RA3: The Long War is a modification for Red Alert 3 that hope to extend game-play by issuing an entirely new armour and weapon system, while the list of changes is extensive the most important ones are: Brand New armour system based upon the idea of direct counters, Revamped infantry and units that help to promote a consistent use of infantry with the support of heavier units like tanks, changed power plants that produce more power per plant but are more costly to lose crating another vulnerability in ones base, and many other changes. The main goal of this mod is to create a unique game experience in the Red Alert 3 universe, and I personally appreciate help from the community and you viewers alike, please feel free to suggest and comment! Thank you very much, and have a good one.

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What do you suggest? (Games : C&C: Red Alert 3 : Mods : RA3: The Long War : Forum : Suggestions : What do you suggest?) Locked
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Oct 21 2011 Anchor

Any ideas? 8)

Oct 21 2011 Anchor

new units?

Oct 21 2011 Anchor

Sure! but it depends on the purpose. :)

Oct 21 2011 Anchor

Cryo Tank and/or Bomber for the Allies. Tank Destroyer with selectable normal cannon or EMP long-range shot for the Soviets.

Oct 21 2011 Anchor

Thanks, i'll write these down.

Oct 22 2011 Anchor

I start with the infantry.

Oct 22 2011 Anchor

What types? :)

Oct 22 2011 Anchor

I thought for a unit for the Allies called prototrooper, a unit armed with a portable proton collider effective against all ground troops, such as mad skills energize loads, which increases the rate of fire for a few seconds ...

Oct 23 2011 Anchor

Thanks, i'll consider it!

Oct 26 2011 Anchor

Improved goddamn artillery! I don't create V4's so they can just kill themselves due to retard range. I want more real artillery!

Oct 26 2011 Anchor

As in range?

Oct 26 2011 Anchor

it is possible to produce the tesla tank? There has always been from the first red alert, and his absence is a shame .....

Oct 26 2011 Anchor

Possibly, but i'll have to find a way to balence it. :)

Oct 26 2011 Anchor

What?

Oct 26 2011 Anchor

What What?

*balance spelt wrong?

Oct 26 2011 Anchor

I meant what is the balance?

Oct 26 2011 Anchor

Well in RA1 and RA2 the tesla tank was a raiding unit or at least a support gun, the RA3 stingray follows that idea and does it better because it is amphibous.

As a mid level unit wouldent fit because we already have both the hammer tank and the tesla trooper.

And even as a heavy tank it would be overshadowed by the apoc tank.

The only real alternitive would be as a Tank destroyer. but i'll have to test it.

Oct 26 2011 Anchor

and then it would only be an anti-tank?

Oct 26 2011 Anchor

Well thr tesla weapons in my mod are effective against anyting on the ground, but its fire rate and damage would make it a very effective anti tank.

Zzzzzzzzz-AP!

Oct 26 2011 Anchor

ok, I'm fine ...

Sorry, but what good is infiltrating buildings as the battle lab, offices of defense and the meinframe?

Oct 28 2011 Anchor

They shut down tier 3
units I believe, however the infiltration mechanic I believe is hard
coded.

Oct 28 2011 Anchor

I thought we can not do like red alert 2?

Oct 28 2011 Anchor

Wait, what?

Do you mean 'Cannot we design the system like the RA2 infiltration one?"

if so, no the system is tied into the very structure of the game, its somthing i cannot change.

Oct 29 2011 Anchor

here is the new infantry units for the 3 factions:

allies

the other units already told him so I say the last

Sniper same as red alert 2.How camouflage ability is that it makes itself invisible to remain firm, but affects infantry.

Soviet

agent of the KGB Soviet amphibious infiltrate. the trick is to set a charge that broke out after a few seconds exposure. Square all the goals from the ground.

crazy ivan amphibious same red alert 2.abilità desoletor is to set a charge, which bursts releasing chemical waste.

Tropper Napali Napali soldier armed with a flamethrower. effective against all ground units, is anti-garrison

Rising Sun

Tropper psycho soldier armed with a gun to force wave, effective against all ground units. trick is to switch weapons using psychic abilities as yuriko.

Oct 29 2011 Anchor

ive written thise down on notpad, i'll be doing mod work on monday so i'll review suggestions then.

Suggestion
review time!

Firstly lets start off with the denied.
:(

Soviet
tank destroyer: I was never too sure on the idea
of a soviet tank destroyer, because the soviet tanks were kinda the
most bad-ass units any way, so why build a tank destroyer when you
can simply have more hammer tanks.

Tesla Tank: I was unsure
about this one, after all a lightning tank is always cool, but its
purpose is already quite filled by a lot of the other units, so no
denied.

Prototrooper: a hand held proton
collider? really?

Crazy Ivan: he never was a military
unit, more of a terrorist, witch never made sense for the soviets.

Trooper
psycho: Hand held wave-force gun? just a plain no, and yuriko type
telekinesis? Another no, but you did give me an idea for a type of
super soldier.

OK....now on to
the accepted
ones!

Allied
sniper: yea, its good.

Soviet KGB
Spy: it'll take some work, but I like it.


and
now the ones I’m going
to think about:

New
Faction

Soviet Flame-thrower


grrr, stupid cutting my sentences in half.

Edited by: Igncom1

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