One of the big challenges designing Quake-Hack is that Quake never had "outside".
Technically we dont _need_ an outside...this could be an endless dungeon adventure - like an infinite quake one map.
But I wont take "outside" off the menu until I'm more than sure the direction would be wrong for Quake-Hack.
You can use just any design for a tree, either.
1: has to fit in with the rest of Quake. So, it cant look like a unity tech or unreal tech tree.
2: has to work with the engine limits.
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-Support free code by Six gaming on Patreon: Patreon.com
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One of the big challenges designing Quake-Hack is that Quake never had "outside".
Technically we dont _need_ an outside...this could be an endless dungeon adventure - like an infinite quake one map.
But I wont take "outside" off the menu until I'm more than sure the direction would be wrong for Quake-Hack.
You can use just any design for a tree, either.
1: has to fit in with the rest of Quake. So, it cant look like a unity tech or unreal tech tree.
2: has to work with the engine limits.
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-Support free code by Six gaming on Patreon: Patreon.com
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Edit:
"You cant use just any design for a tree, either."
_____^^^^