Producer,Designer,Artist,Sound,Visual, Programming, 3D Game Artist ,Earthling, Human Being

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I'm still working on getting this finished up, added many new things and it's almost there, stay tuned for more details, Thanks everyone for your patience and interest!

It's been almost a year since I started working on this as with most of my projects they mostly take 12 months or so to complete. lotsa work but I enjoy making them.

Just Life

Just Life

bladeghost Blog 0 comments
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FumeBCCAS
FumeBCCAS

Greetings Bladeghost, recently I have become interested in modding AvP 2000 Classic. If we could strike up a conversation I would be most appreciative. Thanks!

Sincerely, Fume.

Steamcommunity.com

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bladeghost Creator
bladeghost

I'll help best I can, Thanks!

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Guest
Guest

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Guest
Guest

Hey bladeghost how is Phantasms End mod project progressing? Thank you for sharing your creativity with phans your mods are awesome.

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bladeghost Creator
bladeghost

Hi Thanks, this will be a tough one because it can go in almost any direction, as for progress, check out the mod page, Thanks!
Moddb.com

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jokerice
jokerice

i have a question what type of model program do you use Blender/Max ...ect ? . btw i love all the mods you made thats what you call art . realy dam good models i dont understand why thay did hire you at EA. lol no but realy i like the mods and models cant w8 for Phantasm beyond 2 ^^ keep it up

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bladeghost Creator
bladeghost

Thanks very much!
I'll give a list of tools I use in my work.

1. Photoshop cs6 with dDo
2. xn view for batch processing
3. Goldwave for sound editing
4. ConText editor for scripting
5. 3Ds Max 3.1 for .ase importing and export (plugins)
6. 3Ds Max 2010 for models and md5 meshes (with import and export scripts)
7. c4d for .obj model repair (obj's don't always import corectly into 3ds max.)
8. Lightwave 11.5 for optimizing models
9. CrazyBump for more detailed bumpmaps and some specularmaps.
10. FL Studio to create custom sounds and music.
11. WinRar to make and pack the pk4's for idtech4 mods.
12. Dual Monitor Desktop workstation.

These are the tools I use often to make my art with.
as for EA or any studios I'm available if they're interested.
Thanks for your interest.

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Guest
Guest

Blade ghost thanks for sharing this awesome mode and all your work for Phans. This is really awesome and did great job. Have you ever considered (wishful thinking) doing a mod based on the Phantasm 1999 original Roger Avery script--it doesn't look like it will ever be made as movie, but to play it as game would be phantastic. Wishful thinking but thanks again :-). I have copy and would be glad to share w u for all your hard work.

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bladeghost Creator
bladeghost

Hello, I have considered continuing phantasm again with a whole new approach, the 1999 script sounds interesting for sure as that would be a good perspective to possibly work from, Thank you for the comments and suggestion, I'll look into it and see what happens. Again Thanks as I would like to make a sequel of sorts to the last one I made.

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MikeChara
MikeChara

The proof of concept photo art above is amazing! Right out of the Avary Script. You need the USA flag with only 2 stars dont forget (New York and California) with the Tall Man's deadland between, armies of dwarves and fleets of orbs :-) And to fight Tall Man on the Red Planet with the quantum nuke--awesome.

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bladeghost Creator
bladeghost

last I saw there were 3 stars and I have included that.

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MikeChara
MikeChara

Lol you're right my bad, 1 for plague zone to or Mormon Mausuleum HQ. I'd love to see your vision for Tall-Mankind in the Red Planet HQ. Will def be checking back for progress.

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