Project Brutality 3.0 Monsters for Brutal DOOM v21 Gold, with both GZDoom and Zandronum for Multiplayer support. Excludes the zombies from Project Brutality 3.0. This mod was made by me and my brother. Few creative liberties were taken with this mod: -Afrit is now more like Scythe2 Afrit than PB 3.0 Afrit -Cyberpaladin, Cyberknight and Cyberbaron explosive projectiles do 150 dmg -Flesh wizard no longer goes invincible -Big enemies scaled down for teleporter closets -Certain enemies drop certain weapons upon death This mod requires Brutal DOOM v21 Gold to play. Make sure brutalv21.pk3 is on top of this mod for load order. Special credits to the Project Brutality Team for Project Brutality 3.0, Eriance, Blue Shadow, MagicWazard, Ghastly Dragon, Dreadopp and Keksdose for the Overlord from Realm667, and BLOODWOLF333, XV117, Pa1nk1ll3r & PB team, GameDude2 for the BD21 XVME 1.3.1 brutal doom 21 monsters addon, which served as an inspiration. Some assets were also used from this mod

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Project Brutality 3.0 Monsters for Brutal DOOM v21 Gold, with both GZDoom and Zandronum for Multiplayer support. Excludes the zombies from Project Brutality 3.0. This mod was made by me and my brother.

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Project Brutality 3.0 Monsters for Brutal Doom v21 Gold
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CyberDoom
CyberDoom - - 64 comments

me ha gustado este complemento,esta muy bien por el momento no he tenido errores si es que tengo alguno editare este comentario.

errores

dark imp desaparece al morir

bug al matar stone imp con berserker,desaparece y el juego se pone en 3persona

desaparece imp al lanzarlo cuando lo agarras.

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Hydrothegamer
Hydrothegamer - - 29 comments

This needs a fix Because the dark imp Just disappears whenever it loses a limb.

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