This is another hd graphical mod for Quake2, with advanced glsl render.

Add file Report q2xp128beta
Location
Games : Quake 2 : Mods : quake2xp : Files
Filename
q2xp128beta.1.7z
Category
Full Version
Uploader
KirkBarnes
Added
Size
1.57gb (1,689,103,028 bytes)
Downloads
2,688 (20 today)
MD5 Hash
8b874afa2f9c5da60f17f0fe654c9111
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Description

This is a beta version of q2xp with md3 models support

Preview
q2xp128beta
Comments
Turic
Turic

great!

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lowenz
lowenz

There's a problem with the demomap fuction (to benchmark using the demos): "Illegible Server Message" error 1 second after the demo starts.

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KirkBarnes Author
KirkBarnes

But nothing that I have changed the network protocol?
You need old demos - change the network protocol! In the description, everything is written. I'm tired of answering the same questions, caused by laziness and stupidity of users who are not able to read a couple of paragraphs!

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lowenz
lowenz

I'm using the integrated demo1.dm2 timedemo :/

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KirkBarnes Author
KirkBarnes

I perfectly understand what you did and why the demo took off. Carefully read the description of the engine.

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slipkid69
slipkid69

OK thank you for this.

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DQGamer
DQGamer

Ok Here is my problem. Why is everything so bright? the older version the non beta version is way way darker the way quake 2 looks like. There is no option to change the gamma and contrast at all. That kinda sucks. so now i have to redownload the older version that i had before. And how can i add the new 3D weapon models? i have no Models map in my BaseQ2 folder. And when i create one and make a new map which i called weapons. i see the weapons in game transparent. So is there a way i can have my old dark looking Quake 2xp back that i had before? and how can i make my weapons not transparent? Mod is awesome. the new changes just sucks

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KirkBarnes Author
KirkBarnes

Lol. Read this "sRGB render buffer"
Set r_gamma to 1.0 )))
About models
Moddb.com

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twitch72
twitch72

What is the proper way to install this beta? It looks incredible.

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KirkBarnes Author
KirkBarnes

unzip in to q2 v3.20 folder

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Zazman
Zazman

great. nice graphic mod :-)

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Guest
Guest

Will you add support for Zaero?

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KirkBarnes Author
KirkBarnes

You do not know how to read? Or with an understanding of the problem read?

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Guest
Guest

What? Zaero isn't even mentioned, the summary on this page talks about how running mod, and Zaero crashes when you try to start a new game. Ok I know Zaero isn't exactly the best mod in the world, but I've simply asked about it.

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KirkBarnes Author
KirkBarnes

copy from main page.
"How to run any other mods - mission packs:

Install mod
Run quake2xp as - quake2xp.exe +set net_compatibility 1 +set game MyModFolder"
and
"Crash? How to create log file:

quake2xp.exe +set developer 1 +set logfile 2
Find qconsole.log in baseq2 folder
Place content of the file to www.pastebin.com"

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Guest
Guest

Thank you! I'll provide logfile as soon as possibile

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KirkBarnes Author
KirkBarnes

Heh! all work fine.
S20.postimg.org

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unrealone1
unrealone1

ERROR couldn't find openAL driver openAL32.dll

How to fix?

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Hawk_v_Dieg0
Hawk_v_Dieg0

i have same problem :( you have fix it??

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KirkBarnes Author
KirkBarnes

This is not a problem - it's not the ability to read what is written in the description.

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Guest
Guest

Hi! Great job with this beta mod and u'r right about some people's ability to read....... When you predict to release a final version of 1.28 mod?

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KirkBarnes Author
KirkBarnes

end of june - begin of july

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Guest
Guest

Ok, thx. I can't wait to get the final version. Thank you and your team once again for your dedication and time to made this masterpiece. I would like to ask you something if I may, in folder baseq2, in the xpconfig file the line r_gamma is allready set to 1.0. Is there any chance to lower that, or make the image more darker, reduce the light or something like that? Just asking...thanks.

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KirkBarnes Author
KirkBarnes

With out any problems) Video Menu / post process menu, gamma slider)))

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Guest
Guest

Thank you for directions! Awsome team & Awsome work.....you're my favourite.

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3DFX-man
3DFX-man

Nice! Thanks Man

How run? I get: ERROR couldn't load maps/base1.bsp

Edited: I copy pak0.pak to baseq2 folder and it Works!

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KirkBarnes Author
KirkBarnes

It's very strange that you received this error message. I have in the description written that you must have an original quake2 to run the port.
In fact - it's not funny anymore.

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Guest
Guest

Hi Kirk, great job with this awsome mod and thank you for beta version. I'm asking if I may, what are the chances to release the final version earlier than end of june? There's more to improve on this mod? I'm asking you this because for me it's just perfect...Thank's for the answer and please, please finish it earlier than june.

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KirkBarnes Author
KirkBarnes

I can not say with certainty that I will be in time. A lot of basic work and no time to write code. And there are a few small, but nasty bugs.

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Guest
Guest

Hey man, could you please answer me, if this mod is applycable to any other modified version of quake2? dplogin.com --> paintball version based on quake 2 engine 3.21 v.

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KirkBarnes Author
KirkBarnes

Nope. q2xp is q2xp and digital paint is digital paint)))

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Guest
Guest

if it will be modified?

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KirkBarnes Author
KirkBarnes

he has his own rendering that does not overlap with mine.

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Guest
Guest

Is this opensource project so I can tweak it or is this fully copyrighted and I can not modify it?

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KirkBarnes Author
KirkBarnes

You can take it and change it as you like. But you will have to publish the code of what you did with it.

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