Quake <-- Nethack. Yes, it is that simple.

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numbersix Author
numbersix - - 2,244 comments

One of the big challenges designing Quake-Hack is that Quake never had "outside".

Technically we dont _need_ an outside...this could be an endless dungeon adventure - like an infinite quake one map.
But I wont take "outside" off the menu until I'm more than sure the direction would be wrong for Quake-Hack.

You can use just any design for a tree, either.
1: has to fit in with the rest of Quake. So, it cant look like a unity tech or unreal tech tree.
2: has to work with the engine limits.

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numbersix Author
numbersix - - 2,244 comments

Edit:

"You cant use just any design for a tree, either."
_____^^^^

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Tree forms