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0 comments by bladeghost on Jun 24th, 2015

Back in earlier days there was this race to have a domain and domain name(s)
dot com bubble or something. names I've chosen have been my choice as there are only what I've decided.
aka bladeghost and scythewraith. scy...was from the first avp game since '98
met some great friends online with that time. since then learned some new art
and learning new things all the time, some make sense lots don't.
for id tech4 took me a year till it hit me and all made sense how it works
and can be worked with.
I love it it's a great platform to build ideas with.
some use unrealTech, unity or whatever else too, like cryengine.
summertime now and still washing dishes to keep a roof and internet connected.
food, when it's there, price of beef latley, kidding me.
and then theres fukin commercials all over the place, buy this do that, try that.
TV should have it's own commercials channel. then to watch politics
of elections of a popularity contest between ego's.
enough with the GD fukkin adverstising. annoying if anything.

Blog writing has never been my bag, but thought I'd check in with everyone and say hey.
so Hey MuddaFukkas
Still groovin, and Best Forever!

been working on my phantasm game, details around..
till next rant... J

Post comment Comments  (0 - 10 of 17)
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bladeghost Creator
bladeghost Jun 12 2015, 6:14am replied:

Hi Thanks, this will be a tough one because it can go in almost any direction, as for progress, check out the mod page, Thanks!

+1 vote   reply to comment
jokerice Mar 17 2015, 5:38pm says:

i have a question what type of model program do you use Blender/Max ...ect ? . btw i love all the mods you made thats what you call art . realy dam good models i dont understand why thay did hire you at EA. lol no but realy i like the mods and models cant w8 for Phantasm beyond 2 ^^ keep it up

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bladeghost Creator
bladeghost Mar 18 2015, 4:45am replied:

Thanks very much!
I'll give a list of tools I use in my work.

1. Photoshop cs6 with dDo
2. xn view for batch processing
3. Goldwave for sound editing
4. ConText editor for scripting
5. 3Ds Max 3.1 for .ase importing and export (plugins)
6. 3Ds Max 2010 for models and md5 meshes (with import and export scripts)
7. c4d for .obj model repair (obj's don't always import corectly into 3ds max.)
8. Lightwave 11.5 for optimizing models
9. CrazyBump for more detailed bumpmaps and some specularmaps.
10. FL Studio to create custom sounds and music.
11. WinRar to make and pack the pk4's for idtech4 mods.
12. Dual Monitor Desktop workstation.

These are the tools I use often to make my art with.
as for EA or any studios I'm available if they're interested.
Thanks for your interest.

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Guest Feb 11 2015, 8:53pm says:

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bladeghost Creator
bladeghost Feb 15 2015, 3:59pm replied:

Hello, I have considered continuing phantasm again with a whole new approach, the 1999 script sounds interesting for sure as that would be a good perspective to possibly work from, Thank you for the comments and suggestion, I'll look into it and see what happens. Again Thanks as I would like to make a sequel of sorts to the last one I made.

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MikeChara Mar 10 2015, 9:06pm replied:

The proof of concept photo art above is amazing! Right out of the Avary Script. You need the USA flag with only 2 stars dont forget (New York and California) with the Tall Man's deadland between, armies of dwarves and fleets of orbs :-) And to fight Tall Man on the Red Planet with the quantum nuke--awesome.

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bladeghost Creator
bladeghost Mar 10 2015, 9:39pm replied:

last I saw there were 3 stars and I have included that.

+1 vote   reply to comment
MikeChara Mar 10 2015, 10:59pm replied:

Lol you're right my bad, 1 for plague zone to or Mormon Mausuleum HQ. I'd love to see your vision for Tall-Mankind in the Red Planet HQ. Will def be checking back for progress.

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