Ragnarok Arena is a sidescrolling multiplayer shooter developed on the Source Engine. Gameplay is brutal and fast paced, with realism being thrown to the side in exchange for adrenaline-fueled arcade action. Relive the joy of playing in the style of older titles like Mega Man, Contra and Metal Slug with friends in eye-popping HD, and with a new control scheme custom-tuned for a keyboard and mouse.

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The Internets [OLD] Concept Artist at Bit³

concept artist bit³ the internets artists does nothing make you feel better than putting an image to paper? how about an image of scientific fantasy; the general idea being aliens invading the earth and the human response. the hammier the better, of course. think x-com; but not xcom. we're talking 80's b-movie science fiction. how many pipes does it have? not enough! what color? all of them!

Anywhere [OLD] Source Mapper at Bit³

source mapper bit³ anywhere level designers hey, you. are you a mapper? are you looking to do something a bit different? perhaps you're looking for a different perspective to map from. well, allow me to introduce you to ragnarok arena! in case you haven't figured it out yet, ragnarok arena is a sidescrolling game built on the orange box engine. it's multiplayer focused, with the headlining gamemodes for beta 1 being your classic free for all, team deathmatch and capture the flag. gameplay is frantic and reminiscent of old-school shooters. if it moves, you should probably shoot it until it stops. ragnarok arena isn't a newcomer to the community, either. in one form or another we've been around the bend, having released our half-life 1 version in late 2006, a version which went on to win the editor's choice old school award from moddb. the source version, ragnarok arena remastered, was our source testbed as we fiddled with the orange box, and it shows with build quality that was less than superb. still, it's the project that keeps us coming back time and time again for one simple reason: it's fun. it's not only a blast to play, it's actually pretty enjoyable to work on as well. so why start again? aside from the fact that it's a great project to work on for us, we've been able to take all the criticisms from previous releases and iron out something that i'd like to call the "true" spirit of ragnarok arena... if i even knew what it was. really, we just have a very clear idea of what we want to do now, and we're doing it. we'd just like your help as well.

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Released 2009
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