Pulse is a MOD for Half-Life 1. Pulse takes place in Black Mesa after the incident. You are famous scientist Gordon Freeman. In the beginning of Pulse, you are in Surface Lab A Security Complex, a lab and security station on the absolute surface of the Black Mesa Research Facility. You are working with your scientist pals when one scientist working with a hazardous radiation meter detects high radiation amounts coming from all over. They radio into the Administrator's office, the office of Dr. Wallace Breen. Instead of Breen answering, they pick up a remote conversation between Breen and an unknown voice. "It's done," Breen said. "The xenian crystal triggered a dementional rift between Earth and the boarderworld Xen. Now let's get to the surface!" "I'm sure my employers will be pleased," says the unknown voice, and then silence fills the room followed by an explosion. The other scientists are amazed that the Administrator of Black Mesa himself would work with someone to trigger such a disaster and are trying to turn Breen in to the Special Projects Executive, the overseers of the Black Mesa Research Facility. The only way to get the S.P.E. to believe them is to get Dr. Breen's special operations profile from his office and hand it over to the S.P.E. as evidence. The scientists, however, are terrified of entering Black Mesa after a resonance cascade saying it is too dangerous. Gordon Freeman volunteers to go into Black Mesa, retrieve Breen's Administrative profile and bring him to justice.

This MOD suggests that Gina Cross was the one to push the xenian crystal into the anti-mass spectrometer and Gordon was not near Sector C at the time. Surface Lab A Security Complex is located on the surface of Sector D.

The scientists detect that Breen's Administrative profile is located in the Lambda Complex so your goal as Gordon Freeman is to get the Lambda Complex and retrieve Breen's profile and make it back to Surface Lab A alive.

Pulse: Episode One Beta 1 is now released! Click here to download it!


If you need support with installing this Mod, if you need help beating some of the levels, or if you want to report a bug with this Mod, please visit our forums and post a message there! We appreciate you downloading Pulse, and we hope you enjoy it (even though it's just a beta release).

For more downloads and background information, visit the Pulse Mod website at www.cortello.com/pulse.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

It has been quite a while since I have posted an update for this mod - almost a year. I've been playing some Half-Life mods recently and I've noticed how much I would love to get back into finishing Pule: Episode One and fixing the buglist that I made over a year ago. I really do wish to continue development of this mod. I had the entire storyline planned out chapter-by-chapter with a lot of great ideas in store. Sadly, I don't know if this will be the case, at least not for a while.

Frankly, I have the desire to finish this mod, but I just don't have the time. Being a one-man team makes it tougher because I don't have anyone to ask to do some things with the mod while I'm busy with other things, so everything is on me. Once the academic year begins again, I'll have little-to-no time to resume work on this mod. I have various other priorities on my list as well, and finishing Pulse just isn't near the top of the list (as much as I would like it to be). I think it would be awesome to finish it, and I really want to get back into modding. However, it just isn't feasible for me at this time.

I figured that those of you watching and hoping for an update of this mod deserved at least this short message. I apologize for the huge delay, but I have to be honest when I tell you that there likely won't be any new releases for this mod for the next several months (at the minimum). For now, the Beta 1 release is available for anyone who wishes to play what is done of Pulse so far, and I welcome you to give it a play and I hope you enjoy what I have done so far. Also, please excuse the poor architecture in the beginning of the mod - it gets better as the mod progresses.

In conclusion, I thank you for sticking with Pulse and I regret to bring this message to you. However, there is still hope for the future of this mod, and if I find time in the distant future, I would like to finish more of it, fix the bugs, and get it ready for you all to enjoy. Thank you.

Beta 2 is on Its Way

Beta 2 is on Its Way

News 0 comments

Now that Pulse: Episode One Beta 1 has been released, we have noticed some important bugs that need fixing. Therefore, Beta 2 will be on its way sometime...

Pulse: Episode One Beta 1 Released

Pulse: Episode One Beta 1 Released

News 4 comments

Yes, it's finally here! Pulse: Episode One Beta 1 has finally been released! The first full version of Pulse is now out and ready for download.

Pulse: Episode One Beta 1 Announced

Pulse: Episode One Beta 1 Announced

News 1 comment

Although everyone thought that the Pulse project was dead, this news post brings it back to life.

Pulse's Development Put on Hold

Pulse's Development Put on Hold

News 2 comments

Pulse's development has been put on hold due to some recent events that have come up.

Add file RSS Files
Custom .WAD Error Fix for Beta 1

Custom .WAD Error Fix for Beta 1

Patch 3 comments

Fixes the custom .wad error that occurs half way through Pulse: Episode One Beta 1. Small file to download, and easy to install (follow the readme.txt...

Pulse: Episode One Beta 1

Pulse: Episode One Beta 1

Full Version 9 comments

That's right - Pulse: Episode One Beta 1 has been released! Now, this is not a final release, but it is a beta version of Pulse: Episode One. This is...

Pulse: Puzzel Demo .zip

Full Version 7 comments

This is a demo for Pulse to show what puzzles in this MOD will be like. Please download this!

Fix for Lambdabox

Multiplayer Map 1 comment

This is lambdabox map, just with a few minor fixes.

Pulse Demo #2

Pulse Demo #2

Full Version 1 comment

The second official Demo for the Half-Life 1 MOD Pulse.

Map LambdaBox for Pulse

Map LambdaBox for Pulse

Multiplayer Map 0 comments

A multiplayer map created by Pulse's makers. PLEASE READ DOWNLOAD INSTRUCTIONS IN README FILE!

Comments  (0 - 10 of 81)
minecraftircmod
minecraftircmod

it doesn't have any maps

Reply Good karma Bad karma+1 vote
Guest
Guest

Sure it does. Look in the maps folder.

Reply Good karma Bad karma+1 vote
simtexa
simtexa

But, Gordon worked at sector c! and he was in the test chamber!!!

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

Read the Mod's description. Part of it reads:

"This MOD suggests that Gina Cross was the one to push the xenian crystal into the anti-mass spectrometer and Gordon was not near Sector C at the time. Surface Lab A Security Complex is located on the surface of Sector D."

Reply Good karma Bad karma+1 vote
REGISTERGODDAMNIT
REGISTERGODDAMNIT

is this dead?

Reply Good karma Bad karma+1 vote
fearsds
fearsds

i haven't play this game yet.

Reply Good karma Bad karma-4 votes
nickfrosty47
nickfrosty47

From what i saw in the video there is not much storyline it looks more like strate up killing but thats my opinion and please do not take offence of it.

Reply Good karma Bad karma+1 vote
nietzschesaurus
nietzschesaurus

i can't get past the part with the 10,000 black ops. it makes no sense why they would all be standing there and i'd barely have anything to defend myself with.

Reply Good karma Bad karma+5 votes
nietzschesaurus
nietzschesaurus

i finally said **** it and put on god mode. eventually came to realize that the game was little more than hallways that connected groups of 50 enemies at a time. the mapping was okay, the story made no sense, and half the time i was swimming through lag because the console was spamming something akin to TOO MANY ENTITIES IN VIEW or something, due to the ungodly number of mobs spammed everywhere. when i ran into the wad error i quit playing. extremely sub par. you could've done a lot better from the looks of it.

Reply Good karma Bad karma+4 votes
Tom25 Creator
Tom25

Yeah, I'm sorry about that. I went way overboard with enemies in some parts of this mod. In the next release, I'll definitely tone some of those areas down.

Reply Good karma+2 votes
nietzschesaurus
nietzschesaurus

cool. i did enjoy it despite requiring godmode most of the time. you're a good mapper. i look forward to seeing your next attempt.

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Half-Life
Game
Half-Life
Creator
Contact
Send Message
Homepage
Cortello.com
Release date
Mod watch
Follow
Share
Community Rating

Average

5.9

32 votes submitted.

You Say

-

Ratings closed.

Lowest Rated (2 agree) 2/10

There's nothing special about this mod. The level design is occasionally interesting, though mostly it's just long empty corridors and kill boxes. The designer was clearly a beginner, with many easy to fix graphical errors (opaque windows, seeing water faces while underwater, etc.), bugs and bland design. The puzzles are boring, ridiculous and contrived, and navigation is awkward. Oh, and there's a large open area filled with what is easily at least 4 dozen assassins all facing you. The area is…

Aug 10 2013 by Crypt

Style
Embed Buttons
Link to Pulse by selecting a button and using the embed code provided more...
Pulse
Statistics
Last Update
Watchers
100 members
Addons
3
Files
5
Articles
33
Reviews
5