This is a gore mod for Quake 1 to exaggerate and show-off with a lot more blood that every other Quake 1 mod has to offer :-)
fixes for some bugs + enemy cloning & mapping .fgd file
Why did you remove the option to disable double jumping? I want to BHop, you know, and why did you make the player's screen tilt upon jumping? It's too distracting.
Ohh... didn't thought anybody would bother. Uhm... i didn't remove the option to disable double-jump. i accidently deleted the line in the qore.cfg file, sorry, my bad.
set DoublejumpAllowed 0
into the cfg file and it should be off again.
I will set the screenshake for jumping to off tomorrow and uload that as 07a1 :-D
as for the jump- shake until then you can fix it yourself too:
open client.qc in the source folder, search for
delete it, run fteqccgui.exe and ignore the warnings.
That should repair the version for you until tomorrow.
Sorry for the inconvenience.
But still, have a nice evening.
Many thanks, it did the trick! Just one more question - is there any way to make jumps lower? Like, default Quake Ranger jump height?
Uhm... I can't remember that i changed the JUMP hight, but if i die anderen forgot: search for
In the Client qc. Im Not at Home until tomorrow, but if you can find Something like
Velocity_z + 270
Or anything similar, it should Work to Change that number, though i can't remember the jump Velocity. But the Quake 1 source Code can easily be found in the net.
Damn, i have to look that up tomorrow myself...
Thanks for mentioned the probably wrong JUMP height.
Greetings and Cheers!
There's multiple velocity_zs so I didn't really want to mess with the code, though thanks for the help. The mod rocks with all of this stuff aside.
Thanks for the flowers :-)
This night i Patch the Mod. Well, Europe time.
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