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Radiant Flux is an action-adventure quest mod for Fallout New Vegas. It's fantasy setting and involving questline will take you through many mystical lands, something rarely done in the Fallout Universe. The environmental designs and essential gameplay elements are heavily influenced by the likes of Borderlands and the Final Fantasy series. In those respects, expect numerous weapon possibilities and functionality, a robust looting and crafting system, tense gunplay against mythical creatures....all in a vibrant setting that contrasts that of the Fallout wastelands.
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7 comments by jeux793 on Jul 18th, 2012

Hello all! Been a while, yes? Hope you guys are doing well. Though we have been quiet for some time now, progress has not stopped. Here are some words of reassurance.

As promised, I will use this opportunity to give everyone a summary of the plot in current standing. Radiant Flux is a simulation program built by the Followers of the Apocalypse (the Mojave Division we meet in New Vegas). The algorithm itself was designed by a man named Vincent Einar, an elderly man who came to the Followers with a group of people seeking "a place to call home". Due to a series of unfortunate events in his past, Dr. Einar made it his mission in his later years to travel the Mojave in search of the perfect settlement to call home and be at ease for once in his life. Though he never found it, he helped rescue distressed wastelanders of all backgrounds out of whatever state of oppression they were in. These people followed Einar because they, too, sought ultimate refuge. He explains his motives to some of the Followers, and they all end up working to build a new world of their own to escape to.

Without spoiling too much, the player and a "friend" will enter the simulation program together in order to fix something that has gone wrong. Because nothing can ever just "work" when it comes to these things, am I right?

In the program, the land of Avalon is vast and diverse. While there are many factions, the two main powerhouses to be aware of are the cities of Bahram and Aceri. Both cities are at war with each other over a sacred place called the "Sanctuary". This is a place of taboo, and Bahram wants control of it, to harness the power within it.

When the Courier arrives in the simulation program, you will (eventually) meet an angelic figure known as the Oracle. She says she knows of the world you come from, and if you wish to get back to it you must travel to this Sanctuary. The place has the power to send you home a million times over and more. In a turn of events, she forces you to travel with a company of two other individuals, who don't necessarily like each other or you, to ensure that you make it there alive. Who these two individuals are, though....well you'll find out in due time.

Again, that is an extremely brief summary. For a fantasy mod, the narrative is pretty well put together. All I can say for now is wait for more will not be disappointed.

Early Progress of Venora Island

I wanted to save this worldspace for a later reveal when more has been done, and I will still do that. But for now I will show some of the first screenshots I took of the terrain three weeks ago. This means these screens do NOT have land textures or static objects. Keep an eye out later for screens of our recent works on the worldspace. These screens should give you a good sense of how the island will be designed,, behold, hours and hours of heightmap trial-and-error and hand sculpting:

Sanctum Interiors

For plot reasons, the Courier will have to go through three "sanctums" hidden in Avalon. Because if you're going to do a fantasy mod, you just must have a dungeon of some sort. Here are some work of the Sanctum of Seasons, also located somewhere in Venora Island:

Enemy: Ruin

Here's the design for the primary humanoid enemy in Radiant Flux. They are called Ruin (plural), and they track down and terrorize the Courier all throughout the quest mod. The people of Avalon know them to be guardian fiends, and they often keep to themselves. Who they are, what purpose they serve, and why they want the Courier, I cannot say right now. But, enjoy these works by the talented Eprdox! He invested a great deal of time into making sure these "creatures" seemed menacing yet otherworldly. And these are just the human versions...

Heh, might as well. While we're talking about Eprdox, let's take a random look at one of his latest works: a rifle for a corporation I have yet to reveal (you now have the name):

Well then, I think that is enough for now. Sit tight; we have voice actors recording lines, NPCs in the works, and some pretty impressive worldspaces being designed. And don't forget about the weaponry. I'm cooking up something special for the many guns being made for the mod.

More to come. Be easy, stay cool.

Post comment Comments  (0 - 10 of 56)
Kuro420 Jul 27 2015 says:

It's a shame that this died, it seemed really cool.

+1 vote     reply to comment
AudioGhostX Jul 23 2013 says:


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Guest May 30 2013 says:

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paul_graham_music Feb 18 2013 says:

Any need for compositions for your mod? I am a music composer who can either create bespoke pieces or you could even use some of my pre made tracks. Please take the time to check out my profile, I believe our work could compliment each other very well

Kind regards

Paul Graham

Bastion music

+1 vote     reply to comment
Sgt Feb 10 2013 says:

this does not have the recognition it deserves! time to start sharing =3

+1 vote     reply to comment
Trolovski Feb 1 2013 says:





+2 votes     reply to comment
AudioGhostX Feb 1 2013 replied:

right? possibly the best looking mod i've ever seen for any Fallout game. It will be pretty sad if it's dead.

+4 votes     reply to comment
Guest Jan 22 2013 says:

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dantles1992 Jan 10 2013 says:

Just to add, forget all am your biggest fan and I hope you not gonna disappoint us.

+1 vote     reply to comment
saw13 Jan 4 2013 says:

wow this is mt most anticipated mod for new vegas ever

+2 votes     reply to comment
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Released May 16, 2013
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