Quake Combat+ is a refinement & continuation of Quake, SMC & Quake 1.5, built on Darkplaces, aiming to provide the ultimate Quake singleplayer combat experience and perfect the existing works without straying far from the original design/balance to retain compatibility with the many great custom-made user maps out there.
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Installation:
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NOTE: Requires the ORIGINAL version of Quake! If you own the remastered version, check your account on Steam (or whatever), as purchasing the remaster also gives you the original version of quake.
1. Extract everything except the darkplaces folder directly into your Quake folder.
2. Copy the CONTENTS of the darkplaces foldler into the Quake folder (unless you already have darkplaces installed).
3. Run the 'Run Combat+.bat' file to play
Installation complete!
If you have other mods installed, there should not be any conflict as this mod uses its own sub-directory.
A word on the Darkplaces engine:
If you do not want to use the provided Darkplaces build (Aug 2018), find other
builds here: Icculus.org
It works on other DP builds but it is most stable and tested on this one
Full feature list is on the main page summary here on moddb.
Tutorial for playing with custom maps here: Tutorials - Quake Combat+ mod for Quake - Mod DB
Changes in this patch:
-Slight overall ammo increase to better balance vs the increased demon hordes: SSG pickup grants 10 shells, not 5. Prox grenades are very slightly more common. +1 grenade/rocket when picking up the grenade/rocket launcher.
-Added +mlook to the run combat+.bat file.
-chainsaw now distinguises between ogres with armored skin and those without.
-Standard Knights are no longer considered armored enemies vs Chainsaw.
-Improved stun lock chance for weaker unarmored enemies vs chainsaw.
-Ensured fiends cannot teleport too close to the player.
-Reduced damage of yakman and afrit vengeance attacks
-Gave Yakman +2% extra chance to replace a shambler (22% total), and +1% chance to replace a vore (5% total).
-Afrit sometimes spawning in walls should be fixed
-SMC random earthquake effect reduced in frequency further still.
-SMC random earthquake event no longer influences player velocity. Sound and screenshake only.
-SMC Shambler stomping effect no longer imparts velocity on the player.
-Bugfix (SMC/Q1.5): Watersplash sound when shooting water will play at the location the water is hit, not at the player's location.
-Bugfix (Combat+): Cyborg wont sometimes have defender's visual effects
-Significantly reduced the amount of burning gibs produced by energy weapons (e.g Laser Gun, Lightning Gun, Enforcer laser gun) for performance optimization.
-Disabled SMC corpse pentagrams
-Fixed zombies not firing their targets when killed by lightning gun.
-Significantly reduced bloom default settings for those that use Darkplaces enhanced lighting.
For those that have the previous version of Combat+ (v5.5) installed wanting to update:
Just copy over progs.dat, csprogs.dat & q15_config.cfg to the Quake15 folder.
Filename is 5.5, am I right to assume this is in fact 5.6 anyway?
You're good.
I open up the game and set the resolution to 3840 x 2160. But the game is zoomed in! And it's impossible to do anything else! What do I do!?!
Change FOV or otherwise reduce resolution. IDK, it is a darkplaces quirk presumably.
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