Welcome to the first of what will be a number of Project Reality ArmA2 Highlight Reels over the next two weeks.
Apologies for keeping the community waiting a long time for this second installment. Things have been pretty hectic with the team, as you will see. As a thank you for your patience, we will be releasing a bumper number of Highlight Reels over the next 7-10 days, to show you all that the team is still beavering away at PR:ArmA2.
Since our last update, the team have been concentrating and testing on our main focus - its dynamic gameplay for PvP. During this time we have lost a few members of our team due to personal reasons, and we all wish them luck in the future. The Project Reality door is always open to them, as they know. We have had to shuffle around some of our work load, and some of our intial concepts are currently on hold for future releases.
- Important Engine news
With the recent release of Operation Arrowhead and its good reviews, we have now had the chance as a team to evaluate it. We have come to the conclusion during the evaluation that this is the preferred engine and environment to be used. As such, we wish to officially announce that PR:ArmA2 will require Combined Operations in the future.
Combined Operations means: Both ArmA2 & OA as 'separate' installs or Combined Operations bought as one package.
- Current Ongoing Work
As we initially mentioned, our main focus is on gameplay with a minimal British Faction. The reason for this being we need to take everything one step at a time, to ensure our gameplay is sound. This element alone is what Project Reality is best known for. Testing so far has proven a lot of concepts, and we now have testers reporting back that it now "feels like PR", which is exactly what we are aiming for. Although not 100% complete, and some still only concepts here are our possible current game modes:
- AAS
- Attack & Defend - (one directional AAS/front-line flow)
- Command & Control
- Skirmish
- Insurgency
We'll be showcasing more in the future about gameplay with a dedicated Highlights Reel concentrating on this one subject at a later date, this will answer all your gameplay questions we hope. A selection of screenshots are shown below of our most recent work with the OA engine.
- Become a PR Developer or Contributor
The Project Reality Team are still actively recruiting talent! If you would like to be a part of an established development team, with some experienced developers and many more contributors, or you have a skillset within ArmA2 and would like to help out, please don't hesitate to contact any of the team, or email [R-DEV]UK_Force. Whatever your skill, let us know. We are always recruiting.
That's it for now, but we'll be showcasing some more exciting assets and gameplay elements in a few days. Watch this space!
Will this mod improve Arma's AI in some way or other? I think they shoot fast but think slow. The AI is still one of the things that's a weakness of this otherwise awesome game!
I play Arrowhead all the time. Good luck with the mod!
Main focus of PR is PvP (Player vs Player) so improvements for AI will be minimum if any at all.
Wow, this could make my dreams come true. I hated ACE and its ability to ruin multiplayer. Maybe now servers will just run this on not a trillion other mods! Good luck!
Clearly no one ever told you about Yoma.
And no, the devs said most servers will probly run PR:arma with other mods.
it's not like they can do anything against this anyways.
There will be official standardized servers, the lead Dev UK_Force has affirmed that.
Damn. Well this is good and bad. It is great that the rumor mill payed off and the bad is that I have to completely wipe my Arma II now. O well bets of luck guys. Kinda sad tough that the Refractor II engine is so aged.
Why do you have to wipe your Arma II?
"As such, we wish to officially announce that PR:ArmA2 will require Combined Operations in the future."
Was waiting for this ;) Glad you guys decided to go with this.
oh wow an update... I should probably get on that music... thought it was dead there for a while.