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Radium is a complete overhaul of the vanilla game, with new story elements, high quality weapons, new anomalies, new gameplay elements, new everything.
Source code for COP in x64 is now out, and Radium will be making good use of it.
People have been waiting since I said I would have an announcement soon, so I'm here to fill people in.
No, this is not an April Fools' joke, I have news regarding Radium.
Oh silly moddb, why am I filling this out when not publishing my news?
This is a second to final draft of the weapons list for Radium.
I know we all love weapons, so I thought I'd share some more information about them in Radium.
We have had many updates for Radium, but I am realizing we need to explain further what Radium is and isn't.
No this isn't an early April Fools Joke, just interesting timing ;)
As always the team behind this mod is hard at work. Here is what is happening.
It's been a very long time since we've updated this page but things are going quite well.
We've been quite quiet, but we're still hard at work on Radium ;)
I want to give everyone a rundown on graphical features that either we are already working on or have planned for the future.
We're still at it guys, just want to let you know what's up.
What is Radium all about, really? Hopefully this post, along with others in the following weeks, will clarify how Radium has evolved from humble origins.
It's been a good while since out last news update, but we are still working on many exciting things!
Placeholder text is being put here since the summary doesn't matter and I shouldn't have to put it in unless I'm publishing it.
There have been many developments as of late that I feel I need to go through.
Various factors are at work that are speeding up the progress of this mod :D
There has been a lack of activity lately, but I'm aiming to solve that.
Here is some basic news of what has been going on since the November update.
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