A Single-Player-Coop mod for Unreal Tournament 3. Work with your past and future selves to complete your objective.

Report article RSS Feed Prometheus v3 Released!

The latest version of the award winning mod, Prometheus, has been released for phase 4 of the Make Something Unreal Contest. Work with your past and future selves to complete your objectives in this fast paced puzzle game for Unreal Tournament 3!

Posted by Angel_Mapper on Sep 1st, 2009

Prometheus is a single player mission based co-op game in the spirit of Portal and Mirror's Edge. You'll be bending the laws of Einsteinian Physics by entering a Quantum State that will allow you to play the game with your past, present and future selves to accomplish your objectives.

The latest version of the award winning mod, Prometheus, has been released for phase 4 of the Make Something Unreal Contest. Work with your past and future selves to complete your objectives in this fast paced puzzle game for Unreal Tournament 3!

Version 3 includes:

  • A completed storyline with three new levels.
  • New awards to be earned.
  • New custom textures, meshes and animations.
  • New custom weapon.
  • New custom layering music system that builds up with each quantum state.
  • New voice overs.
  • New Epimetheus menu with active previews of what each quantum state has done before.
  • Seamless cutscenes.
  • Dramatic improvements to the quantum state character movement and firing accuracy.






Post comment Comments
Eegah
Eegah Sep 1 2009, 11:21am says:

Funny, I installed version 2 just earlier. Congrats on another lovely release, the music system is a great idea. I'll go see if I can outsmart my selves on this new version then.

+2 votes     reply to comment
SinKing
SinKing Sep 1 2009, 12:13pm says:

I know this sounds stupid again, but I don't seem to get it installed. Can you link to the installation guide or refer me to a website?

I tried putting it in:
D:\Program Files\Unreal Tournament 3 (LG)\UTGame\CookedPC
D:\Documents and Settings\sinalco\My Documents\My Games\Unreal Tournament 3\UTGame\Unpublished\CookedPC
D:\Documents and Settings\sinalco\My Documents\My Games\Unreal Tournament 3\UTGame\published\cookedPC
D:\Documents and Settings\sinalco\My Documents\My Games\Unreal Tournament 3

None of these locations works, so I'd like to get some info, please.

+2 votes     reply to comment
Mastix
Mastix Sep 1 2009, 12:17pm replied:

D:\Documents and Settings\sinalco\My Documents\My Games\Unreal Tournament 3
This is the right location to install, but you have to create your own shortcut to play, instructions are on readme.

Question for the devs, is it the final version?

+2 votes     reply to comment
Angel_Mapper Author
Angel_Mapper Sep 1 2009, 10:39pm replied:

No, there will be another version for the Grand Finals of the Make Something Unreal Contest, then a commercial version on Steam and/or store shelves after that.

+2 votes   reply to comment
Angel_Mapper Author
Angel_Mapper Sep 1 2009, 11:31pm replied:

It goes in My Documents\My Games\Unreal Tournament 3, and should rest right next to Binaries, UTGame and any other mod folders you have installed. The shortcut included is for a default UT3 install, but if you have it on a drive other than C you will need to alter the shortcut to your game's directory. :)

+2 votes   reply to comment
myles
myles Sep 1 2009, 2:13pm says:

Hey Rachel,
Thanks for uploading the new Prometheus, looks like you guys have done a great job visually. Will be definitely playing this later.

+2 votes     reply to comment
SinKing
SinKing Sep 1 2009, 2:41pm says:

there is no readme. there was a shortcut supplied in the zip-file, but it doesn't work when I install in the allocated folder

+2 votes     reply to comment
SinKing
SinKing Sep 1 2009, 2:49pm replied:

ah alright, it was easy. Apparently I simply don't have the same folder structure as was supplied with the shortcut. I didn't check that until now and changed it according to my Unreal installation.

Sorry about the double post, but Firefox crashed (and I have no numpad)...

+2 votes     reply to comment
awesomepossum
awesomepossum Sep 1 2009, 3:10pm says:

Awesome, I'll try it out as soon as I reinstall UT3

+2 votes     reply to comment
Kyben
Kyben Sep 1 2009, 10:04pm says:

The concept of this game is awesome, and I had a good time playing it. It really makes you think. Only problem is I run so fast to the buttons, I don't give myself enough time by the last person. :P

+2 votes     reply to comment
Myloman
Myloman Sep 1 2009, 11:49pm says:

Great update, I'm liking the environments. A couple of the shots for me are reminiscent of some of the maps from System Shock 2. Not saying you ripped them off at all, just a slight nod to that style. Looking forward to downloading this and giving it a run :D.

+2 votes     reply to comment
sad_aust
sad_aust Sep 3 2009, 3:26pm says:

Good update found a few bugs and the final epamethus map has a few solutions (you dont need to open one of the doors not sure if this was intended).
Most anoying bug I found was when quantum states would just disaper(the would not spawn at the start of the next quantum state), the only sulution I found for this was to go back to main menu and start the map agin(if I just used reset it would continue to happen, but if it happend in epamitheus the only I had to do was play the state agin.)
Its a good mod but I would have to say its a long way from been retail

+2 votes     reply to comment
Angel_Mapper Author
Angel_Mapper Sep 3 2009, 9:46pm replied:

If you could be a bit more specific about what happened, and what you did before the bug occurred I would appreciate it.

+2 votes   reply to comment
sad_aust
sad_aust Sep 4 2009, 4:01pm replied:

For the states disapering it would happen randomly.
As for the final epametheus map Ill recored a video and give a link.
Not sure if it was just me but epametheus seems to creat some lag in the game to.

+2 votes     reply to comment
SinKing
SinKing Sep 4 2009, 5:28pm says:

I think the concept of the game is awesome, but it's simply too much trial and error. Maybe it would be good for beginners to have a map with the main locations/switches, so you can hatch a plan before storming into the buildings under the pressure of having to get everything done real fast.

0 votes     reply to comment
Eegah
Eegah Sep 5 2009, 8:45pm replied:

I totally disagree, games have gotten far too soft on players, they basically play themselves nowadays.

+4 votes     reply to comment
Angel_Mapper Author
Angel_Mapper Sep 5 2009, 10:04pm replied:

Part of what I like about games like Portal is that it just throws you in and lets you figure things out. The feeling of satisfaction after finishing a puzzle is a lot more when you're not told exactly what to do. But I can see your point. One thing I'm thinking about implementing is a Mulligan system so when you screw up, you can simply replay the one you're already on instead of having to redo all the ones before it.

+1 vote   reply to comment
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Platform
Windows
Developed By
Angel_Mapper
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Official Page
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Release Date
Released Aug 31, 2009
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