Quake Wars: Tactical Assault is a revamp of Enemy Territory: Quake Wars' core gameplay, with the intention of creating a grittier, more realistic environment than the base game, while still telling the story of the Strogg invasion of Earth. While Enemy Territory: Quake Wars tends to be a game of shoot first, often, and charge into the meatgrinder, Quake Wars: Tactical Assault strives to be more of a thinking man(or woman)'s game, where choosing your fights and positioning yourself to prevail carries the day.
The second major release of Quake Wars: Tactical Assault is out!
Posted by Azuvector on Jan 24th, 2008
v0.2 is available for download, so please give it a try and see what you think. Feedback is appreciated, either here at moddb.com within QWTA's forum section, or on the official Quake Wars community forums(In existing threads in the mod section; please do not spam).
This release includes such niceties as blood effects, players invisible to radar, longer vehicle spawn times, and several interface enhancements and a variety of other changes intended to enhance realism.