Raising the Bar is a mod based off of the idea of amalgamating the earliest concepts of Half-Life 2 into a coherent story. This mod is not a leak-fix, nor is it a concept art recreation gallery; it will be a full story with inspiration from the old material as well as our own ideas of how to make it all fit together.

Report RSS April Update

The delayed update is finally here! We've got some new media to show off some of our recent progress.

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Hey everyone,

Sorry for the slight delay in our update schedule that we've been using as of late; we had a lot of hiccups and situations occur within a relatively short amount of time so we didn't really have anything really worth showing last week. However, we have been working quite a bit this last week to get some new content at least slightly polished, and we think some of it is ready to be shown publicly.

Keep in mind, all of this is WIP and subject to change as we see fit.

Also, before we get into the update material, the team has decided to move away from scheduled updates. This decision was made mostly because it set many of our content creators in a mindset where they felt they needed to contribute for the updates and make material that only looked good, and wasn't really suited for actual use. This is something that can easily wreck a mod's development, and we didn't want to have that happen any time soon. If you check our website, we recently removed the update schedule from there, which might be irksome to some people. However, we will be posting updates in the future, and we will also have occasional "mini-updates" containing a mystery map or a small amount of overall content compared to our normal updates, as well as an approximation of when the larger updates will occur. Like many of you have stated, we believe in quality over quantity, and the update schedule was just not letting us accomplish that.

Now, on to the content. Keep in mind, the images on the news update are not the only ones here. We have more, higher resolution pictures in our gallery, so check those out!

First off, the modeling department. We've got some new help recently that should allow us to make more custom models to use in both our maps and our weapons. Here is the revamped AKM model that we have recently started texturing, which you guys might see in the near future.

New AKM Model

The other area that will be shown is our mapping, as of late. First up is a little update on the construction site; we've added more detailing and fog to the map, as well as incorporating the same skybox used in our previous industrial map, for continuity reasons of course.

Construction Site Updates

Next is a newcomer to our mod page, an early look at our version of Ravenholm.

Ravenholm

The starting area will be quite a bit different then what most people will expect, so stay tuned as we will provide more updates on our maps as time goes on.
Last but not least, we have another mystery map for you all! This one should be fun to see what names get thrown at it!

Mystery Level

And if you don't know by now, the last mystery level was indeed our take on the entrance to the Air Exchange, that one got figured out pretty quickly; you all are sharp!

Also, keep in mind that at the moment we only have a very limited amount of custom textures and models available to our mappers, and so many of our maps are going to be heavily overhauled, at least visually, down the line.

Speaking of custom content, we would appreciate some help from you guys. If any of you have a good amount of experience making a variety of model and/or world textures, as well as mapping in Source, we would be glad to hear from you! The more content we can get working, the better our updates can get!

Thanks for reading and we hope you enjoyed it,

- The Raising the Bar Development Team

Post comment Comments
MAXGEAR//
MAXGEAR// - - 54 comments

(buried)

I appreciate everything you doing, but even if you are inventing wheel again, why you set this as acheivement in our eyes? I talking about AK model in particular. There is a thousands, no, millions variations of AK74 model, and you showing what YOU done. Or should i say "what you DONE". It will be much greater if you would just tell "we moving to completion of weapons outfit part" and show us something we NOT seen.

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Hazardous27
Hazardous27 - - 17 comments

I fail to see your point, hes showing us the progress made in the mod, what should it matter what hes decides to show us.

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Angerfist219
Angerfist219 - - 329 comments

At least he's making it from scratch and not simply ripping one from FPSBanana or someplace else.

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Gleb_AA-Gun
Gleb_AA-Gun - - 1,006 comments

And on that day. -14 ***** were given to you. Have Fun.

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AmbientNoise Author
AmbientNoise - - 225 comments

Make that -18...

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williamgeorgeson7
williamgeorgeson7 - - 52 comments

Nope, -22 lol

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williamgeorgeson7
williamgeorgeson7 - - 52 comments

He does have a point...

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Behr11
Behr11 - - 27 comments

So... my question is, are you guys doing New York City 17, Euro City 17, or the mix?

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AmbientNoise Author
AmbientNoise - - 225 comments

We are going to be doing a mix of the two, eventually we will have enough maps and such done to publicly elaborate on how the system of combining the two styles works, right now it's a little bit messy.

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Guest
Guest - - 689,565 comments

Isn't Euro 17 in the leak too similar to the retail? Why not just do American City 17 on itself? Sorry if these are stupid questions.

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AmbientNoise Author
AmbientNoise - - 225 comments

There are many areas that would be very difficult to convert over to a New York-style C17, and in that conversion unique gameplay elements could be lost, although it would be interesting to try. For the most part though, it allows us to have more variety of locations to keep things fresh.

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JjForcebreaker
JjForcebreaker - - 907 comments

Good luck to you guys!

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Gleb_AA-Gun
Gleb_AA-Gun - - 1,006 comments

Hey, I know you guys are doing a hard work there, but... I do ask, keep or incase you guys have to heavily modify the Air Exchange map, do keep/add the Easter Egg that exists on the Leaked map.

(The one in a elevator with a funny music and the metrocop.)

And more then obvious and required... Allahu Akbar down the combine's throat! :D

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williamgeorgeson7
williamgeorgeson7 - - 52 comments

It's being made fully from scratch, without using those leaked maps.
(Lol that easter egg... I found it out yesterday while playing it)

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Gleb_AA-Gun
Gleb_AA-Gun - - 1,006 comments

That easter egg is a must for damn sure, like it was the most hillarious thing ever in the leaked maps.

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Chocolate-Helicopter
Chocolate-Helicopter - - 227 comments

they could make a custom animation of him actually dancing omg

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stuffedbear
stuffedbear - - 40 comments

this looks awesome! nice work on the style of the city 17 and the AK47 (:

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jo291
jo291 - - 321 comments

Really good update, A little sad to hear that you guys have to slow down with the updates but with a small team like this I understand that its just not feasible at the moment and rushes the modders.

It does make me a little uneasy though if only because I have seen so many HL2 beta projects slowly die off or suddenly die without a word, So I am praying it does not happen here.

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AmbientNoise Author
AmbientNoise - - 225 comments

It won't die any time soon, you can count on that. We plan to finish what we started, even if it takes a while.

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williamgeorgeson7
williamgeorgeson7 - - 52 comments

(Just going to say)

If for some reason RTB does die, I'll be continuously pestering Ambient on skype to give me everything lol (someone could continue it then)

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tacobobthelemonman
tacobobthelemonman - - 34 comments

Not enough brown. Everything must be in shades of brown.
or sepia. oh wait, that's a shade of brown.
Pollution everywhere!

#Cremationisdead, but I still love it, and think RTB should be like it (except that beta gun, it confused me how you couldn't zoom but it had a scope)
#Ihatehashtags

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BABYAVERY
BABYAVERY - - 6 comments

I recognize the last screenshot, its Get Your Free TVs!

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