Quake <-- Nethack. Yes, it is that simple.
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016.11.5 Update | Locked | |
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Nov 5 2016 Anchor | ||
Status: Project is rolling along nicely. The most important section, the world builder core, is close to what I'll call the "release state." The next weeks goal is to implement a decent world build and dungeon build. Then test both. If that fares well, I can tick off a few items and then start the "polish" process. Not much polish - this is still beta / demo. I'm going to see if the demo can have a fun / playable element. At this moment it is all Elements needing a tick: Fall save code. Needs serious recode - there is no longer a CONTENT_SOLID that is detectable. I'd like to do something about "map" and "changelevel" commands. Just not sure what yet. Also need some code for coop to keep helper bots near-ish to the player. And set some kind of beacon / spawn save feature. Q-one already does this but its automatic. Stay tuned, the kick-ass demo will happen! -- \|/ |
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