Producer,Designer,Artist,Sound,Visual, Programming, 3D Game Artist ,Earthling, Human Being

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just a few thoughts though, keep happy and rock and roll all you can!
I've been trying out a few new games? (simulators) would be better.
F1 Racing is a good one. refocus... instead of gaming I've been rebuilding my phantasm mods in idTech4 combining them into one game.
as a standalone install.
It's getting there so much to fix and re-improve, I built this originally back in 2006. After I get this somewhat going, perhaps work on some Blade Yautja Levels. or even maybe re-work Event Horizon D3. \

Always fun stuff building 3d art digitally as from conventionally with pen and airbrush.

more later... Thanks Everyone!

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8 months ago by bladeghost 0 comments
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Guest Jun 13 2015 says:

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bladeghost Creator
bladeghost Jun 12 2015 replied:

Hi Thanks, this will be a tough one because it can go in almost any direction, as for progress, check out the mod page, Thanks!

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jokerice Mar 17 2015 says:

i have a question what type of model program do you use Blender/Max ...ect ? . btw i love all the mods you made thats what you call art . realy dam good models i dont understand why thay did hire you at EA. lol no but realy i like the mods and models cant w8 for Phantasm beyond 2 ^^ keep it up

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bladeghost Creator
bladeghost Mar 18 2015 replied:

Thanks very much!
I'll give a list of tools I use in my work.

1. Photoshop cs6 with dDo
2. xn view for batch processing
3. Goldwave for sound editing
4. ConText editor for scripting
5. 3Ds Max 3.1 for .ase importing and export (plugins)
6. 3Ds Max 2010 for models and md5 meshes (with import and export scripts)
7. c4d for .obj model repair (obj's don't always import corectly into 3ds max.)
8. Lightwave 11.5 for optimizing models
9. CrazyBump for more detailed bumpmaps and some specularmaps.
10. FL Studio to create custom sounds and music.
11. WinRar to make and pack the pk4's for idtech4 mods.
12. Dual Monitor Desktop workstation.

These are the tools I use often to make my art with.
as for EA or any studios I'm available if they're interested.
Thanks for your interest.

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Guest Feb 11 2015 says:

Blade ghost thanks for sharing this awesome mode and all your work for Phans. This is really awesome and did great job. Have you ever considered (wishful thinking) doing a mod based on the Phantasm 1999 original Roger Avery script--it doesn't look like it will ever be made as movie, but to play it as game would be phantastic. Wishful thinking but thanks again :-). I have copy and would be glad to share w u for all your hard work.

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bladeghost Creator
bladeghost Feb 15 2015 replied:

Hello, I have considered continuing phantasm again with a whole new approach, the 1999 script sounds interesting for sure as that would be a good perspective to possibly work from, Thank you for the comments and suggestion, I'll look into it and see what happens. Again Thanks as I would like to make a sequel of sorts to the last one I made.

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MikeChara Mar 10 2015 replied:

The proof of concept photo art above is amazing! Right out of the Avary Script. You need the USA flag with only 2 stars dont forget (New York and California) with the Tall Man's deadland between, armies of dwarves and fleets of orbs :-) And to fight Tall Man on the Red Planet with the quantum nuke--awesome.

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bladeghost Creator
bladeghost Mar 10 2015 replied:

last I saw there were 3 stars and I have included that.

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MikeChara Mar 10 2015 replied:

Lol you're right my bad, 1 for plague zone to or Mormon Mausuleum HQ. I'd love to see your vision for Tall-Mankind in the Red Planet HQ. Will def be checking back for progress.

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