Ambient on skype to give me everything lol (someone could continue it then)
Not enough brown. Everything must be in shades of brown.
or sepia. oh wait, that's a shade of brown.
Pollution everywhere!
#Cremationisdead, but I still love it, and think RTB should be like it (except that beta gun, it confused me how you couldn't zoom but it had a scope)
#Ihatehashtags
I recognize the last screenshot, its Get Your Free TVs!