Built in id tech4 with the doom 3 engine as a mod I'm building a scenario as a single player adventure.
He has quite big hands.
If I made his legs longer that may make him taller instead of streching the torso, hands are average ,it may be that theyre lighter in color and closer and appear larger, still a good observation and thanks for sharing your view :)
The model looks fine to me.
For most humans, the hand extends from the bottom of one's chin to just above one's eyebrows (the middle finger will rest there if the bottom of the palm is placed level at the bottom of the chin). I measured the hands in this pic, and compared them to the size of the head: they are a little large, but that doesn't bother me much, as I'm pretty sure that they're larger on the engineers in the film. Bigger hands=more power.
I'd leave them be, but if you want to switch them, then go on ahead - I won't stop you.
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Finally, I have a new model to work with after building it all day. :P