Custom .WAD Error Fix for Beta 1
Jul 28, 2009 Patch 2 commentsFixes the custom .wad error that occurs half way through Pulse: Episode One Beta 1. Small file to download, and easy to install (follow the readme.txt...
Pulse is a MOD for Half-Life 1. Pulse takes place in Black Mesa after the incident. You are famous scientist Gordon Freeman. In the beginning of Pulse, you are in Surface Lab A Security Complex, a lab and security station on the absolute surface of the Black Mesa Research Facility. You are working with your scientist pals when one scientist working with a hazardous radiation meter detects high radiation amounts coming from all over. They radio into the Administrator's office, the office of Dr. Wallace Breen. Instead of Breen answering, they pick up a remote conversation between Breen and an unknown voice. "It's done," Breen said. "The xenian crystal triggered a dementional rift between Earth and the boarderworld Xen. Now let's get to the surface!" "I'm sure my employers will be pleased," says the unknown voice, and then silence fills the room followed by an explosion. The other scientists are amazed that the Administrator of Black Mesa himself would work with someone to trigger such a disaster and are trying to turn Breen in to the Special Projects Executive, the overseers of the Black Mesa Research Facility. The only way to get the S.P.E. to believe them is to get Dr. Breen's special operations profile from his office and hand it over to the S.P.E. as evidence. The scientists, however, are terrified of entering Black Mesa after a resonance cascade saying it is too dangerous. Gordon Freeman volunteers to go into Black Mesa, retrieve Breen's Administrative profile and bring him to justice.
This MOD suggests that Gina Cross was the one to push the xenian crystal into the anti-mass spectrometer and Gordon was not near Sector C at the time. Surface Lab A Security Complex is located on the surface of Sector D.
The scientists detect that Breen's Administrative profile is located in the Lambda Complex so your goal as Gordon Freeman is to get the Lambda Complex and retrieve Breen's profile and make it back to Surface Lab A alive.
If you need support with installing this Mod, if you need help beating some of the levels, or if you want to report a bug with this Mod, please visit our forums and post a message there! We appreciate you downloading Pulse, and we hope you enjoy it (even though it's just a beta release).
For more downloads and background information, visit the Pulse Mod website at www.cortello.com/pulse.
0 comments by legohalflife2man on Jul 28th, 2009 digg this super bookmark
Hello, all.
Hopefully you are enjoying the recent release of Pulse: Episode One Beta 1. As you can plainly see, the Mod currently has quite a few bugs with it, and it is in need of some mapping fixes. Well, that is why Beta 2 will be released very soon for this Mod!
The Beta 2 version will fix many of the common errors that players have been experiencing with the Beta 1 version so far. Mapping changes will also be made to make the levels more detailed and workable. We have created a very long list of bugs and fixes that will be added to Beta 2. The list mentions a lot of the key items that need fixing, and we feel that the Beta 2 release of Pulse: Episode One will be much more fulfilling to our fans. Beta 1 was released just to put this Mod out there for people to play and test, but Beta 2 will be focused on fixing some of the minor and major issues that players have been facing so far to make the Mod more playable.
Thanks for downloading Pulse, and please keep up to date and ready for Beta 2 to be released this August.
Fixes the custom .wad error that occurs half way through Pulse: Episode One Beta 1. Small file to download, and easy to install (follow the readme.txt...
That's right - Pulse: Episode One Beta 1 has been released! Now, this is not a final release, but it is a beta version of Pulse: Episode One. This is...
This is a demo for Pulse to show what puzzles in this MOD will be like. Please download this!
This is lambdabox map, just with a few minor fixes.
The second official Demo for the Half-Life 1 MOD Pulse.
A multiplayer map created by Pulse's makers. PLEASE READ DOWNLOAD INSTRUCTIONS IN README FILE!
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
Probbaly be better if it was multiplayer :D
Oh, no. Please don't tell me this is dead....
I haven't really worked on the Beta 2 lately. I have a whole buglist made for the things I want to fix, but I need to get into it. Sorry for the long delay.
This mod have a HL2 Image the pulse with a HL2 Ammo Icon
Dude, this mod looks very sexy! If you add some beta monsters, that would be badass (I always ask if there are new things in the mod because I'm a custom enemy/weapon nut XD)
I want this BADLY because you have the siclenced pistol.
wow.. i was expecting something alot different.
the first playable map (no the intro, it was ok) was really bad mapped.. aand that glass texture was quite annoying.. and i didnt get what the heck was going on... but well.. i guess it was just to wip, idk.
Another bug report.
Every time I save in the level with the orange steam pipes you have to blow a hole into, it crashes half-life with no afterward pop-up to tell you of any errors. It's a strange bug, and has grounded my progress into Pulse once again.
This is a known bug, I posted it publicly in the comments for the Beta 1 download. A fix is in progress for this and will be released with Beta 2. It's not a problem with that particular map. It's actually a problem of too much data being carried over from map to map, and then once the player gets to a certain map, it can't handle anymore data. Therefore, saving will crash the game, and loading to the next map will also crash the game.
I am sorry again for another inconvenience. The upcoming Beta 2 release should fix many of these issues. For now, if you want to, you can go to the next map manually by typing "map pls20" in console. You'll have to get all of your weapons back again, so you'll have to use console for that too, but at least it will still be playable.
Once again, I apologize for this inconvenience. A fix should be coming in Beta 2.
Hey, no sweat. I'm really enjoying Pulse so far :)