After several years of hiatus, I returned to Amnesia for another round. I'll try to bring on what I gathered during playing SoulsBorne games, a pre-alpha stage project in Unity, and improving a lot as a programmer. As one of my estimated final projects for this game, it aims to overhaul and present cut and unreleased content by myself and other modders, who entrusted their work to me during my "inactive years". It will contain entire levels by various authors as well as fittingly designed gameplay for a Van Helsing style gun (and currently torch) combat, inspired by the design of Dark Souls, Elden Ring, Bloodborne and Painkiller.
The promised day has come once more, and the final one at that.
a happy new year, and a peaceful retirement!
Quartz and Cordite demo releases with update and 64 bit support, full release remains in the future as TBD.
demo releases with update and 64 bit support, full release remains in the future as tbd
I completed my alpha showcase for mentioned event, here it is. Early access release coming in 2023 May, before the Bunker!
then, there was a fan jam
Due to my immense discomfort, the demo of Pandemia Escondida had to be pushed next year. Let's see why that is.
an unfortunate delay, yet plenty of good news
Wheezy Everlasting was just re-released for 2022 Halloween. And, as it was originally supposed to be for this mod, I'm now announcing its sequel as this...
as it was always meant to be
Hey! Decided to share some info on how this project's going to be.
first news post - quartz and cordite
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